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JUCE/examples/MPETest/Source/MPEDemoSynthVoice.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
class MPEDemoSynthVoice : public MPESynthesiserVoice
{
public:
//==============================================================================
MPEDemoSynthVoice()
: phase (0.0), phaseDelta (0.0), tailOff (0.0)
{
}
//==============================================================================
void noteStarted() override
{
jassert (currentlyPlayingNote.isValid());
jassert (currentlyPlayingNote.keyState == MPENote::keyDown
|| currentlyPlayingNote.keyState == MPENote::keyDownAndSustained);
level.setValue (currentlyPlayingNote.pressure.asUnsignedFloat());
frequency.setValue (currentlyPlayingNote.getFrequencyInHertz());
timbre.setValue (currentlyPlayingNote.timbre.asUnsignedFloat());
phase = 0.0;
const double cyclesPerSample = frequency.getNextValue() / currentSampleRate;
phaseDelta = 2.0 * double_Pi * cyclesPerSample;
tailOff = 0.0;
}
void noteStopped (bool allowTailOff) override
{
jassert (currentlyPlayingNote.keyState == MPENote::off);
if (allowTailOff)
{
// start a tail-off by setting this flag. The render callback will pick up on
// this and do a fade out, calling clearCurrentNote() when it's finished.
if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
// stopNote method could be called more than once.
tailOff = 1.0;
}
else
{
// we're being told to stop playing immediately, so reset everything..
clearCurrentNote();
phaseDelta = 0.0;
}
}
void notePressureChanged() override
{
level.setValue (currentlyPlayingNote.pressure.asUnsignedFloat());
}
void notePitchbendChanged() override
{
frequency.setValue (currentlyPlayingNote.getFrequencyInHertz());
}
void noteTimbreChanged() override
{
timbre.setValue (currentlyPlayingNote.timbre.asUnsignedFloat());
}
void noteKeyStateChanged() override
{
}
void setCurrentSampleRate (double newRate) override
{
if (currentSampleRate != newRate)
{
noteStopped (false);
currentSampleRate = newRate;
level.reset (currentSampleRate, smoothingLengthInSeconds);
timbre.reset (currentSampleRate, smoothingLengthInSeconds);
frequency.reset (currentSampleRate, smoothingLengthInSeconds);
}
}
//==============================================================================
virtual void renderNextBlock (AudioBuffer<float>& outputBuffer,
int startSample,
int numSamples) override
{
if (phaseDelta != 0.0)
{
if (tailOff > 0)
{
while (--numSamples >= 0)
{
const float currentSample = getNextSample() * (float) tailOff;
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
++startSample;
tailOff *= 0.99;
if (tailOff <= 0.005)
{
clearCurrentNote();
phaseDelta = 0.0;
break;
}
}
}
else
{
while (--numSamples >= 0)
{
const float currentSample = getNextSample();
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
++startSample;
}
}
}
}
private:
//==============================================================================
float getNextSample() noexcept
{
const double levelDb = (level.getNextValue() - 1.0) * maxLevelDb;
const double amplitude = std::pow (10.0f, 0.05f * levelDb) * maxLevel;
// timbre is used to blend between a sine and a square.
const double f1 = std::sin (phase);
const double f2 = std::copysign (1.0, f1);
const double a2 = timbre.getNextValue();
const double a1 = 1.0 - a2;
const float nextSample = float (amplitude * ((a1 * f1) + (a2 * f2)));
const double cyclesPerSample = frequency.getNextValue() / currentSampleRate;
phaseDelta = 2.0 * double_Pi * cyclesPerSample;
phase = std::fmod (phase + phaseDelta, 2.0 * double_Pi);
return nextSample;
}
//==============================================================================
LinearSmoothedValue<double> level, timbre, frequency;
double phase, phaseDelta, tailOff;
const double maxLevel = 0.05f;
const double maxLevelDb = 31.0f;
const double smoothingLengthInSeconds = 0.01;
};