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105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*
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This component represents a horizontal vibrating musical string of fixed height
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and variable length. The string can be excited by calling stringPlucked().
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*/
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class StringComponent : public Component,
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private Timer
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{
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public:
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StringComponent (int lengthInPixels, Colour stringColour)
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: length (lengthInPixels), colour (stringColour)
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{
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// ignore mouse-clicks so that our parent can get them instead.
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setInterceptsMouseClicks (false, false);
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setSize (length, height);
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startTimerHz (60);
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}
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//==============================================================================
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void stringPlucked (float pluckPositionRelative)
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{
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amplitude = maxAmplitude * std::sin (pluckPositionRelative * MathConstants<float>::pi);
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phase = MathConstants<float>::pi;
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}
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//==============================================================================
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void paint (Graphics& g) override
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{
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g.setColour (colour);
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g.strokePath (generateStringPath(), PathStrokeType (2.0f));
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}
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Path generateStringPath() const
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{
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auto y = height / 2.0f;
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Path stringPath;
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stringPath.startNewSubPath (0, y);
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stringPath.quadraticTo (length / 2.0f, y + (std::sin (phase) * amplitude), (float) length, y);
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return stringPath;
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}
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//==============================================================================
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void timerCallback() override
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{
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updateAmplitude();
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updatePhase();
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repaint();
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}
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void updateAmplitude()
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{
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// this determines the decay of the visible string vibration.
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amplitude *= 0.99f;
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}
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void updatePhase()
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{
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// this determines the visible vibration frequency.
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// just an arbitrary number chosen to look OK:
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const float phaseStep = 400.0f / length;
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phase += phaseStep;
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if (phase >= MathConstants<float>::twoPi)
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phase -= MathConstants<float>::twoPi;
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}
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private:
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//==============================================================================
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int length;
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Colour colour;
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int height = 20;
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float amplitude = 0.0f;
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const float maxAmplitude = 12.0f;
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float phase = 0.0f;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringComponent)
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};
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