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JUCE/modules/juce_opengl
2018-02-08 10:55:52 +00:00
..
geometry The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 2017-11-24 09:21:21 +00:00
native Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 2017-11-30 10:11:40 +00:00
opengl OpenGL: Revert commits 515f484 and 0a15be7 and calculate scale factor using relative bounds instead 2018-01-22 14:46:02 +00:00
utils Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 2017-09-08 08:59:55 +01:00
juce_opengl.cpp Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 2017-09-08 08:59:55 +01:00
juce_opengl.h Bump version number to 5.2.1 2018-02-08 10:55:52 +00:00
juce_opengl.mm Updated file headers and the README with the JUCE 5 license 2017-04-27 14:43:04 +01:00