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125 lines
4.6 KiB
C++
125 lines
4.6 KiB
C++
/*
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==============================================================================
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JUCE demo code - use at your own risk!
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==============================================================================
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*/
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/**
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A very basic generator of a simulated plucked string sound, implementing
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the Karplus-Strong algorithm.
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Not performance-optimised!
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*/
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class StringSynthesiser
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{
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public:
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//==============================================================================
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/** Constructor.
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@param sampleRate The audio sample rate to use.
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@param frequencyInHz The fundamental frequency of the simulated string in
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Hertz.
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*/
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StringSynthesiser (double sampleRate, double frequencyInHz)
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{
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doPluckForNextBuffer.set (false);
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prepareSynthesiserState (sampleRate, frequencyInHz);
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}
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//==============================================================================
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/** Excite the simulated string by plucking it at a given position.
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@param pluckPosition The position of the plucking, relative to the length
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of the string. Must be between 0 and 1.
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*/
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void stringPlucked (float pluckPosition)
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{
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jassert (pluckPosition >= 0.0 && pluckPosition <= 1.0);
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// we choose a very simple approach to communicate with the audio thread:
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// simply tell the synth to perform the plucking excitation at the beginning
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// of the next buffer (= when generateAndAddData is called the next time).
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if (doPluckForNextBuffer.compareAndSetBool (1, 0))
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{
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// plucking in the middle gives the largest amplitude;
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// plucking at the very ends will do nothing.
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amplitude = std::sin (float_Pi * pluckPosition);
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}
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}
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//==============================================================================
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/** Generate next chunk of mono audio output and add it into a buffer.
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@param outBuffer Buffer to fill (one channel only). New sound will be
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added to existing content of the buffer (instead of
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replacing it).
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@param numSamples Number of samples to generate (make sure that outBuffer
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has enough space).
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*/
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void generateAndAddData (float* outBuffer, int numSamples)
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{
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if (doPluckForNextBuffer.compareAndSetBool (0, 1))
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exciteInternalBuffer();
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// cycle through the delay line and apply a simple averaging filter
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for (int i = 0; i < numSamples; ++i)
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{
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const int nextPos = (pos + 1) % delayLine.size();
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delayLine[nextPos] = (float) (decay * 0.5 * (delayLine[nextPos] + delayLine[pos]));
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outBuffer[i] += delayLine[pos];
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pos = nextPos;
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}
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}
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private:
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//==============================================================================
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void prepareSynthesiserState (double sampleRate, double frequencyInHz)
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{
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size_t delayLineLength = (size_t) roundToInt (sampleRate / frequencyInHz);
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// we need a minimum delay line length to get a reasonable synthesis.
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// if you hit this assert, increase sample rate or decrease frequency!
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jassert (delayLineLength > 50);
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delayLine.resize (delayLineLength);
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std::fill (delayLine.begin(), delayLine.end(), 0.0f);
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excitationSample.resize (delayLineLength);
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// as the excitation sample we use random noise between -1 and 1
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// (as a simple approximation to a plucking excitation)
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std::generate (excitationSample.begin(),
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excitationSample.end(),
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[] { return (Random::getSystemRandom().nextFloat() * 2.0f) - 1.0f; } );
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}
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void exciteInternalBuffer()
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{
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// fill the buffer with the precomputed excitation sound (scaled with amplitude)
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jassert (delayLine.size() >= excitationSample.size());
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std::transform (excitationSample.begin(),
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excitationSample.end(),
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delayLine.begin(),
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[this] (double sample) { return amplitude * sample; } );
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};
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//==============================================================================
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const double decay = 0.998;
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double amplitude = 0.0;
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Atomic<int> doPluckForNextBuffer;
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std::vector<float> excitationSample, delayLine;
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int pos = 0;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringSynthesiser)
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};
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