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Previously, if `loadImpulseResponse` was called before `prepareToPlay`, the IR wasn't guaranteed to have loaded before the first call to `processSamples`. Now, we flush the queue of pending IR-load commands during `prepareToPlay`, which should ensure that the most recently-loaded IR is ready to use immediately. |
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| .. | ||
| juce_Convolution.cpp | ||
| juce_Convolution.h | ||
| juce_Convolution_test.cpp | ||
| juce_FFT.cpp | ||
| juce_FFT.h | ||
| juce_FFT_test.cpp | ||
| juce_Windowing.cpp | ||
| juce_Windowing.h | ||