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JUCE/modules/juce_graphics/unicode/sheenbidi/Source/Object.c

156 lines
3.9 KiB
C

/*
* Copyright (C) 2025 Muhammad Tayyab Akram
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stddef.h>
#include <stdlib.h>
#include <SheenBidi/SBConfig.h>
#include "SBAssert.h"
#include "SBBase.h"
#include "Object.h"
/**
* Calculates the total size from a list of chunk sizes.
*/
static SBUInteger CalculateTotalSize(const SBUInteger *sizes, SBUInteger count)
{
SBUInteger totalSize = 0;
SBUInteger index;
for (index = 0; index < count; index++) {
totalSize += sizes[index];
}
return totalSize;
}
/**
* Allocates a single block of memory large enough to store an optional header followed by a
* sequence of memory chunks. Initializes the `pointers` array with addresses to each chunk.
*/
static void *AllocateMemory(SBUInteger headerSize, SBUInteger totalSize,
const SBUInteger *sizes, SBUInteger count, void **pointers)
{
void *base = malloc(headerSize + totalSize);
if (base) {
SBUInt8 *memory = (SBUInt8 *)base;
SBUInteger offset = headerSize;
SBUInteger index;
for (index = 0; index < count; index++) {
pointers[index] = memory + offset;
offset += sizes[index];
}
}
return base;
}
SB_INTERNAL ObjectRef ObjectCreate(const SBUInteger *sizes, SBUInteger count, void **pointers)
{
SBUInteger totalSize = CalculateTotalSize(sizes, count);
ObjectRef object;
/* Total size MUST be greater than the size of Object structure. */
SBAssert(totalSize > sizeof(Object));
object = AllocateMemory(0, totalSize, sizes, count, pointers);
if (object) {
ObjectInitialize(object);
}
return object;
}
SB_INTERNAL void ObjectInitialize(ObjectRef object)
{
object->_memoryList = NULL;
}
SB_INTERNAL void *ObjectAddMemory(ObjectRef object, SBUInteger size)
{
void *pointer;
if (ObjectAddMemoryWithChunks(object, &size, 1, &pointer)) {
return pointer;
}
return NULL;
}
SB_INTERNAL SBBoolean ObjectAddMemoryWithChunks(ObjectRef object,
const SBUInteger *sizes, SBUInteger count, void **pointers)
{
MemoryListRef memoryList = object->_memoryList;
SBUInteger totalSize = CalculateTotalSize(sizes, count);
/* Total size MUST be greater than zero. */
SBAssert(totalSize > 0);
if (memoryList) {
MemoryBlockRef block = AllocateMemory(sizeof(MemoryBlock), totalSize, sizes, count, pointers);
if (block) {
block->next = NULL;
memoryList->last->next = block;
memoryList->last = block;
return SBTrue;
}
} else {
memoryList = AllocateMemory(sizeof(MemoryList), totalSize, sizes, count, pointers);
if (memoryList) {
memoryList->first.next = NULL;
memoryList->last = &memoryList->first;
object->_memoryList = memoryList;
return SBTrue;
}
}
return SBFalse;
}
SB_INTERNAL void ObjectFinalize(ObjectRef object)
{
MemoryListRef memoryList = object->_memoryList;
if (memoryList) {
MemoryBlockRef block = &memoryList->first;
while (block) {
MemoryBlockRef next = block->next;
/* Free the block along with its data as they were allocated together. */
free(block);
block = next;
}
object->_memoryList = NULL;
}
}
SB_INTERNAL void ObjectDispose(ObjectRef object)
{
ObjectFinalize(object);
free(object);
}