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JUCE/examples/audio plugin demo/Source/PluginProcessor.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
//==============================================================================
/**
As the name suggest, this class does the actual audio processing.
*/
class JuceDemoPluginAudioProcessor : public AudioProcessor
{
public:
//==============================================================================
JuceDemoPluginAudioProcessor();
~JuceDemoPluginAudioProcessor();
//==============================================================================
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
void reset() override;
//==============================================================================
void processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) override
{
jassert (! isUsingDoublePrecision());
process (buffer, midiMessages, delayBufferFloat);
}
void processBlock (AudioBuffer<double>& buffer, MidiBuffer& midiMessages) override
{
jassert (isUsingDoublePrecision());
process (buffer, midiMessages, delayBufferDouble);
}
//==============================================================================
bool hasEditor() const override { return true; }
AudioProcessorEditor* createEditor() override;
//==============================================================================
const String getName() const override { return JucePlugin_Name; }
bool acceptsMidi() const override { return true; }
bool producesMidi() const override { return true; }
double getTailLengthSeconds() const override { return 0.0; }
//==============================================================================
int getNumPrograms() override { return 0; }
int getCurrentProgram() override { return 0; }
void setCurrentProgram (int /*index*/) override {}
const String getProgramName (int /*index*/) override { return String(); }
void changeProgramName (int /*index*/, const String& /*name*/) override {}
//==============================================================================
void getStateInformation (MemoryBlock&) override;
void setStateInformation (const void* data, int sizeInBytes) override;
//==============================================================================
void updateTrackProperties (const TrackProperties& properties) override;
//==============================================================================
// These properties are public so that our editor component can access them
// A bit of a hacky way to do it, but it's only a demo! Obviously in your own
// code you'll do this much more neatly..
// this is kept up to date with the midi messages that arrive, and the UI component
// registers with it so it can represent the incoming messages
MidiKeyboardState keyboardState;
// this keeps a copy of the last set of time info that was acquired during an audio
// callback - the UI component will read this and display it.
AudioPlayHead::CurrentPositionInfo lastPosInfo;
// these are used to persist the UI's size - the values are stored along with the
// filter's other parameters, and the UI component will update them when it gets
// resized.
int lastUIWidth = 400, lastUIHeight = 200;
// Our parameters
AudioParameterFloat* gainParam = nullptr;
AudioParameterFloat* delayParam = nullptr;
// Current track colour and name
TrackProperties trackProperties;
private:
//==============================================================================
template <typename FloatType>
void process (AudioBuffer<FloatType>& buffer, MidiBuffer& midiMessages, AudioBuffer<FloatType>& delayBuffer);
template <typename FloatType>
void applyGain (AudioBuffer<FloatType>&, AudioBuffer<FloatType>& delayBuffer);
template <typename FloatType>
void applyDelay (AudioBuffer<FloatType>&, AudioBuffer<FloatType>& delayBuffer);
AudioBuffer<float> delayBufferFloat;
AudioBuffer<double> delayBufferDouble;
int delayPosition = 0;
Synthesiser synth;
void initialiseSynth();
void updateCurrentTimeInfoFromHost();
static BusesProperties getBusesProperties();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuceDemoPluginAudioProcessor)
};