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juce_ApplicationBase.cpp
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_ApplicationBase.h
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_CallbackMessage.h
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_DeletedAtShutdown.cpp
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_DeletedAtShutdown.h
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_Message.h
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Got rid of the nasty general-purpose ints and void*s that were in the Message class. Instead of using a plain old Message class, just create a subclass which contains whatever data you need in a more meaningful format.
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2011-09-22 15:34:10 +01:00 |
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juce_MessageListener.cpp
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Got rid of the nasty general-purpose ints and void*s that were in the Message class. Instead of using a plain old Message class, just create a subclass which contains whatever data you need in a more meaningful format.
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2011-09-22 15:34:10 +01:00 |
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juce_MessageListener.h
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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juce_MessageManager.cpp
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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2011-12-23 10:33:05 +00:00 |
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juce_MessageManager.h
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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2011-12-23 10:33:05 +00:00 |