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JUCE/modules/juce_events/messages
2011-12-23 10:33:05 +00:00
..
juce_ApplicationBase.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_ApplicationBase.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_CallbackMessage.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_DeletedAtShutdown.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_DeletedAtShutdown.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_Message.h Got rid of the nasty general-purpose ints and void*s that were in the Message class. Instead of using a plain old Message class, just create a subclass which contains whatever data you need in a more meaningful format. 2011-09-22 15:34:10 +01:00
juce_MessageListener.cpp Got rid of the nasty general-purpose ints and void*s that were in the Message class. Instead of using a plain old Message class, just create a subclass which contains whatever data you need in a more meaningful format. 2011-09-22 15:34:10 +01:00
juce_MessageListener.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 2011-08-12 10:04:52 +01:00
juce_MessageManager.cpp Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00
juce_MessageManager.h Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 2011-12-23 10:33:05 +00:00