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- Created a new detail namespace - Moved shared module implementation details into the detail namespace - Split dependencies so source files only rely on details in the detail namespace - Removed all code from the juce_gui_basics.cpp file
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 7 End-User License
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Agreement and JUCE Privacy Policy.
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End User License Agreement: www.juce.com/juce-7-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce::detail
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{
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struct FocusRestorer
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{
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FocusRestorer() : lastFocus (Component::getCurrentlyFocusedComponent()) {}
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~FocusRestorer()
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{
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if (lastFocus != nullptr
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&& lastFocus->isShowing()
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&& ! lastFocus->isCurrentlyBlockedByAnotherModalComponent())
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lastFocus->grabKeyboardFocus();
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}
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WeakReference<Component> lastFocus;
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JUCE_DECLARE_NON_COPYABLE (FocusRestorer)
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};
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} // namespace juce::detail
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