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JUCE/examples/audio plugin demo/Source/PluginProcessor.cpp

399 lines
14 KiB
C++

/*
==============================================================================
This file was auto-generated by the Jucer!
It contains the basic startup code for a Juce application.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
AudioProcessor* JUCE_CALLTYPE createPluginFilter();
//==============================================================================
/** A demo synth sound that's just a basic sine wave.. */
class SineWaveSound : public SynthesiserSound
{
public:
SineWaveSound() {}
bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
bool appliesToChannel (int /*midiChannel*/) override { return true; }
};
//==============================================================================
/** A simple demo synth voice that just plays a sine wave.. */
class SineWaveVoice : public SynthesiserVoice
{
public:
SineWaveVoice()
: angleDelta (0.0),
tailOff (0.0)
{
}
bool canPlaySound (SynthesiserSound* sound) override
{
return dynamic_cast<SineWaveSound*> (sound) != nullptr;
}
void startNote (int midiNoteNumber, float velocity,
SynthesiserSound* /*sound*/,
int /*currentPitchWheelPosition*/) override
{
currentAngle = 0.0;
level = velocity * 0.15;
tailOff = 0.0;
double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
double cyclesPerSample = cyclesPerSecond / getSampleRate();
angleDelta = cyclesPerSample * 2.0 * double_Pi;
}
void stopNote (float /*velocity*/, bool allowTailOff) override
{
if (allowTailOff)
{
// start a tail-off by setting this flag. The render callback will pick up on
// this and do a fade out, calling clearCurrentNote() when it's finished.
if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
// stopNote method could be called more than once.
tailOff = 1.0;
}
else
{
// we're being told to stop playing immediately, so reset everything..
clearCurrentNote();
angleDelta = 0.0;
}
}
void pitchWheelMoved (int /*newValue*/) override
{
// can't be bothered implementing this for the demo!
}
void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
{
// not interested in controllers in this case.
}
void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
{
processBlock (outputBuffer, startSample, numSamples);
}
void renderNextBlock (AudioBuffer<double>& outputBuffer, int startSample, int numSamples) override
{
processBlock (outputBuffer, startSample, numSamples);
}
private:
template <typename FloatType>
void processBlock (AudioBuffer<FloatType>& outputBuffer, int startSample, int numSamples)
{
if (angleDelta != 0.0)
{
if (tailOff > 0)
{
while (--numSamples >= 0)
{
const FloatType currentSample =
static_cast<FloatType> (std::sin (currentAngle) * level * tailOff);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
tailOff *= 0.99;
if (tailOff <= 0.005)
{
clearCurrentNote();
angleDelta = 0.0;
break;
}
}
}
else
{
while (--numSamples >= 0)
{
const FloatType currentSample = static_cast<FloatType> (std::sin (currentAngle) * level);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
}
}
}
}
double currentAngle, angleDelta, level, tailOff;
};
//==============================================================================
JuceDemoPluginAudioProcessor::JuceDemoPluginAudioProcessor()
: AudioProcessor (getBusesProperties()),
lastUIWidth (400),
lastUIHeight (200),
gainParam (nullptr),
delayParam (nullptr),
delayPosition (0)
{
lastPosInfo.resetToDefault();
// This creates our parameters. We'll keep some raw pointers to them in this class,
// so that we can easily access them later, but the base class will take care of
// deleting them for us.
addParameter (gainParam = new AudioParameterFloat ("gain", "Gain", 0.0f, 1.0f, 0.9f));
addParameter (delayParam = new AudioParameterFloat ("delay", "Delay Feedback", 0.0f, 1.0f, 0.5f));
initialiseSynth();
}
JuceDemoPluginAudioProcessor::~JuceDemoPluginAudioProcessor()
{
}
void JuceDemoPluginAudioProcessor::initialiseSynth()
{
const int numVoices = 8;
// Add some voices...
for (int i = numVoices; --i >= 0;)
synth.addVoice (new SineWaveVoice());
// ..and give the synth a sound to play
synth.addSound (new SineWaveSound());
}
//==============================================================================
bool JuceDemoPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
// Only mono/stereo and input/output must have same layout
const AudioChannelSet& mainOutput = layouts.getMainOutputChannelSet();
// input and output layout must be the same
if (wrapperType != wrapperType_Standalone && layouts.getMainInputChannelSet() != mainOutput)
return false;
// do not allow disabling the main buses
if (mainOutput.isDisabled()) return false;
// only allow stereo and mono
if (mainOutput.size() > 2) return false;
return true;
}
AudioProcessor::BusesProperties JuceDemoPluginAudioProcessor::getBusesProperties()
{
// This plug-in should not have any inputs when run as a standalone plug-in
if (PluginHostType::getPluginLoadedAs() == wrapperType_Standalone)
return BusesProperties().withOutput ("Output", AudioChannelSet::stereo(), true);
else
return BusesProperties().withInput ("Input", AudioChannelSet::stereo(), true)
.withOutput ("Output", AudioChannelSet::stereo(), true);
}
//==============================================================================
void JuceDemoPluginAudioProcessor::prepareToPlay (double newSampleRate, int /*samplesPerBlock*/)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
synth.setCurrentPlaybackSampleRate (newSampleRate);
keyboardState.reset();
if (isUsingDoublePrecision())
{
delayBufferDouble.setSize (2, 12000);
delayBufferFloat.setSize (1, 1);
}
else
{
delayBufferFloat.setSize (2, 12000);
delayBufferDouble.setSize (1, 1);
}
reset();
}
void JuceDemoPluginAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
keyboardState.reset();
}
void JuceDemoPluginAudioProcessor::reset()
{
// Use this method as the place to clear any delay lines, buffers, etc, as it
// means there's been a break in the audio's continuity.
delayBufferFloat.clear();
delayBufferDouble.clear();
}
template <typename FloatType>
void JuceDemoPluginAudioProcessor::process (AudioBuffer<FloatType>& buffer,
MidiBuffer& midiMessages,
AudioBuffer<FloatType>& delayBuffer)
{
const int numSamples = buffer.getNumSamples();
if (wrapperType == wrapperType_Standalone)
buffer.clear();
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);
// and now get our synth to process these midi events and generate its output.
synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
// Apply our delay effect to the new output..
applyDelay (buffer, delayBuffer);
if (wrapperType != wrapperType_Standalone)
{
// In case we have more outputs than inputs, we'll clear any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
buffer.clear (i, 0, numSamples);
}
applyGain (buffer, delayBuffer); // apply our gain-change to the outgoing data..
// Now ask the host for the current time so we can store it to be displayed later...
updateCurrentTimeInfoFromHost();
}
template <typename FloatType>
void JuceDemoPluginAudioProcessor::applyGain (AudioBuffer<FloatType>& buffer, AudioBuffer<FloatType>& delayBuffer)
{
ignoreUnused (delayBuffer);
const float gainLevel = *gainParam;
for (int channel = 0; channel < getTotalNumOutputChannels(); ++channel)
buffer.applyGain (channel, 0, buffer.getNumSamples(), gainLevel);
}
template <typename FloatType>
void JuceDemoPluginAudioProcessor::applyDelay (AudioBuffer<FloatType>& buffer, AudioBuffer<FloatType>& delayBuffer)
{
const int numSamples = buffer.getNumSamples();
const float delayLevel = *delayParam;
int delayPos = 0;
for (int channel = 0; channel < getTotalNumOutputChannels(); ++channel)
{
FloatType* const channelData = buffer.getWritePointer (channel);
FloatType* const delayData = delayBuffer.getWritePointer (jmin (channel, delayBuffer.getNumChannels() - 1));
delayPos = delayPosition;
for (int i = 0; i < numSamples; ++i)
{
const FloatType in = channelData[i];
channelData[i] += delayData[delayPos];
delayData[delayPos] = (delayData[delayPos] + in) * delayLevel;
if (++delayPos >= delayBuffer.getNumSamples())
delayPos = 0;
}
}
delayPosition = delayPos;
}
void JuceDemoPluginAudioProcessor::updateCurrentTimeInfoFromHost()
{
if (AudioPlayHead* ph = getPlayHead())
{
AudioPlayHead::CurrentPositionInfo newTime;
if (ph->getCurrentPosition (newTime))
{
lastPosInfo = newTime; // Successfully got the current time from the host..
return;
}
}
// If the host fails to provide the current time, we'll just reset our copy to a default..
lastPosInfo.resetToDefault();
}
//==============================================================================
AudioProcessorEditor* JuceDemoPluginAudioProcessor::createEditor()
{
return new JuceDemoPluginAudioProcessorEditor (*this);
}
//==============================================================================
void JuceDemoPluginAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// Here's an example of how you can use XML to make it easy and more robust:
// Create an outer XML element..
XmlElement xml ("MYPLUGINSETTINGS");
// add some attributes to it..
xml.setAttribute ("uiWidth", lastUIWidth);
xml.setAttribute ("uiHeight", lastUIHeight);
// Store the values of all our parameters, using their param ID as the XML attribute
for (int i = 0; i < getNumParameters(); ++i)
if (AudioProcessorParameterWithID* p = dynamic_cast<AudioProcessorParameterWithID*> (getParameters().getUnchecked(i)))
xml.setAttribute (p->paramID, p->getValue());
// then use this helper function to stuff it into the binary blob and return it..
copyXmlToBinary (xml, destData);
}
void JuceDemoPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
if (xmlState != nullptr)
{
// make sure that it's actually our type of XML object..
if (xmlState->hasTagName ("MYPLUGINSETTINGS"))
{
// ok, now pull out our last window size..
lastUIWidth = jmax (xmlState->getIntAttribute ("uiWidth", lastUIWidth), 400);
lastUIHeight = jmax (xmlState->getIntAttribute ("uiHeight", lastUIHeight), 200);
// Now reload our parameters..
for (int i = 0; i < getNumParameters(); ++i)
if (AudioProcessorParameterWithID* p = dynamic_cast<AudioProcessorParameterWithID*> (getParameters().getUnchecked(i)))
p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
}
}
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JuceDemoPluginAudioProcessor();
}