mirror of
https://github.com/juce-framework/JUCE.git
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114 lines
4.8 KiB
C++
114 lines
4.8 KiB
C++
/*
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==============================================================================
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This file was auto-generated by the Jucer!
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It contains the basic startup code for a Juce application.
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==============================================================================
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*/
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#ifndef __PLUGINPROCESSOR_H_526ED7A9__
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#define __PLUGINPROCESSOR_H_526ED7A9__
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#include "../JuceLibraryCode/JuceHeader.h"
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//==============================================================================
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/**
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As the name suggest, this class does the actual audio processing.
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*/
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class JuceDemoPluginAudioProcessor : public AudioProcessor
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{
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public:
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//==============================================================================
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JuceDemoPluginAudioProcessor();
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~JuceDemoPluginAudioProcessor();
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//==============================================================================
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void prepareToPlay (double sampleRate, int samplesPerBlock) override;
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void releaseResources() override;
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void reset() override;
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//==============================================================================
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void processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages) override
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{
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jassert (! isUsingDoublePrecision());
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process (buffer, midiMessages, delayBufferFloat);
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}
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void processBlock (AudioBuffer<double>& buffer, MidiBuffer& midiMessages) override
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{
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jassert (isUsingDoublePrecision());
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process (buffer, midiMessages, delayBufferDouble);
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}
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//==============================================================================
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bool hasEditor() const override { return true; }
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AudioProcessorEditor* createEditor() override;
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//==============================================================================
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bool supportsDoublePrecisionProcessing() const override { return true; }
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//==============================================================================
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const String getName() const override { return JucePlugin_Name; }
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const String getInputChannelName (int channelIndex) const override;
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const String getOutputChannelName (int channelIndex) const override;
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bool isInputChannelStereoPair (int index) const override;
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bool isOutputChannelStereoPair (int index) const override;
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bool acceptsMidi() const override;
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bool producesMidi() const override;
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bool silenceInProducesSilenceOut() const override;
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double getTailLengthSeconds() const override;
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//==============================================================================
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int getNumPrograms() override { return 1; }
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int getCurrentProgram() override { return 0; }
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void setCurrentProgram (int /*index*/) override {}
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const String getProgramName (int /*index*/) override { return "Default"; }
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void changeProgramName (int /*index*/, const String& /*newName*/) override {}
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//==============================================================================
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void getStateInformation (MemoryBlock& destData) override;
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void setStateInformation (const void* data, int sizeInBytes) override;
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//==============================================================================
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// These properties are public so that our editor component can access them
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// A bit of a hacky way to do it, but it's only a demo! Obviously in your own
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// code you'll do this much more neatly..
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// this is kept up to date with the midi messages that arrive, and the UI component
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// registers with it so it can represent the incoming messages
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MidiKeyboardState keyboardState;
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// this keeps a copy of the last set of time info that was acquired during an audio
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// callback - the UI component will read this and display it.
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AudioPlayHead::CurrentPositionInfo lastPosInfo;
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// these are used to persist the UI's size - the values are stored along with the
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// filter's other parameters, and the UI component will update them when it gets
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// resized.
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int lastUIWidth, lastUIHeight;
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// Our parameters
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AudioProcessorParameter* gain;
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AudioProcessorParameter* delay;
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private:
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//==============================================================================
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template <typename floatType>
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void process (AudioBuffer<floatType>& buffer, MidiBuffer& midiMessages, AudioBuffer<floatType>& delayBuffer);
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AudioBuffer<float> delayBufferFloat;
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AudioBuffer<double> delayBufferDouble;
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int delayPosition;
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// the synth!
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Synthesiser synth;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuceDemoPluginAudioProcessor)
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};
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#endif // __PLUGINPROCESSOR_H_526ED7A9__
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