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JUCE/examples/PluckedStringsDemo/Source/StringComponent.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/*
This component represents a horizontal vibrating musical string of fixed height
and variable length. The string can be excited by calling stringPlucked().
*/
class StringComponent : public Component,
private Timer
{
public:
StringComponent (int lengthInPixels, Colour stringColour)
: length (lengthInPixels), colour (stringColour)
{
// ignore mouse-clicks so that our parent can get them instead.
setInterceptsMouseClicks (false, false);
setSize (length, height);
startTimerHz (60);
}
//==============================================================================
void stringPlucked (float pluckPositionRelative)
{
amplitude = maxAmplitude * std::sin (pluckPositionRelative * MathConstants<float>::pi);
phase = MathConstants<float>::pi;
}
//==============================================================================
void paint (Graphics& g) override
{
g.setColour (colour);
g.strokePath (generateStringPath(), PathStrokeType (2.0f));
}
Path generateStringPath() const
{
auto y = height / 2.0f;
Path stringPath;
stringPath.startNewSubPath (0, y);
stringPath.quadraticTo (length / 2.0f, y + (std::sin (phase) * amplitude), (float) length, y);
return stringPath;
}
//==============================================================================
void timerCallback() override
{
updateAmplitude();
updatePhase();
repaint();
}
void updateAmplitude()
{
// this determines the decay of the visible string vibration.
amplitude *= 0.99f;
}
void updatePhase()
{
// this determines the visible vibration frequency.
// just an arbitrary number chosen to look OK:
const float phaseStep = 400.0f / length;
phase += phaseStep;
if (phase >= MathConstants<float>::twoPi)
phase -= MathConstants<float>::twoPi;
}
private:
//==============================================================================
int length;
Colour colour;
int height = 20;
float amplitude = 0.0f;
const float maxAmplitude = 12.0f;
float phase = 0.0f;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (StringComponent)
};