mirror of
https://github.com/juce-framework/JUCE.git
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145 lines
5.6 KiB
C++
145 lines
5.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-10 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_LEAKEDOBJECTDETECTOR_JUCEHEADER__
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#define __JUCE_LEAKEDOBJECTDETECTOR_JUCEHEADER__
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#include "../text/juce_String.h"
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#include "juce_Atomic.h"
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//==============================================================================
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/**
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Embedding an instance of this class inside another class can be used as a low-overhead
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way of detecting leaked instances.
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This class keeps an internal static count of the number of instances that are
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active, so that when the app is shutdown and the static destructors are called,
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it can check whether there are any left-over instances that may have been leaked.
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To use it, use the JUCE_LEAK_DETECTOR macro as a simple way to put one in your
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class declaration. Have a look through the juce codebase for examples, it's used
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in most of the classes.
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*/
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template <class OwnerClass>
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class LeakedObjectDetector
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{
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public:
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//==============================================================================
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LeakedObjectDetector() throw() { ++(getCounter().numObjects); }
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LeakedObjectDetector (const LeakedObjectDetector&) throw() { ++(getCounter().numObjects); }
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~LeakedObjectDetector()
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{
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if (--(getCounter().numObjects) < 0)
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{
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DBG ("*** Dangling pointer deletion! Class: " << getLeakedObjectClassName());
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/** If you hit this, then you've managed to delete more instances of this class than you've
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created.. That indicates that you're deleting some dangling pointers.
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Note that although this assertion will have been triggered during a destructor, it might
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not be this particular deletion that's at fault - the incorrect one may have happened
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at an earlier point in the program, and simply not been detected until now.
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Most errors like this are caused by using old-fashioned, non-RAII techniques for
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your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays,
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ReferenceCountedObjects, etc, and avoid the 'delete' operator at all costs!
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*/
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jassertfalse;
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}
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}
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private:
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//==============================================================================
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class LeakCounter
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{
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public:
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LeakCounter() throw() {}
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~LeakCounter()
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{
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if (numObjects.value > 0)
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{
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DBG ("*** Leaked objects detected: " << numObjects.value << " instance(s) of class " << getLeakedObjectClassName());
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/** If you hit this, then you've leaked one or more objects of the type specified by
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the 'OwnerClass' template parameter - the name should have been printed by the line above.
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If you're leaking, it's probably because you're using old-fashioned, non-RAII techniques for
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your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays,
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ReferenceCountedObjects, etc, and avoid the 'delete' operator at all costs!
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*/
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jassertfalse;
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}
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}
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Atomic<int> numObjects;
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};
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static const char* getLeakedObjectClassName()
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{
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return OwnerClass::getLeakedObjectClassName();
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}
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static LeakCounter& getCounter() throw()
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{
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static LeakCounter counter;
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return counter;
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}
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};
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//==============================================================================
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#if DOXYGEN || ! defined (JUCE_LEAK_DETECTOR)
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#if (DOXYGEN || JUCE_CHECK_MEMORY_LEAKS)
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/** This macro lets you embed a leak-detecting object inside a class.
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To use it, simply declare a JUCE_LEAK_DETECTOR(YourClassName) inside a private section
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of the class declaration. E.g.
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@code
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class MyClass
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{
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public:
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MyClass();
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void blahBlah();
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private:
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JUCE_LEAK_DETECTOR (MyClass);
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};@endcode
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@see JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR, LeakedObjectDetector
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*/
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#define JUCE_LEAK_DETECTOR(OwnerClass) \
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friend class JUCE_NAMESPACE::LeakedObjectDetector<OwnerClass>; \
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static const char* getLeakedObjectClassName() throw() { return #OwnerClass; } \
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JUCE_NAMESPACE::LeakedObjectDetector<OwnerClass> JUCE_JOIN_MACRO (leakDetector, __LINE__);
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#else
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#define JUCE_LEAK_DETECTOR(OwnerClass)
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#endif
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#endif
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#endif // __JUCE_LEAKEDOBJECTDETECTOR_JUCEHEADER__
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