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https://github.com/juce-framework/JUCE.git
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184 lines
6.1 KiB
C++
184 lines
6.1 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#pragma once
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class MPEDemoSynthVoice : public MPESynthesiserVoice
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{
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public:
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//==============================================================================
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MPEDemoSynthVoice()
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: phase (0.0), phaseDelta (0.0), tailOff (0.0)
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{
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}
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//==============================================================================
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void noteStarted() override
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{
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jassert (currentlyPlayingNote.isValid());
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jassert (currentlyPlayingNote.keyState == MPENote::keyDown
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|| currentlyPlayingNote.keyState == MPENote::keyDownAndSustained);
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level.setValue (currentlyPlayingNote.pressure.asUnsignedFloat());
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frequency.setValue (currentlyPlayingNote.getFrequencyInHertz());
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timbre.setValue (currentlyPlayingNote.timbre.asUnsignedFloat());
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phase = 0.0;
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const double cyclesPerSample = frequency.getNextValue() / currentSampleRate;
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phaseDelta = 2.0 * double_Pi * cyclesPerSample;
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tailOff = 0.0;
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}
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void noteStopped (bool allowTailOff) override
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{
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jassert (currentlyPlayingNote.keyState == MPENote::off);
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if (allowTailOff)
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{
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// start a tail-off by setting this flag. The render callback will pick up on
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// this and do a fade out, calling clearCurrentNote() when it's finished.
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if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
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// stopNote method could be called more than once.
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tailOff = 1.0;
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}
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else
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{
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// we're being told to stop playing immediately, so reset everything..
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clearCurrentNote();
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phaseDelta = 0.0;
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}
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}
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void notePressureChanged() override
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{
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level.setValue (currentlyPlayingNote.pressure.asUnsignedFloat());
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}
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void notePitchbendChanged() override
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{
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frequency.setValue (currentlyPlayingNote.getFrequencyInHertz());
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}
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void noteTimbreChanged() override
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{
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timbre.setValue (currentlyPlayingNote.timbre.asUnsignedFloat());
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}
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void noteKeyStateChanged() override
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{
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}
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void setCurrentSampleRate (double newRate) override
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{
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if (currentSampleRate != newRate)
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{
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noteStopped (false);
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currentSampleRate = newRate;
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level.reset (currentSampleRate, smoothingLengthInSeconds);
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timbre.reset (currentSampleRate, smoothingLengthInSeconds);
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frequency.reset (currentSampleRate, smoothingLengthInSeconds);
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}
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}
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//==============================================================================
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virtual void renderNextBlock (AudioBuffer<float>& outputBuffer,
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int startSample,
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int numSamples) override
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{
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if (phaseDelta != 0.0)
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{
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if (tailOff > 0)
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{
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while (--numSamples >= 0)
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{
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const float currentSample = getNextSample() * (float) tailOff;
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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++startSample;
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tailOff *= 0.99;
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if (tailOff <= 0.005)
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{
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clearCurrentNote();
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phaseDelta = 0.0;
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break;
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}
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}
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}
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else
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{
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while (--numSamples >= 0)
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{
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const float currentSample = getNextSample();
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for (int i = outputBuffer.getNumChannels(); --i >= 0;)
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outputBuffer.addSample (i, startSample, currentSample);
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++startSample;
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}
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}
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}
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}
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private:
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//==============================================================================
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float getNextSample() noexcept
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{
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const double levelDb = (level.getNextValue() - 1.0) * maxLevelDb;
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const double amplitude = std::pow (10.0f, 0.05f * levelDb) * maxLevel;
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// timbre is used to blend between a sine and a square.
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const double f1 = std::sin (phase);
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const double f2 = std::copysign (1.0, f1);
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const double a2 = timbre.getNextValue();
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const double a1 = 1.0 - a2;
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const float nextSample = float (amplitude * ((a1 * f1) + (a2 * f2)));
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const double cyclesPerSample = frequency.getNextValue() / currentSampleRate;
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phaseDelta = 2.0 * double_Pi * cyclesPerSample;
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phase = std::fmod (phase + phaseDelta, 2.0 * double_Pi);
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return nextSample;
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}
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//==============================================================================
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LinearSmoothedValue<double> level, timbre, frequency;
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double phase, phaseDelta, tailOff;
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const double maxLevel = 0.05f;
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const double maxLevelDb = 31.0f;
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const double smoothingLengthInSeconds = 0.01;
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};
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