mirror of
https://github.com/juce-framework/JUCE.git
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93 lines
3 KiB
C++
93 lines
3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#include "JuceDemoHeader.h"
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#include "MainWindow.h"
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bool invokeChildProcessDemo (const String& commandLine);
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//==============================================================================
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class JuceDemoApplication : public JUCEApplication
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{
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public:
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JuceDemoApplication() {}
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//==============================================================================
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void initialise (const String& commandLine) override
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{
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// (This function call is for one of the demos, which involves launching a child process)
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if (invokeChildProcessDemo (commandLine))
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return;
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Desktop::getInstance().setOrientationsEnabled (Desktop::allOrientations);
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// Do your application's initialisation code here..
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mainWindow = new MainAppWindow();
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}
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void shutdown() override
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{
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// Do your application's shutdown code here..
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mainWindow = nullptr;
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}
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//==============================================================================
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void systemRequestedQuit() override
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{
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// This gets called when the OS wants our app to quit. You may want to
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// ask the user to save documents, close windows, etc here, but in this
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// case we'll just call quit(), which tells the message loop to stop and
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// allows the app to (asynchronously) exit.
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quit();
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}
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//==============================================================================
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const String getApplicationName() override
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{
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return "JuceDemo";
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}
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const String getApplicationVersion() override
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{
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return ProjectInfo::versionString;
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}
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bool moreThanOneInstanceAllowed() override
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{
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return true;
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}
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void anotherInstanceStarted (const String& /*commandLine*/) override
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{
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}
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private:
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ScopedPointer<MainAppWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that starts the app.
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START_JUCE_APPLICATION(JuceDemoApplication)
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