mirror of
https://github.com/juce-framework/JUCE.git
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141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef __AUDIOLIVESCROLLINGDISPLAY_H_4C3BD3A7__
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#define __AUDIOLIVESCROLLINGDISPLAY_H_4C3BD3A7__
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#include "../JuceDemoHeader.h"
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//==============================================================================
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/* This component scrolls a continuous waveform showing the audio that's
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coming into whatever audio inputs this object is connected to.
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*/
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class LiveScrollingAudioDisplay : public Component,
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public AudioIODeviceCallback,
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private Timer
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{
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public:
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LiveScrollingAudioDisplay()
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: nextSample (0), subSample (0), accumulator (0)
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{
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setOpaque (true);
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clear();
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startTimerHz (75); // use a timer to keep repainting this component
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}
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//==============================================================================
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void audioDeviceAboutToStart (AudioIODevice*) override
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{
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clear();
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}
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void audioDeviceStopped() override
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{
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clear();
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}
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void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
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float** outputChannelData, int numOutputChannels,
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int numSamples) override
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{
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for (int i = 0; i < numSamples; ++i)
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{
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float inputSample = 0;
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for (int chan = 0; chan < numInputChannels; ++chan)
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if (inputChannelData[chan] != nullptr)
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inputSample += std::abs (inputChannelData[chan][i]); // find the sum of all the channels
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pushSample (10.0f * inputSample); // boost the level to make it more easily visible.
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}
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// We need to clear the output buffers before returning, in case they're full of junk..
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for (int j = 0; j < numOutputChannels; ++j)
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if (outputChannelData[j] != nullptr)
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zeromem (outputChannelData[j], sizeof (float) * (size_t) numSamples);
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}
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private:
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float samples[1024];
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int nextSample, subSample;
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float accumulator;
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void clear()
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{
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zeromem (samples, sizeof (samples));
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accumulator = 0;
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subSample = 0;
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}
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void paint (Graphics& g) override
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{
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g.fillAll (Colours::black);
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const float midY = getHeight() * 0.5f;
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int samplesAgo = (nextSample + numElementsInArray (samples) - 1);
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RectangleList<float> waveform;
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waveform.ensureStorageAllocated ((int) numElementsInArray (samples));
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for (int x = jmin (getWidth(), (int) numElementsInArray (samples)); --x >= 0;)
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{
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const float sampleSize = midY * samples [samplesAgo-- % numElementsInArray (samples)];
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waveform.addWithoutMerging (Rectangle<float> ((float) x, midY - sampleSize, 1.0f, sampleSize * 2.0f));
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}
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g.setColour (Colours::lightgreen);
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g.fillRectList (waveform);
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}
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void timerCallback() override
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{
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repaint();
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}
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void pushSample (const float newSample)
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{
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accumulator += newSample;
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if (subSample == 0)
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{
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const int inputSamplesPerPixel = 200;
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samples[nextSample] = accumulator / inputSamplesPerPixel;
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nextSample = (nextSample + 1) % numElementsInArray (samples);
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subSample = inputSamplesPerPixel;
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accumulator = 0;
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}
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else
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{
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--subSample;
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}
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay);
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};
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#endif // __AUDIOLIVESCROLLINGDISPLAY_H_4C3BD3A7__
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