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JUCE/src/native
2010-02-26 16:10:48 +00:00
..
common Refactored some String operators to bring them into line with c++ best practices. Removed the JUCE_STRINGS_ARE_UNICODE flag - all strings are now unicode by default. Removed the String class's implicit cast to const char* and copyToBuffer() method, replacing them with toCString(), toUTF8(), copyToCString(), copyToUnicode(), etc., so that it'll force users to think about the encoding they want to use in a particular context. Added the ability to pass a String directly to a std::ostream. Extended the juce version number to include a build number. 2010-02-21 19:04:41 +00:00
linux More mouse input refactoring. 2010-02-26 16:10:48 +00:00
mac More mouse input refactoring. 2010-02-26 16:10:48 +00:00
windows More mouse input refactoring. 2010-02-26 16:10:48 +00:00
juce_linux_NativeCode.cpp Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 2010-02-25 22:33:44 +00:00
juce_mac_NativeCode.mm Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 2010-02-25 22:33:44 +00:00
juce_win32_NativeCode.cpp Created a new class Component::SafePointer that keeps a pointer to a component and automatically nulls it if the component is deleted - this makes it a much more elegant replacement for the old ComponentDeletionWatcher class. Removed Component::getComponentUnderMouse(), which doesn't fit with multi-touch interfaces - for similar functionality, use the Desktop::getMouseInputSource() methods to find out what MouseInputSources are available, and ask them about the component they are over or dragging. 2010-02-25 22:33:44 +00:00