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JUCE/extras/JuceDemo/Source/MainDemoWindow.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#include "jucedemo_headers.h"
#include "MainDemoWindow.h"
//==============================================================================
class ContentComp : public Component,
public MenuBarModel,
public ApplicationCommandTarget
{
public:
//==============================================================================
ContentComp (MainDemoWindow& mainWindow_)
: mainWindow (mainWindow_),
currentDemoId (0)
{
setOpaque (true);
invokeDirectly (showRendering, true);
}
~ContentComp()
{
#if JUCE_OPENGL
openGLContext.detach();
#endif
}
void paint (Graphics& g)
{
g.fillAll (Colours::white);
}
void resized()
{
if (currentDemo != nullptr)
currentDemo->setBounds (getLocalBounds());
}
//==============================================================================
void showDemo (Component* demoComp)
{
currentDemo = demoComp;
addAndMakeVisible (currentDemo);
resized();
}
//==============================================================================
StringArray getMenuBarNames()
{
const char* const names[] = { "Demo", "Look-and-feel", nullptr };
return StringArray (names);
}
PopupMenu getMenuForIndex (int menuIndex, const String& /*menuName*/)
{
ApplicationCommandManager* commandManager = &(mainWindow.commandManager);
PopupMenu menu;
if (menuIndex == 0)
{
menu.addCommandItem (commandManager, showRendering);
menu.addCommandItem (commandManager, showFontsAndText);
menu.addCommandItem (commandManager, showWidgets);
menu.addCommandItem (commandManager, showThreading);
menu.addCommandItem (commandManager, showTreeView);
menu.addCommandItem (commandManager, showTable);
menu.addCommandItem (commandManager, showAudio);
menu.addCommandItem (commandManager, showDragAndDrop);
menu.addCommandItem (commandManager, showOpenGL);
menu.addCommandItem (commandManager, showQuicktime);
menu.addCommandItem (commandManager, showDirectShow);
menu.addCommandItem (commandManager, showInterprocessComms);
menu.addCommandItem (commandManager, showCamera);
menu.addCommandItem (commandManager, showWebBrowser);
menu.addCommandItem (commandManager, showCodeEditor);
menu.addSeparator();
menu.addCommandItem (commandManager, StandardApplicationCommandIDs::quit);
}
else if (menuIndex == 1)
{
menu.addCommandItem (commandManager, useLookAndFeelV1);
menu.addCommandItem (commandManager, useLookAndFeelV2);
menu.addCommandItem (commandManager, useLookAndFeelV3);
menu.addSeparator();
menu.addCommandItem (commandManager, useNativeTitleBar);
#if JUCE_MAC
menu.addCommandItem (commandManager, useNativeMenus);
#endif
#if ! JUCE_LINUX
menu.addCommandItem (commandManager, goToKioskMode);
#endif
StringArray engines (getRenderingEngines());
if (engines.size() > 1)
{
menu.addSeparator();
int currentEngine = getPeer()->getCurrentRenderingEngine();
#if JUCE_OPENGL
if (openGLContext.isAttached())
currentEngine = engines.size() - 1;
#endif
for (int i = 0; i < engines.size(); ++i)
menu.addItem (5001 + i, "Use " + engines[i], true, i == currentEngine);
}
}
return menu;
}
void menuItemSelected (int menuItemID, int /*topLevelMenuIndex*/)
{
// most of our menu items are invoked automatically as commands, but we can handle the
// other special cases here..
if (menuItemID >= 5001 && menuItemID < 5010)
{
const int engineIndex = menuItemID - 5001;
#if JUCE_OPENGL
if (engineIndex >= getPeer()->getAvailableRenderingEngines().size())
{
setUsingOpenGLRenderer (true);
return;
}
#endif
setUsingOpenGLRenderer (false);
getPeer()->setCurrentRenderingEngine (engineIndex);
}
}
void setUsingOpenGLRenderer (bool shouldUseOpenGL)
{
#if JUCE_OPENGL
if (shouldUseOpenGL && currentDemoId != showOpenGL)
openGLContext.attachTo (*getTopLevelComponent());
else
openGLContext.detach();
#endif
}
//==============================================================================
// The following methods implement the ApplicationCommandTarget interface, allowing
// this window to publish a set of actions it can perform, and which can be mapped
// onto menus, keypresses, etc.
ApplicationCommandTarget* getNextCommandTarget()
{
// this will return the next parent component that is an ApplicationCommandTarget (in this
// case, there probably isn't one, but it's best to use this method in your own apps).
return findFirstTargetParentComponent();
}
void getAllCommands (Array <CommandID>& commands)
{
// this returns the set of all commands that this target can perform..
const CommandID ids[] = { showRendering,
showFontsAndText,
showWidgets,
showThreading,
showTreeView,
showTable,
showAudio,
showDragAndDrop,
showOpenGL,
showQuicktime,
showDirectShow,
showCamera,
showWebBrowser,
showCodeEditor,
showInterprocessComms,
useLookAndFeelV1,
useLookAndFeelV2,
useLookAndFeelV3,
useNativeTitleBar
#if JUCE_MAC
, useNativeMenus
#endif
#if ! JUCE_LINUX
, goToKioskMode
#endif
};
commands.addArray (ids, numElementsInArray (ids));
}
// This method is used when something needs to find out the details about one of the commands
// that this object can perform..
void getCommandInfo (CommandID commandID, ApplicationCommandInfo& result)
{
const String generalCategory ("General");
const String demosCategory ("Demos");
switch (commandID)
{
case showRendering:
result.setInfo ("Graphics Rendering", "Shows the graphics demo", demosCategory, 0);
result.setTicked (currentDemoId == showRendering);
result.addDefaultKeypress ('1', ModifierKeys::commandModifier);
break;
case showFontsAndText:
result.setInfo ("Fonts and Text", "Shows the fonts & text demo", demosCategory, 0);
result.setTicked (currentDemoId == showFontsAndText);
result.addDefaultKeypress ('2', ModifierKeys::commandModifier);
break;
case showWidgets:
result.setInfo ("Widgets", "Shows the widgets demo", demosCategory, 0);
result.setTicked (currentDemoId == showWidgets);
result.addDefaultKeypress ('3', ModifierKeys::commandModifier);
break;
case showThreading:
result.setInfo ("Multithreading", "Shows the threading demo", demosCategory, 0);
result.setTicked (currentDemoId == showThreading);
result.addDefaultKeypress ('4', ModifierKeys::commandModifier);
break;
case showTreeView:
result.setInfo ("Treeviews", "Shows the treeviews demo", demosCategory, 0);
result.setTicked (currentDemoId == showTreeView);
result.addDefaultKeypress ('5', ModifierKeys::commandModifier);
break;
case showTable:
result.setInfo ("Table Components", "Shows the table component demo", demosCategory, 0);
result.setTicked (currentDemoId == showTable);
result.addDefaultKeypress ('6', ModifierKeys::commandModifier);
break;
case showAudio:
result.setInfo ("Audio", "Shows the audio demo", demosCategory, 0);
result.setTicked (currentDemoId == showAudio);
result.addDefaultKeypress ('7', ModifierKeys::commandModifier);
break;
case showDragAndDrop:
result.setInfo ("Drag-and-drop", "Shows the drag & drop demo", demosCategory, 0);
result.setTicked (currentDemoId == showDragAndDrop);
result.addDefaultKeypress ('8', ModifierKeys::commandModifier);
break;
case showOpenGL:
result.setInfo ("OpenGL", "Shows the OpenGL demo", demosCategory, 0);
result.addDefaultKeypress ('9', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showOpenGL);
#if ! JUCE_OPENGL
result.setActive (false);
#endif
break;
case showQuicktime:
result.setInfo ("Quicktime", "Shows the Quicktime demo", demosCategory, 0);
result.addDefaultKeypress ('b', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showQuicktime);
#if ! (JUCE_QUICKTIME && ! JUCE_LINUX)
result.setActive (false);
#endif
break;
case showDirectShow:
result.setInfo ("DirectShow", "Shows the DirectShow demo", demosCategory, 0);
result.addDefaultKeypress ('b', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showDirectShow);
#if ! JUCE_DIRECTSHOW
result.setActive (false);
#endif
break;
case showCamera:
result.setInfo ("Camera Capture", "Shows the camera demo", demosCategory, 0);
result.addDefaultKeypress ('c', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showCamera);
#if ! JUCE_USE_CAMERA
result.setActive (false);
#endif
break;
case showWebBrowser:
result.setInfo ("Web Browser", "Shows the web browser demo", demosCategory, 0);
result.addDefaultKeypress ('i', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showWebBrowser);
#if (! JUCE_WEB_BROWSER) || JUCE_LINUX
result.setActive (false);
#endif
break;
case showCodeEditor:
result.setInfo ("Code Editor", "Shows the code editor demo", demosCategory, 0);
result.addDefaultKeypress ('e', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showCodeEditor);
break;
case showInterprocessComms:
result.setInfo ("Interprocess Comms", "Shows the interprocess communications demo", demosCategory, 0);
result.addDefaultKeypress ('0', ModifierKeys::commandModifier);
result.setTicked (currentDemoId == showInterprocessComms);
break;
case useLookAndFeelV1:
result.setInfo ("Use LookAndFeel_V1", String::empty, generalCategory, 0);
result.setTicked (typeid (LookAndFeel_V1) == typeid (getLookAndFeel()));
break;
case useLookAndFeelV2:
result.setInfo ("Use LookAndFeel_V2", String::empty, generalCategory, 0);
result.setTicked (typeid (LookAndFeel_V2) == typeid (getLookAndFeel()));
break;
case useLookAndFeelV3:
result.setInfo ("Use LookAndFeel_V3", String::empty, generalCategory, 0);
result.setTicked (typeid (LookAndFeel_V3) == typeid (getLookAndFeel()));
break;
case useNativeTitleBar:
result.setInfo ("Use native window title bar", String::empty, generalCategory, 0);
result.setTicked (mainWindow.isUsingNativeTitleBar());
break;
#if JUCE_MAC
case useNativeMenus:
result.setInfo ("Use the native OSX menu bar", String::empty, generalCategory, 0);
result.setTicked (MenuBarModel::getMacMainMenu() != 0);
break;
#endif
#if ! JUCE_LINUX
case goToKioskMode:
result.setInfo ("Show full-screen kiosk mode", String::empty, generalCategory, 0);
result.setTicked (Desktop::getInstance().getKioskModeComponent() != 0);
break;
#endif
default:
break;
};
}
// this is the ApplicationCommandTarget method that is used to actually perform one of our commands..
bool perform (const InvocationInfo& info)
{
switch (info.commandID)
{
case showRendering:
showDemo (createRenderingDemo());
currentDemoId = showRendering;
break;
case showFontsAndText:
showDemo (createFontsAndTextDemo());
currentDemoId = showFontsAndText;
break;
case showWidgets:
showDemo (createWidgetsDemo());
currentDemoId = showWidgets;
break;
case showThreading:
showDemo (createThreadingDemo());
currentDemoId = showThreading;
break;
case showTreeView:
showDemo (createTreeViewDemo());
currentDemoId = showTreeView;
break;
case showTable:
showDemo (createTableDemo());
currentDemoId = showTable;
break;
case showAudio:
showDemo (createAudioDemo());
currentDemoId = showAudio;
break;
case showDragAndDrop:
showDemo (createDragAndDropDemo());
currentDemoId = showDragAndDrop;
break;
case showOpenGL:
#if JUCE_OPENGL
setUsingOpenGLRenderer (false);
showDemo (createOpenGLDemo());
currentDemoId = showOpenGL;
#endif
break;
case showQuicktime:
#if JUCE_QUICKTIME && ! JUCE_LINUX
setUsingOpenGLRenderer (false);
showDemo (createQuickTimeDemo());
currentDemoId = showQuicktime;
#endif
break;
case showDirectShow:
#if JUCE_DIRECTSHOW
setUsingOpenGLRenderer (false);
showDemo (createDirectShowDemo());
currentDemoId = showDirectShow;
#endif
break;
case showCamera:
#if JUCE_USE_CAMERA
setUsingOpenGLRenderer (false);
showDemo (createCameraDemo());
currentDemoId = showCamera;
#endif
break;
case showWebBrowser:
#if JUCE_WEB_BROWSER
setUsingOpenGLRenderer (false);
showDemo (createWebBrowserDemo());
currentDemoId = showWebBrowser;
#endif
break;
case showCodeEditor:
showDemo (createCodeEditorDemo());
currentDemoId = showCodeEditor;
break;
case showInterprocessComms:
showDemo (createInterprocessCommsDemo());
currentDemoId = showInterprocessComms;
break;
case useLookAndFeelV1: LookAndFeel::setDefaultLookAndFeel (&lookAndFeelV1); break;
case useLookAndFeelV2: LookAndFeel::setDefaultLookAndFeel (&lookAndFeelV2); break;
case useLookAndFeelV3: LookAndFeel::setDefaultLookAndFeel (&lookAndFeelV3); break;
case useNativeTitleBar:
mainWindow.setUsingNativeTitleBar (! mainWindow.isUsingNativeTitleBar());
break;
#if JUCE_MAC
case useNativeMenus:
if (MenuBarModel::getMacMainMenu() != 0)
{
MenuBarModel::setMacMainMenu (0);
mainWindow.setMenuBar ((ContentComp*) mainWindow.getContentComponent());
}
else
{
MenuBarModel::setMacMainMenu ((ContentComp*) mainWindow.getContentComponent());
mainWindow.setMenuBar (0);
}
break;
#endif
#if ! JUCE_LINUX
case goToKioskMode:
{
Desktop& desktop = Desktop::getInstance();
if (desktop.getKioskModeComponent() == nullptr)
desktop.setKioskModeComponent (getTopLevelComponent());
else
desktop.setKioskModeComponent (nullptr);
break;
}
#endif
default:
return false;
};
return true;
}
private:
//==============================================================================
MainDemoWindow& mainWindow;
LookAndFeel_V1 lookAndFeelV1;
LookAndFeel_V2 lookAndFeelV2;
LookAndFeel_V3 lookAndFeelV3;
ScopedPointer<Component> currentDemo;
int currentDemoId;
#if JUCE_OPENGL
OpenGLContext openGLContext;
#endif
TooltipWindow tooltipWindow; // to add tooltips to an application, you
// just need to create one of these and leave it
// there to do its work..
//==============================================================================
StringArray getRenderingEngines()
{
StringArray renderingEngines (getPeer()->getAvailableRenderingEngines());
#if JUCE_OPENGL
renderingEngines.add ("Use OpenGL Renderer");
#endif
return renderingEngines;
}
//==============================================================================
enum CommandIDs
{
showRendering = 0x2000,
showFontsAndText = 0x2001,
showWidgets = 0x2002,
showThreading = 0x2003,
showTreeView = 0x2004,
showAudio = 0x2005,
showDragAndDrop = 0x2006,
showOpenGL = 0x2007,
showQuicktime = 0x2008,
showInterprocessComms = 0x2009,
showTable = 0x2010,
showCamera = 0x2011,
showWebBrowser = 0x2012,
showCodeEditor = 0x2013,
showDirectShow = 0x2014,
useLookAndFeelV1 = 0x2020,
useLookAndFeelV2 = 0x2021,
useLookAndFeelV3 = 0x2022,
useNativeTitleBar = 0x2023,
useNativeMenus = 0x2024,
goToKioskMode = 0x2025
};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ContentComp)
};
//==============================================================================
#if JUCE_WINDOWS || JUCE_LINUX || JUCE_MAC
// Just add a simple icon to the Window system tray area..
class DemoTaskbarComponent : public SystemTrayIconComponent,
private Timer
{
public:
DemoTaskbarComponent()
{
setIconImage (createImageForIcon());
setIconTooltip ("Juce Demo App!");
}
Image createImageForIcon()
{
Image icon (Image::RGB, 32, 32, true);
Graphics g (icon);
// This draws an icon which is just a square with a "j" in it..
g.fillAll (Colours::lightblue);
g.setColour (Colours::black);
g.setFont (Font ((float) icon.getHeight(), Font::bold));
g.drawText ("j", 0, 0, icon.getWidth(), icon.getHeight(), Justification::centred, false);
return icon;
}
void mouseDown (const MouseEvent&) override
{
// On OSX, there can be problems launching a menu when we're not the foreground
// process, so just in case, we'll first make our process active, and then use a
// timer to wait a moment before opening our menu, which gives the OS some time to
// get its act together and bring our windows to the front.
Process::makeForegroundProcess();
startTimer (50);
}
void timerCallback() override
{
stopTimer();
PopupMenu m;
m.addItem (1, "Quit the Juce demo");
// It's always better to open menus asynchronously when possible.
m.showMenuAsync (PopupMenu::Options(),
ModalCallbackFunction::forComponent (menuInvocationCallback, this));
}
// This is invoked when the menu is clicked or dismissed
static void menuInvocationCallback (int chosenItemID, DemoTaskbarComponent*)
{
if (chosenItemID == 1)
JUCEApplication::getInstance()->systemRequestedQuit();
}
};
#endif
//==============================================================================
MainDemoWindow::MainDemoWindow()
: DocumentWindow ("JUCE Demo!",
Colours::azure,
DocumentWindow::allButtons,
true)
{
setResizable (true, false); // resizability is a property of ResizableWindow
setResizeLimits (400, 300, 8192, 8192);
ContentComp* contentComp = new ContentComp (*this);
commandManager.registerAllCommandsForTarget (contentComp);
commandManager.registerAllCommandsForTarget (JUCEApplication::getInstance());
// this lets the command manager use keypresses that arrive in our window to send
// out commands
addKeyListener (commandManager.getKeyMappings());
// sets the main content component for the window to be this tabbed
// panel. This will be deleted when the window is deleted.
setContentOwned (contentComp, false);
// this tells the DocumentWindow to automatically create and manage a MenuBarComponent
// which uses our contentComp as its MenuBarModel
setMenuBar (contentComp);
// tells our menu bar model that it should watch this command manager for
// changes, and send change messages accordingly.
contentComp->setApplicationCommandManagerToWatch (&commandManager);
setVisible (true);
#if JUCE_WINDOWS || JUCE_LINUX || JUCE_MAC
taskbarIcon = new DemoTaskbarComponent();
#endif
}
MainDemoWindow::~MainDemoWindow()
{
// because we've set the content comp to be used as our menu bar model, we
// have to switch this off before deleting the content comp..
setMenuBar (nullptr);
#if JUCE_MAC // ..and also the main bar if we're using that on a Mac...
MenuBarModel::setMacMainMenu (nullptr);
#endif
// clearing the content component will delete the current one, and
// that will in turn delete all its child components. You don't always
// have to do this explicitly, because the base class's destructor will
// also delete the content component, but in this case we need to
// make sure our content comp has gone away before deleting our command
// manager.
clearContentComponent();
}
void MainDemoWindow::closeButtonPressed()
{
// The correct thing to do when you want the app to quit is to call the
// JUCEApplication::systemRequestedQuit() method.
// That means that requests to quit that come from your own UI, or from other
// OS-specific sources (e.g. the dock menu on the mac) all get handled in the
// same way.
JUCEApplication::getInstance()->systemRequestedQuit();
}