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381 lines
13 KiB
Text
381 lines
13 KiB
Text
JUCE breaking changes
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=====================
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develop
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=============
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Change
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------
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Viewport now enables "scroll on drag" mode by default on Android and iOS.
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Possible Issues
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---------------
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Any code relying on "scroll on drag" mode being turned off by default, should disable
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it manually.
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Workaround
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----------
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None.
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Rationale
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---------
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It is expected on mobile devices to be able to scroll a list by just a drag,
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rather than using a dedicated scrollbar. The scrollbar is still available though if
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needed.
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Version 5.1.2
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=============
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Change
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------
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The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
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either continuous or discrete has changed, and AudioUnit and AudioUnit v3
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parameters are marked as high precision by default.
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Possible Issues
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---------------
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Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
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v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
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incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
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built with JUCE version 5.1.2 and later.
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Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
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values for AU and VST3 plug-ins.
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Workaround
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----------
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Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
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juce_audio_plugin_client module config page in the Projucer.
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Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
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steps for all parameters.
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Rationale
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---------
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The old system for presenting plug-in parameters to a host as either continuous
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or discrete is inconsistent between plug-in types and lacks sufficient
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flexibility. This change harmonises the behaviour and allows individual
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parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
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v3 parameters are not marked as high precision then hosts like Logic Pro only
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offer a limited number of parameter values, which again produces different
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behaviour for different plug-in types.
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Change
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------
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A new FrameRateType fps23976 has been added to AudioPlayHead,
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Possible Issues
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---------------
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Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
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fps. If your code uses switch statements (or similar) to handle all possible
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frame rate types, then this change may cause it to fall through.
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Workaround
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----------
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Add fps23976 to your switch statement and handle it appropriately.
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Rationale
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---------
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JUCE should be able to handle all popular frame rate codes but was missing
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support for 23.976.
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Change
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------
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The String (bool) constructor and operator<< (String&, bool) have been
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explicitly deleted.
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Possible Issues
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---------------
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Previous code which relied on an implicit bool to int type conversion to
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produce a String will not compile.
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Workaround
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----------
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Cast your bool to an integer to generate a string representation of it.
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Rationale
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---------
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Letting things implicitly convert to bool to produce a String opens the door to
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all kinds of nasty type conversion edge cases. Furthermore, before this change,
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MacOS would automatically convert bools to ints but this wouldn't occur on
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different platform. Now the behaviour is consistent across all operating
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systems supported by JUCE.
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Change
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------
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The writeAsJSON virtual method of the DynamicObject class requires an
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additional parameter, maximumDecimalPlaces, to specify the maximum precision of
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floating point numbers.
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Possible Issues
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---------------
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Classes which inherit from DynamicObject and override this method will need to
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update their method signature.
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Workaround
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----------
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Your custom DynamicObject class can choose to ignore the additional parameter
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if you don't wish to support this behaviour.
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Rationale
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---------
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When serialising the results of calculations to JSON the rounding of floating
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point numbers can result in numbers with 17 significant figures where only a
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few are required. This change to DynamicObject is required to support
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truncating those numbers.
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Version 5.1.0
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=============
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Change
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------
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The option to set the C++ language standard is now located in the project
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settings instead of the build configuration settings.
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Possible Issues
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---------------
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Projects that had a specific verison of the C++ language standard set for
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exporter build configurations will instead use the default (C++11) when
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re-saving with the new Projucer.
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Workaround
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----------
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Change the "C++ Language Standard" setting in the main project settings to the
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required version - the Projucer will add this value to the exported project as
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a compiler flag when saving exporters.
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Rationale
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---------
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Having a different C++ language standard option for each build configuration
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was unnecessary and was not fully implemented for all exporters. Changing it to
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a per-project settings means that the preference will propagate to all
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exporters and only needs to be set in one place.
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Change
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------
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PopupMenus now scale according to the AffineTransform and scaling factor of
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their target components.
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Possible Issues
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---------------
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Developers who have manually scaled their PopupMenus to fit the scaling factor
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of the parent UI will now have the scaling applied two times in a row.
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Workaround
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----------
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1. Do not apply your own manual scaling to make your popups match the UI
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scaling
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or
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2. Override the Look&Feel method
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PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
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return false. See
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https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
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Rationale
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---------
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Previously, PopupMenus would not scale if the GUI of the target component (or
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any of it’s parents) were scaled. The only way to scale PopupMenus was via the
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global scaling factor. This had several drawbacks as the global scaling factor
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would scale everything. This was especially problematic in plug-in editors.
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Change
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------
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Removed the setSecurityFlags() method from the Windows implementation of
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WebInputStream as it disabled HTTPS security features.
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Possible Issues
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---------------
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Any code previously relying on connections to insecure webpages succeeding will
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no longer work.
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Workaround
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----------
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Check network connectivity on Windows and re-write any code that relied on
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insecure connections.
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Rationale
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---------
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The previous behaviour resulted in network connections on Windows having all
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the HTTPS security features disabled, exposing users to network attacks. HTTPS
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connections on Windows are now secure and will fail when connecting to an
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insecure web address.
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Change
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------
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Pointer arithmetic on a pointer will have the same result regardless if it is
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wrapped in JUCE's Atomic class or not.
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Possible Issues
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---------------
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Any code using pointer arithmetic on Atomic<T*> will now have a different
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result leading to undefined behaviour or crashes.
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Workaround
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----------
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Re-write your code in a way that it does not depend on your pointer being
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wrapped in JUCE's Atomic or not. See rationale.
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Rationale
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---------
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Before this change, pointer arithmetic with JUCE's Atomic type would yield
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confusing results. For example, the following code would assert before this
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change:
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int* a; Atomic<int*> b;
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jassert (++a == ++b);
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Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
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Atomic always advances it's underlying pointer by a single byte. The same is
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true for operator+=/operator-= and operator--. The difference in behaviour is
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confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
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std::atomic.
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Version 4.3.1
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=============
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Change
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------
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JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
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Possible Issues
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---------------
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DAW projects with automation data written by an AudioUnit or VST3 plug-in built
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with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
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or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
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JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
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Workaround
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----------
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Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
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juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
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be sure to use the default value for this property.
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Rationale
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--------
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JUCE needs to convert between its own JUCE parameter id format (strings) to the
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native parameter id formats of the various plug-in backends. For VST3 and
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AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
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VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
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parameters that have a negative parameter id. Therefore, the hash function for
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VST3/AudioUnits needed to be changed to only return positive-valued hashes.
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Version 4.3.0
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=============
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Change
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------
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A revised multi-bus API was released which supersedes the previously flawed
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multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
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Possible Issues
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---------------
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If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
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then you will need to update your plug-in to the new multi-bus API. Pre JUCE
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4.0.0 plug-ins are not affected apart from other breaking changes listed in
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this document.
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Woraround
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---------
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None.
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Rationale
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--------
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A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
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4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
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4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
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compatibility. However, the new multi-bus API is not compatible with the flawed
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multi-bus API (JUCE version 4.0.0 - 4.2.4).
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Change
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------
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JUCE now generates the AAX plug-in bus layout configuration id independent from
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the position as it appears in the Projucer’s legacy "Channel layout
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configuration" field.
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Possible Issues
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---------------
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ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
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load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
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versions of JUCE.
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Workaround
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----------
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Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
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override which AAX plug-in id is associated to a specific bus layout of your
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plug-in. This workaround is only necessary if you have released your plug-in
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built with a version previous to JUCE 4.3.0.
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Rationale
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--------
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The new multi-bus API offers more features, flexibility and accuracy in
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specifying bus layouts which cannot be expressed by the Projucer’s legacy
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"Channel layout configuration" field. The native plug-in format backends use
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the new multi-bus callback APIs to negotiate channel layouts with the host -
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including the AAX plug-in ids assigned to specific bus layouts. With the
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callback API, there is no notion of an order in which the channel
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configurations appear - as was the case with the legacy "Channel layout
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configuration" field - and therefore cannot be used to generate the AAX plug-in
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id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
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transparently convert the legacy "Channel layout configuration" field to the
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new callback based multi-bus API, but this does not take the order into account
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in which the channel configurations appear in the legacy "Channel layout
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configuration" field.
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Version 4.2.1
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=============
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Change
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------
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JUCE now uses the paramID property used in AudioProcessorParameterWithID to
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uniquely identify parameters to the host.
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Possible Issues
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---------------
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DAW projects with automation data written by an audio plug-in built with pre
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JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
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JUCE 4.2.1 and later.
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Workaround
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----------
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Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
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page in the Projucer. For new plug-ins, be sure to disable this property.
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Rationale
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--------
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Each parameter of the AudioProcessor has an id associated so that the plug-in’s
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host can uniquely identify parameters. The id has a different data-type for
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different plug-in types (for example VST uses integers, AAX uses string
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identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
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of the parameter, i.e. the first parameter had id zero, the second parameter
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had id one, etc. This caused problems for certain plug-in types where JUCE
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needs to add internal parameters to the plug-in (for example VST3 requires the
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bypass control to be a parameter - so JUCE automatically creates this parameter
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for you in the VST3 backend). This causes subtle problems if a parameter is
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added to an update of an already published plug-in. The new parameter’s id
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would be identical to the id of the bypass parameter in old versions of your
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plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
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their plug-in.
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Most plug-in backends differentiate between a parameter’s id an index, so this
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distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
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unique id from the paramID property of AudioProcessorParameterWithID class.
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