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JUCE/examples/HelloWorld/Source/Main.cpp

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4.6 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "../JuceLibraryCode/JuceHeader.h"
#include "MainComponent.h"
//==============================================================================
/**
This is the top-level window that we'll pop up. Inside it, we'll create and
show a component from the MainComponent.cpp file (you can open this file using
the Jucer to edit it).
*/
class HelloWorldWindow : public DocumentWindow
{
public:
//==============================================================================
HelloWorldWindow()
: DocumentWindow ("JUCE Hello World!",
LookAndFeel::getDefaultLookAndFeel().findColour (ResizableWindow::backgroundColourId),
DocumentWindow::allButtons,
true)
{
// Create an instance of our main content component, and add it to our window..
setContentOwned (new MainComponent(), true);
// Centre the window on the screen
centreWithSize (getWidth(), getHeight());
// And show it!
setVisible (true);
}
~HelloWorldWindow()
{
// (the content component will be deleted automatically, so no need to do it here)
}
//==============================================================================
void closeButtonPressed() override
{
// When the user presses the close button, we'll tell the app to quit. This
// HelloWorldWindow object will be deleted by the JUCEHelloWorldApplication class.
JUCEApplication::quit();
}
};
//==============================================================================
/** This is the application object that is started up when Juce starts. It handles
the initialisation and shutdown of the whole application.
*/
class JUCEHelloWorldApplication : public JUCEApplication
{
public:
//==============================================================================
JUCEHelloWorldApplication() {}
//==============================================================================
void initialise (const String& commandLine) override
{
// For this demo, we'll just create the main window...
helloWorldWindow = new HelloWorldWindow();
/* ..and now return, which will fall into to the main event
dispatch loop, and this will run until something calls
JUCEAppliction::quit().
In this case, JUCEAppliction::quit() will be called by the
hello world window being clicked.
*/
}
void shutdown() override
{
// This method is where you should clear-up your app's resources..
// The helloWorldWindow variable is a ScopedPointer, so setting it to a null
// pointer will delete the window.
helloWorldWindow = nullptr;
}
//==============================================================================
const String getApplicationName() override
{
return "Hello World for JUCE";
}
const String getApplicationVersion() override
{
// The ProjectInfo::versionString value is automatically updated by the Jucer, and
// can be found in the JuceHeader.h file that it generates for our project.
return ProjectInfo::versionString;
}
bool moreThanOneInstanceAllowed() override
{
return true;
}
void anotherInstanceStarted (const String& commandLine) override
{
}
private:
ScopedPointer<HelloWorldWindow> helloWorldWindow;
};
//==============================================================================
// This macro creates the application's main() function..
START_JUCE_APPLICATION (JUCEHelloWorldApplication)