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JUCE/modules/juce_gui_basics/commands/juce_ApplicationCommandTarget.cpp

192 lines
5.9 KiB
C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
class ApplicationCommandTarget::CommandMessage : public MessageManager::MessageBase
{
public:
CommandMessage (ApplicationCommandTarget* const owner_, const InvocationInfo& info_)
: owner (owner_), info (info_)
{
}
void messageCallback()
{
ApplicationCommandTarget* const target = owner;
if (target != nullptr)
target->tryToInvoke (info, false);
}
private:
WeakReference<ApplicationCommandTarget> owner;
const InvocationInfo info;
JUCE_DECLARE_NON_COPYABLE (CommandMessage);
};
//==============================================================================
ApplicationCommandTarget::ApplicationCommandTarget()
{
}
ApplicationCommandTarget::~ApplicationCommandTarget()
{
masterReference.clear();
}
//==============================================================================
bool ApplicationCommandTarget::tryToInvoke (const InvocationInfo& info, const bool async)
{
if (isCommandActive (info.commandID))
{
if (async)
{
(new CommandMessage (this, info))->post();
return true;
}
else
{
const bool success = perform (info);
jassert (success); // hmm - your target should have been able to perform this command. If it can't
// do it at the moment for some reason, it should clear the 'isActive' flag when it
// returns the command's info.
return success;
}
}
return false;
}
ApplicationCommandTarget* ApplicationCommandTarget::findFirstTargetParentComponent()
{
Component* c = dynamic_cast <Component*> (this);
if (c != nullptr)
// (unable to use the syntax findParentComponentOfClass <ApplicationCommandTarget> () because of a VC6 compiler bug)
return c->findParentComponentOfClass ((ApplicationCommandTarget*) nullptr);
return nullptr;
}
ApplicationCommandTarget* ApplicationCommandTarget::getTargetForCommand (const CommandID commandID)
{
ApplicationCommandTarget* target = this;
int depth = 0;
while (target != nullptr)
{
Array <CommandID> commandIDs;
target->getAllCommands (commandIDs);
if (commandIDs.contains (commandID))
return target;
target = target->getNextCommandTarget();
++depth;
jassert (depth < 100); // could be a recursive command chain??
jassert (target != this); // definitely a recursive command chain!
if (depth > 100 || target == this)
break;
}
if (target == nullptr)
{
target = JUCEApplication::getInstance();
if (target != nullptr)
{
Array <CommandID> commandIDs;
target->getAllCommands (commandIDs);
if (commandIDs.contains (commandID))
return target;
}
}
return nullptr;
}
bool ApplicationCommandTarget::isCommandActive (const CommandID commandID)
{
ApplicationCommandInfo info (commandID);
info.flags = ApplicationCommandInfo::isDisabled;
getCommandInfo (commandID, info);
return (info.flags & ApplicationCommandInfo::isDisabled) == 0;
}
//==============================================================================
bool ApplicationCommandTarget::invoke (const InvocationInfo& info, const bool async)
{
ApplicationCommandTarget* target = this;
int depth = 0;
while (target != nullptr)
{
if (target->tryToInvoke (info, async))
return true;
target = target->getNextCommandTarget();
++depth;
jassert (depth < 100); // could be a recursive command chain??
jassert (target != this); // definitely a recursive command chain!
if (depth > 100 || target == this)
break;
}
if (target == nullptr)
{
target = JUCEApplication::getInstance();
if (target != nullptr)
return target->tryToInvoke (info, async);
}
return false;
}
bool ApplicationCommandTarget::invokeDirectly (const CommandID commandID, const bool asynchronously)
{
ApplicationCommandTarget::InvocationInfo info (commandID);
info.invocationMethod = ApplicationCommandTarget::InvocationInfo::direct;
return invoke (info, asynchronously);
}
//==============================================================================
ApplicationCommandTarget::InvocationInfo::InvocationInfo (const CommandID commandID_)
: commandID (commandID_),
commandFlags (0),
invocationMethod (direct),
originatingComponent (nullptr),
isKeyDown (false),
millisecsSinceKeyPressed (0)
{
}