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JUCE/modules/juce_audio_basics/sources/juce_ToneGeneratorAudioSource.cpp
2012-03-20 16:00:06 +00:00

77 lines
2.6 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
ToneGeneratorAudioSource::ToneGeneratorAudioSource()
: frequency (1000.0),
sampleRate (44100.0),
currentPhase (0.0),
phasePerSample (0.0),
amplitude (0.5f)
{
}
ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
{
}
//==============================================================================
void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
{
amplitude = newAmplitude;
}
void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
{
frequency = newFrequencyHz;
phasePerSample = 0.0;
}
//==============================================================================
void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/,
double sampleRate_)
{
currentPhase = 0.0;
phasePerSample = 0.0;
sampleRate = sampleRate_;
}
void ToneGeneratorAudioSource::releaseResources()
{
}
void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
if (phasePerSample == 0.0)
phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
for (int i = 0; i < info.numSamples; ++i)
{
const float sample = amplitude * (float) std::sin (currentPhase);
currentPhase += phasePerSample;
for (int j = info.buffer->getNumChannels(); --j >= 0;)
*info.buffer->getSampleData (j, info.startSample + i) = sample;
}
}