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https://github.com/juce-framework/JUCE.git
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143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/** A demo synth sound that's just a basic sine wave.. */
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class SineWaveSound : public SynthesiserSound
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{
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public:
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SineWaveSound() {}
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bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
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bool appliesToChannel (int /*midiChannel*/) override { return true; }
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};
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//==============================================================================
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/** A simple demo synth voice that just plays a sine wave.. */
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class SineWaveVoice : public SynthesiserVoice
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{
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public:
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SineWaveVoice()
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: currentAngle (0), angleDelta (0), level (0), tailOff (0)
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{
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}
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bool canPlaySound (SynthesiserSound* sound) override
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{
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return dynamic_cast<SineWaveSound*> (sound) != nullptr;
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}
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void startNote (int midiNoteNumber, float velocity,
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SynthesiserSound* /*sound*/,
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int /*currentPitchWheelPosition*/) override
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{
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currentAngle = 0.0;
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level = velocity * 0.15;
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tailOff = 0.0;
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double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
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double cyclesPerSample = cyclesPerSecond / getSampleRate();
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angleDelta = cyclesPerSample * MathConstants<double>::twoPi;
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}
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void stopNote (float /*velocity*/, bool allowTailOff) override
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{
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if (allowTailOff)
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{
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// start a tail-off by setting this flag. The render callback will pick up on
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// this and do a fade out, calling clearCurrentNote() when it's finished.
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if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
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// stopNote method could be called more than once.
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tailOff = 1.0;
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}
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else
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{
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// we're being told to stop playing immediately, so reset everything..
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clearCurrentNote();
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angleDelta = 0.0;
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}
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}
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void pitchWheelMoved (int /*newValue*/) override
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{
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// not implemented for the purposes of this demo!
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}
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void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
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{
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// not implemented for the purposes of this demo!
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}
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void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
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{
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if (angleDelta != 0.0)
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{
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if (tailOff > 0)
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{
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while (--numSamples >= 0)
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{
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const float currentSample = (float) (sin (currentAngle) * level * tailOff);
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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tailOff *= 0.99;
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if (tailOff <= 0.005)
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{
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// tells the synth that this voice has stopped
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clearCurrentNote();
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angleDelta = 0.0;
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break;
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}
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}
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}
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else
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{
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while (--numSamples >= 0)
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{
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const float currentSample = (float) (sin (currentAngle) * level);
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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currentAngle += angleDelta;
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++startSample;
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}
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}
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}
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}
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private:
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double currentAngle, angleDelta, level, tailOff;
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};
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