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With this patch applied, the DemoRunner should build under MinGW, and be (nearly) feature-complete compared to the MSVC build. Specifically, when building with MinGW: - Adds support for accessibility - Fixes build issues in the juce_video module - Fixes a link issue in the VST3 wrapper when VST3_CAN_REPLACE_VST2 is defined - Adds support for the new-style native FileChooser - Tidies up some other low-severity warnings Known issues: - Direct2D rendering is still not supported when building with MinGW due to ABI compatibilities.
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_VIDEO_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#include "juce_video.h"
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#if JUCE_MAC || JUCE_IOS
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#import <AVFoundation/AVFoundation.h>
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#import <AVKit/AVKit.h>
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//==============================================================================
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#elif JUCE_WINDOWS
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#include "wmsdkidl.h"
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#include "native/juce_win32_ComTypes.h"
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#if ! JUCE_MINGW && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "strmiids.lib")
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#if JUCE_USE_CAMERA
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#pragma comment (lib, "Strmiids.lib")
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#pragma comment (lib, "wmvcore.lib")
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#endif
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#if JUCE_MEDIAFOUNDATION
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#pragma comment (lib, "mfuuid.lib")
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#endif
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#endif
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#endif
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//==============================================================================
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#include "playback/juce_VideoComponent.cpp"
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#if JUCE_USE_CAMERA
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#include "capture/juce_CameraDevice.cpp"
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#endif
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