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https://github.com/juce-framework/JUCE.git
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95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/*
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==============================================================================
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This file was auto-generated!
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==============================================================================
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*/
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#ifndef MAINCOMPONENT_H_INCLUDED
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#define MAINCOMPONENT_H_INCLUDED
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INCLUDE_JUCE
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class MainContentComponent : public AudioAppComponent
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{
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public:
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//==============================================================================
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MainContentComponent()
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{
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setSize (500, 400);
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// specify the number of input and output channels that we want to open
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setAudioChannels (2, 2);
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}
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~MainContentComponent()
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{
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shutdownAudio();
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}
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//=======================================================================
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void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override
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{
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// This function will be called when the audio device is started, or when
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// its settings (i.e. sample rate, block size, etc) are changed.
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// You can use this function to initialise any resources you might need,
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// but be careful - it will be called on the audio thread, not the GUI thread.
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// For more details, see the help for AudioProcessor::prepareToPlay()
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}
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void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
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{
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// Your audio-processing code goes here!
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// For more details, see the help for AudioProcessor::getNextAudioBlock()
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}
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void releaseResources() override
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{
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// This will be called when the audio device stops, or when it is being
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// restarted due to a setting change.
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// For more details, see the help for AudioProcessor::releaseResources()
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}
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//=======================================================================
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void paint (Graphics& g) override
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{
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (Colours::black);
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// You can add your drawing code here!
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}
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void resized() override
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{
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// This is called when the MainContentComponent is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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private:
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//==============================================================================
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
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};
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// (This function is called by the app startup code to create our main component)
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Component* createMainContentComponent() { return new MainContentComponent(); }
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#endif // MAINCOMPONENT_H_INCLUDED
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