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JUCE/examples/Demo/Source/Main.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "JuceDemoHeader.h"
#include "MainWindow.h"
bool invokeChildProcessDemo (const String& commandLine);
//==============================================================================
class JuceDemoApplication : public JUCEApplication
{
public:
JuceDemoApplication() {}
//==============================================================================
void initialise (const String& commandLine) override
{
// (This function call is for one of the demos, which involves launching a child process)
if (invokeChildProcessDemo (commandLine))
return;
Desktop::getInstance().setOrientationsEnabled (Desktop::allOrientations);
// Do your application's initialisation code here..
mainWindow = new MainAppWindow();
}
void shutdown() override
{
// Do your application's shutdown code here..
mainWindow = nullptr;
}
//==============================================================================
void systemRequestedQuit() override
{
// This gets called when the OS wants our app to quit. You may want to
// ask the user to save documents, close windows, etc here, but in this
// case we'll just call quit(), which tells the message loop to stop and
// allows the app to (asynchronously) exit.
quit();
}
//==============================================================================
const String getApplicationName() override
{
return "JuceDemo";
}
const String getApplicationVersion() override
{
return ProjectInfo::versionString;
}
bool moreThanOneInstanceAllowed() override
{
return true;
}
void anotherInstanceStarted (const String& /*commandLine*/) override
{
}
private:
ScopedPointer<MainAppWindow> mainWindow;
};
//==============================================================================
// This macro generates the main() routine that starts the app.
START_JUCE_APPLICATION(JuceDemoApplication)