mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-10 23:44:24 +00:00
136 lines
6.1 KiB
C++
136 lines
6.1 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE framework.
|
|
Copyright (c) Raw Material Software Limited
|
|
|
|
JUCE is an open source framework subject to commercial or open source
|
|
licensing.
|
|
|
|
By downloading, installing, or using the JUCE framework, or combining the
|
|
JUCE framework with any other source code, object code, content or any other
|
|
copyrightable work, you agree to the terms of the JUCE End User Licence
|
|
Agreement, and all incorporated terms including the JUCE Privacy Policy and
|
|
the JUCE Website Terms of Service, as applicable, which will bind you. If you
|
|
do not agree to the terms of these agreements, we will not license the JUCE
|
|
framework to you, and you must discontinue the installation or download
|
|
process and cease use of the JUCE framework.
|
|
|
|
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
|
|
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
|
|
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
|
|
|
|
Or:
|
|
|
|
You may also use this code under the terms of the AGPLv3:
|
|
https://www.gnu.org/licenses/agpl-3.0.en.html
|
|
|
|
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
|
|
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
|
|
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
namespace juce
|
|
{
|
|
|
|
//==============================================================================
|
|
/**
|
|
An AudioSource which takes another source as input, and buffers it using a thread.
|
|
|
|
Create this as a wrapper around another thread, and it will read-ahead with
|
|
a background thread to smooth out playback. You can either create one of these
|
|
directly, or use it indirectly using an AudioTransportSource.
|
|
|
|
@see PositionableAudioSource, AudioTransportSource
|
|
|
|
@tags{Audio}
|
|
*/
|
|
class JUCE_API BufferingAudioSource : public PositionableAudioSource,
|
|
private TimeSliceClient
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
/** Creates a BufferingAudioSource.
|
|
|
|
@param source the input source to read from
|
|
@param backgroundThread a background thread that will be used for the
|
|
background read-ahead. This object must not be deleted
|
|
until after any BufferingAudioSources that are using it
|
|
have been deleted!
|
|
@param deleteSourceWhenDeleted if true, then the input source object will
|
|
be deleted when this object is deleted
|
|
@param numberOfSamplesToBuffer the size of buffer to use for reading ahead
|
|
@param numberOfChannels the number of channels that will be played
|
|
@param prefillBufferOnPrepareToPlay if true, then calling prepareToPlay on this object will
|
|
block until the buffer has been filled
|
|
*/
|
|
BufferingAudioSource (PositionableAudioSource* source,
|
|
TimeSliceThread& backgroundThread,
|
|
bool deleteSourceWhenDeleted,
|
|
int numberOfSamplesToBuffer,
|
|
int numberOfChannels = 2,
|
|
bool prefillBufferOnPrepareToPlay = true);
|
|
|
|
/** Destructor.
|
|
|
|
The input source may be deleted depending on whether the deleteSourceWhenDeleted
|
|
flag was set in the constructor.
|
|
*/
|
|
~BufferingAudioSource() override;
|
|
|
|
//==============================================================================
|
|
/** Implementation of the AudioSource method. */
|
|
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
|
|
|
|
/** Implementation of the AudioSource method. */
|
|
void releaseResources() override;
|
|
|
|
/** Implementation of the AudioSource method. */
|
|
void getNextAudioBlock (const AudioSourceChannelInfo&) override;
|
|
|
|
//==============================================================================
|
|
/** Implements the PositionableAudioSource method. */
|
|
void setNextReadPosition (int64 newPosition) override;
|
|
|
|
/** Implements the PositionableAudioSource method. */
|
|
int64 getNextReadPosition() const override;
|
|
|
|
/** Implements the PositionableAudioSource method. */
|
|
int64 getTotalLength() const override { return source->getTotalLength(); }
|
|
|
|
/** Implements the PositionableAudioSource method. */
|
|
bool isLooping() const override { return source->isLooping(); }
|
|
|
|
/** A useful function to block until the next the buffer info can be filled.
|
|
|
|
This is useful for offline rendering.
|
|
*/
|
|
bool waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout);
|
|
|
|
private:
|
|
//==============================================================================
|
|
Range<int> getValidBufferRange (int numSamples) const;
|
|
bool readNextBufferChunk();
|
|
void readBufferSection (int64 start, int length, int bufferOffset);
|
|
int useTimeSlice() override;
|
|
|
|
//==============================================================================
|
|
OptionalScopedPointer<PositionableAudioSource> source;
|
|
TimeSliceThread& backgroundThread;
|
|
int numberOfSamplesToBuffer, numberOfChannels;
|
|
AudioBuffer<float> buffer;
|
|
CriticalSection callbackLock, bufferRangeLock;
|
|
WaitableEvent bufferReadyEvent;
|
|
int64 bufferValidStart = 0, bufferValidEnd = 0;
|
|
std::atomic<int64> nextPlayPos { 0 };
|
|
double sampleRate = 0;
|
|
bool wasSourceLooping = false, isPrepared = false;
|
|
const bool prefillBuffer;
|
|
|
|
//==============================================================================
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource)
|
|
};
|
|
|
|
} // namespace juce
|