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143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#if defined (__JUCE_VIDEO_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#include "../juce_core/native/juce_BasicNativeHeaders.h"
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#include "../juce_gui_extra/juce_gui_extra.h"
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#include "juce_video.h"
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#if JUCE_MAC
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#if JUCE_QUICKTIME
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#define Point CarbonDummyPointName
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#define Component CarbonDummyCompName
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#import <QTKit/QTKit.h>
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#undef Point
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#undef Component
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#endif
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//==============================================================================
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#elif JUCE_WINDOWS
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#if JUCE_QUICKTIME
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/* If you've got an include error here, you probably need to install the QuickTime SDK and
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add its header directory to your include path.
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Alternatively, if you don't need any QuickTime services, just set the JUCE_QUICKTIME flag to 0.
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*/
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#include <Movies.h>
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#include <QTML.h>
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#include <QuickTimeComponents.h>
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#include <MediaHandlers.h>
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#include <ImageCodec.h>
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/* If you've got QuickTime 7 installed, then these COM objects should be found in
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the "\Program Files\Quicktime" directory. You'll need to add this directory to
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your include search path to make these import statements work.
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*/
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#import <QTOLibrary.dll>
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#import <QTOControl.dll>
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#if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "QTMLClient.lib")
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#endif
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#endif
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#if JUCE_USE_CAMERA || JUCE_DIRECTSHOW
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/* If you're using the camera classes, you'll need access to a few DirectShow headers.
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These files are provided in the normal Windows SDK. */
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#include <dshow.h>
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#include <dshowasf.h>
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#endif
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#if JUCE_DIRECTSHOW && JUCE_MEDIAFOUNDATION
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#include <evr.h>
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#endif
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#if JUCE_USE_CAMERA && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "Strmiids.lib")
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#pragma comment (lib, "wmvcore.lib")
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#endif
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#if JUCE_MEDIAFOUNDATION && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "mfuuid.lib")
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#endif
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#if JUCE_DIRECTSHOW && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "strmiids.lib")
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#endif
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#endif
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//==============================================================================
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using namespace juce;
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namespace juce
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{
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#if JUCE_MAC || JUCE_IOS
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#include "../juce_core/native/juce_osx_ObjCHelpers.h"
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#if JUCE_USE_CAMERA
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#include "native/juce_mac_CameraDevice.mm"
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#endif
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#if JUCE_QUICKTIME
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#include "native/juce_mac_QuickTimeMovieComponent.mm"
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#endif
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#elif JUCE_WINDOWS
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#include "../juce_core/native/juce_win32_ComSmartPtr.h"
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#if JUCE_USE_CAMERA
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#include "native/juce_win32_CameraDevice.cpp"
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#endif
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#if JUCE_DIRECTSHOW
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#include "native/juce_win32_DirectShowComponent.cpp"
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#endif
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#if JUCE_QUICKTIME
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#include "native/juce_win32_QuickTimeMovieComponent.cpp"
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#endif
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#elif JUCE_LINUX
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#elif JUCE_ANDROID
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#if JUCE_USE_CAMERA
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#include "native/juce_android_CameraDevice.cpp"
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#endif
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#endif
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}
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