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JUCE/src/gui/components/special/juce_DropShadower.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "../../../core/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_DropShadower.h"
#include "../../graphics/imaging/juce_ImageCache.h"
#include "../../graphics/imaging/juce_ImageConvolutionKernel.h"
#include "../../graphics/imaging/juce_Image.h"
#include "../juce_ComponentDeletionWatcher.h"
#include "../juce_Desktop.h"
//==============================================================================
class ShadowWindow : public Component
{
Component* owner;
Image** shadowImageSections;
const int type; // 0 = left, 1 = right, 2 = top, 3 = bottom. left + right are full-height
public:
ShadowWindow (Component* const owner_,
const int type_,
Image** const shadowImageSections_)
: owner (owner_),
shadowImageSections (shadowImageSections_),
type (type_)
{
setInterceptsMouseClicks (false, false);
if (owner_->isOnDesktop())
{
setSize (1, 1); // to keep the OS happy by not having zero-size windows
addToDesktop (ComponentPeer::windowIgnoresMouseClicks
| ComponentPeer::windowIsTemporary
| ComponentPeer::windowIgnoresKeyPresses);
}
else if (owner_->getParentComponent() != 0)
{
owner_->getParentComponent()->addChildComponent (this);
}
}
~ShadowWindow()
{
}
void paint (Graphics& g)
{
Image* const topLeft = shadowImageSections [type * 3];
Image* const bottomRight = shadowImageSections [type * 3 + 1];
Image* const filler = shadowImageSections [type * 3 + 2];
g.setOpacity (1.0f);
if (type < 2)
{
int imH = jmin (topLeft->getHeight(), getHeight() / 2);
g.drawImage (topLeft,
0, 0, topLeft->getWidth(), imH,
0, 0, topLeft->getWidth(), imH);
imH = jmin (bottomRight->getHeight(), getHeight() - getHeight() / 2);
g.drawImage (bottomRight,
0, getHeight() - imH, bottomRight->getWidth(), imH,
0, bottomRight->getHeight() - imH, bottomRight->getWidth(), imH);
g.setTiledImageFill (*filler, 0, 0, 1.0f);
g.fillRect (0, topLeft->getHeight(), getWidth(), getHeight() - (topLeft->getHeight() + bottomRight->getHeight()));
}
else
{
int imW = jmin (topLeft->getWidth(), getWidth() / 2);
g.drawImage (topLeft,
0, 0, imW, topLeft->getHeight(),
0, 0, imW, topLeft->getHeight());
imW = jmin (bottomRight->getWidth(), getWidth() - getWidth() / 2);
g.drawImage (bottomRight,
getWidth() - imW, 0, imW, bottomRight->getHeight(),
bottomRight->getWidth() - imW, 0, imW, bottomRight->getHeight());
g.setTiledImageFill (*filler, 0, 0, 1.0f);
g.fillRect (topLeft->getWidth(), 0, getWidth() - (topLeft->getWidth() + bottomRight->getWidth()), getHeight());
}
}
void resized()
{
repaint(); // (needed for correct repainting)
}
private:
ShadowWindow (const ShadowWindow&);
const ShadowWindow& operator= (const ShadowWindow&);
};
//==============================================================================
DropShadower::DropShadower (const float alpha_,
const int xOffset_,
const int yOffset_,
const float blurRadius_)
: owner (0),
numShadows (0),
shadowEdge (jmax (xOffset_, yOffset_) + (int) blurRadius_),
xOffset (xOffset_),
yOffset (yOffset_),
alpha (alpha_),
blurRadius (blurRadius_),
inDestructor (false),
reentrant (false)
{
}
DropShadower::~DropShadower()
{
if (owner != 0)
owner->removeComponentListener (this);
inDestructor = true;
deleteShadowWindows();
}
void DropShadower::deleteShadowWindows()
{
if (numShadows > 0)
{
int i;
for (i = numShadows; --i >= 0;)
delete shadowWindows[i];
for (i = 12; --i >= 0;)
delete shadowImageSections[i];
numShadows = 0;
}
}
void DropShadower::setOwner (Component* componentToFollow)
{
if (componentToFollow != owner)
{
if (owner != 0)
owner->removeComponentListener (this);
// (the component can't be null)
jassert (componentToFollow != 0);
owner = componentToFollow;
jassert (owner != 0);
jassert (owner->isOpaque()); // doesn't work properly for semi-transparent comps!
owner->addComponentListener (this);
updateShadows();
}
}
void DropShadower::componentMovedOrResized (Component&, bool /*wasMoved*/, bool /*wasResized*/)
{
updateShadows();
}
void DropShadower::componentBroughtToFront (Component&)
{
bringShadowWindowsToFront();
}
void DropShadower::componentChildrenChanged (Component&)
{
}
void DropShadower::componentParentHierarchyChanged (Component&)
{
deleteShadowWindows();
updateShadows();
}
void DropShadower::componentVisibilityChanged (Component&)
{
updateShadows();
}
void DropShadower::updateShadows()
{
if (reentrant || inDestructor || (owner == 0))
return;
reentrant = true;
ComponentPeer* const nw = owner->getPeer();
const bool isOwnerVisible = owner->isVisible()
&& (nw == 0 || ! nw->isMinimised());
const bool createShadowWindows = numShadows == 0
&& owner->getWidth() > 0
&& owner->getHeight() > 0
&& isOwnerVisible
&& (Desktop::canUseSemiTransparentWindows()
|| owner->getParentComponent() != 0);
if (createShadowWindows)
{
// keep a cached version of the image to save doing the gaussian too often
String imageId;
imageId << shadowEdge << T(',')
<< xOffset << T(',')
<< yOffset << T(',')
<< alpha;
const int hash = imageId.hashCode();
Image* bigIm = ImageCache::getFromHashCode (hash);
if (bigIm == 0)
{
bigIm = Image::createNativeImage (Image::ARGB, shadowEdge * 5, shadowEdge * 5, true);
Graphics bigG (*bigIm);
bigG.setColour (Colours::black.withAlpha (alpha));
bigG.fillRect (shadowEdge + xOffset,
shadowEdge + yOffset,
bigIm->getWidth() - (shadowEdge * 2),
bigIm->getHeight() - (shadowEdge * 2));
ImageConvolutionKernel blurKernel (roundToInt (blurRadius * 2.0f));
blurKernel.createGaussianBlur (blurRadius);
blurKernel.applyToImage (*bigIm, 0,
xOffset,
yOffset,
bigIm->getWidth(),
bigIm->getHeight());
ImageCache::addImageToCache (bigIm, hash);
}
const int iw = bigIm->getWidth();
const int ih = bigIm->getHeight();
const int shadowEdge2 = shadowEdge * 2;
setShadowImage (bigIm, 0, shadowEdge, shadowEdge2, 0, 0);
setShadowImage (bigIm, 1, shadowEdge, shadowEdge2, 0, ih - shadowEdge2);
setShadowImage (bigIm, 2, shadowEdge, shadowEdge, 0, shadowEdge2);
setShadowImage (bigIm, 3, shadowEdge, shadowEdge2, iw - shadowEdge, 0);
setShadowImage (bigIm, 4, shadowEdge, shadowEdge2, iw - shadowEdge, ih - shadowEdge2);
setShadowImage (bigIm, 5, shadowEdge, shadowEdge, iw - shadowEdge, shadowEdge2);
setShadowImage (bigIm, 6, shadowEdge, shadowEdge, shadowEdge, 0);
setShadowImage (bigIm, 7, shadowEdge, shadowEdge, iw - shadowEdge2, 0);
setShadowImage (bigIm, 8, shadowEdge, shadowEdge, shadowEdge2, 0);
setShadowImage (bigIm, 9, shadowEdge, shadowEdge, shadowEdge, ih - shadowEdge);
setShadowImage (bigIm, 10, shadowEdge, shadowEdge, iw - shadowEdge2, ih - shadowEdge);
setShadowImage (bigIm, 11, shadowEdge, shadowEdge, shadowEdge2, ih - shadowEdge);
ImageCache::release (bigIm);
for (int i = 0; i < 4; ++i)
{
shadowWindows[numShadows] = new ShadowWindow (owner, i, shadowImageSections);
++numShadows;
}
}
if (numShadows > 0)
{
for (int i = numShadows; --i >= 0;)
{
shadowWindows[i]->setAlwaysOnTop (owner->isAlwaysOnTop());
shadowWindows[i]->setVisible (isOwnerVisible);
}
const int x = owner->getX();
const int y = owner->getY() - shadowEdge;
const int w = owner->getWidth();
const int h = owner->getHeight() + shadowEdge + shadowEdge;
shadowWindows[0]->setBounds (x - shadowEdge,
y,
shadowEdge,
h);
shadowWindows[1]->setBounds (x + w,
y,
shadowEdge,
h);
shadowWindows[2]->setBounds (x,
y,
w,
shadowEdge);
shadowWindows[3]->setBounds (x,
owner->getBottom(),
w,
shadowEdge);
}
reentrant = false;
if (createShadowWindows)
bringShadowWindowsToFront();
}
void DropShadower::setShadowImage (Image* const src,
const int num,
const int w,
const int h,
const int sx,
const int sy)
{
shadowImageSections[num] = new Image (Image::ARGB, w, h, true);
Graphics g (*shadowImageSections[num]);
g.drawImage (src, 0, 0, w, h, sx, sy, w, h);
}
void DropShadower::bringShadowWindowsToFront()
{
if (! (inDestructor || reentrant))
{
updateShadows();
reentrant = true;
for (int i = numShadows; --i >= 0;)
shadowWindows[i]->toBehind (owner);
reentrant = false;
}
}
END_JUCE_NAMESPACE