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JUCE/examples/audio plugin demo/Source/SinewaveSynth.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/** A demo synth sound that's just a basic sine wave.. */
class SineWaveSound : public SynthesiserSound
{
public:
SineWaveSound() {}
bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
bool appliesToChannel (int /*midiChannel*/) override { return true; }
};
//==============================================================================
/** A simple demo synth voice that just plays a sine wave.. */
class SineWaveVoice : public SynthesiserVoice
{
public:
SineWaveVoice()
: currentAngle (0), angleDelta (0), level (0), tailOff (0)
{
}
bool canPlaySound (SynthesiserSound* sound) override
{
return dynamic_cast<SineWaveSound*> (sound) != nullptr;
}
void startNote (int midiNoteNumber, float velocity,
SynthesiserSound* /*sound*/,
int /*currentPitchWheelPosition*/) override
{
currentAngle = 0.0;
level = velocity * 0.15;
tailOff = 0.0;
double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
double cyclesPerSample = cyclesPerSecond / getSampleRate();
angleDelta = cyclesPerSample * MathConstants<double>::twoPi;
}
void stopNote (float /*velocity*/, bool allowTailOff) override
{
if (allowTailOff)
{
// start a tail-off by setting this flag. The render callback will pick up on
// this and do a fade out, calling clearCurrentNote() when it's finished.
if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
// stopNote method could be called more than once.
tailOff = 1.0;
}
else
{
// we're being told to stop playing immediately, so reset everything..
clearCurrentNote();
angleDelta = 0.0;
}
}
void pitchWheelMoved (int /*newValue*/) override
{
// not implemented for the purposes of this demo!
}
void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
{
// not implemented for the purposes of this demo!
}
void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
{
if (angleDelta != 0.0)
{
if (tailOff > 0)
{
while (--numSamples >= 0)
{
const float currentSample = (float) (sin (currentAngle) * level * tailOff);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
tailOff *= 0.99;
if (tailOff <= 0.005)
{
// tells the synth that this voice has stopped
clearCurrentNote();
angleDelta = 0.0;
break;
}
}
}
else
{
while (--numSamples >= 0)
{
const float currentSample = (float) (sin (currentAngle) * level);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
}
}
}
}
private:
double currentAngle, angleDelta, level, tailOff;
};