1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-20 01:14:20 +00:00
JUCE/src/containers
2010-01-14 14:49:25 +00:00
..
juce_Array.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_ArrayAllocationBase.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_BitArray.cpp Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future). 2010-01-14 14:49:25 +00:00
juce_BitArray.h New class HeapBlock, which provides a safe and object-oriented way to allocate heap space. I've used HeapBlocks to replace almost all uses of malloc/free throughout the codebase. 2010-01-02 14:55:44 +00:00
juce_ElementComparator.h Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly. 2009-08-22 21:57:23 +00:00
juce_HeapBlock.h Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future). 2010-01-14 14:49:25 +00:00
juce_MemoryBlock.cpp Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future). 2010-01-14 14:49:25 +00:00
juce_MemoryBlock.h Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future). 2010-01-14 14:49:25 +00:00
juce_OwnedArray.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_PropertySet.cpp Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly. 2009-08-22 21:57:23 +00:00
juce_PropertySet.h Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly. 2009-08-22 21:57:23 +00:00
juce_ReferenceCountedArray.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_ReferenceCountedObject.h Added Value support to the Button's toggle state and TextEditor content. Refactored the atomic operation functions to live inside a class called Atomic, and the byte order functions into a class called ByteOrder. 2010-01-10 22:00:59 +00:00
juce_ScopedPointer.h Added Value support to the Button's toggle state and TextEditor content. Refactored the atomic operation functions to live inside a class called Atomic, and the byte order functions into a class called ByteOrder. 2010-01-10 22:00:59 +00:00
juce_SortedSet.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_SparseSet.h Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly. 2009-08-22 21:57:23 +00:00
juce_Value.cpp Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_Value.h Removed the (rather pointless) granularity value from the array objects. Converted a few macros into functions and other misc code clean-ups. 2010-01-13 18:58:40 +00:00
juce_ValueTree.cpp New class: Value, which provides a way to share variants and listen for changes to them. Adapted Slider to use Value objects for its position, and changed the widgets demo to show how they can be easily tied together. Updated the VST speaker arrangement code. 2010-01-07 17:54:51 +00:00
juce_ValueTree.h New class: Value, which provides a way to share variants and listen for changes to them. Adapted Slider to use Value objects for its position, and changed the widgets demo to show how they can be easily tied together. Updated the VST speaker arrangement code. 2010-01-07 17:54:51 +00:00
juce_Variant.cpp Changed some 'int's to 'size_t's, to improve 64-bit compatibility. Also changed jmin and jmax to use templates, so they can take any type. These changes might mean that you'll need to add some more explicit casts to get your existing code to compile, but this is actually a good thing - it brought to light a few dodgy implicit casts in my code, and may do the same in yours. Also added a function roundToInt(), which replaces roundDoubleToInt() and roundFloatToInt(), but takes any size of floating point number (I've left the old roundDoubleToInt() and roundFloatToInt() functions there for convenience, but will probably remove them in the future). 2010-01-14 14:49:25 +00:00
juce_Variant.h New class HeapBlock, which provides a safe and object-oriented way to allocate heap space. I've used HeapBlocks to replace almost all uses of malloc/free throughout the codebase. 2010-01-02 14:55:44 +00:00
juce_VoidArray.h Rearranged the layout of the source tree, giving it a slightly flatter directory structure. Also fixed a small bug with DragAndDropComponents that was stopping the toolbar customisation working properly. 2009-08-22 21:57:23 +00:00