1
0
Fork 0
mirror of https://github.com/juce-framework/JUCE.git synced 2026-01-13 00:04:19 +00:00
JUCE/extras/Projucer/Source/ComponentEditor/Documents/jucer_ComponentDocument.h

60 lines
2.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
#include "../jucer_JucerDocument.h"
//==============================================================================
class ComponentDocument : public JucerDocument
{
public:
ComponentDocument (SourceCodeDocument* cpp);
~ComponentDocument();
//==============================================================================
String getTypeName() const;
JucerDocument* createCopy();
Component* createTestComponent (const bool alwaysFillBackground);
int getNumPaintRoutines() const { return 1; }
StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
ComponentLayout* getComponentLayout() const { return components.get(); }
//==============================================================================
XmlElement* createXml() const;
bool loadFromXml (const XmlElement& xml);
void fillInGeneratedCode (GeneratedCode& code) const;
void applyCustomPaintSnippets (StringArray&);
private:
std::unique_ptr<ComponentLayout> components;
std::unique_ptr<PaintRoutine> backgroundGraphics;
};