mirror of
https://github.com/juce-framework/JUCE.git
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257 lines
8.5 KiB
C++
257 lines
8.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#include "../JuceDemoHeader.h"
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//==============================================================================
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/** Simple message that holds a Colour. */
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struct ColourMessage : public Message
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{
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ColourMessage (Colour col) : colour (col)
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{
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}
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/** Returns the colour of a ColourMessage of white if the message is not a ColourMessage. */
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static Colour getColour (const Message& message)
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{
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if (const ColourMessage* cm = dynamic_cast<const ColourMessage*> (&message))
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return cm->colour;
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return Colours::white;
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}
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private:
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Colour colour;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourMessage)
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};
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//==============================================================================
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/** Simple component that can be triggered to flash.
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The flash will then fade using a Timer to repaint itself and will send a change
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message once it is finished.
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*/
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class FlashingComponent : public Component,
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public MessageListener,
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public ChangeBroadcaster,
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private Timer
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{
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public:
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FlashingComponent()
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: flashAlpha (0.0f),
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colour (Colours::red)
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{
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}
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void startFlashing()
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{
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flashAlpha = 1.0f;
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startTimerHz (25);
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}
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/** Stops this component flashing without sending a change message. */
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void stopFlashing()
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{
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flashAlpha = 0.0f;
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stopTimer();
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repaint();
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}
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/** Sets the colour of the component. */
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void setFlashColour (const Colour newColour)
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{
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colour = newColour;
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repaint();
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}
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/** Draws our component. */
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void paint (Graphics& g) override
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{
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g.setColour (colour.overlaidWith (Colours::white.withAlpha (flashAlpha)));
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g.fillEllipse (getLocalBounds().toFloat());
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}
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/** Custom mouse handler to trigger a flash. */
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void mouseDown (const MouseEvent&) override
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{
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startFlashing();
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}
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/** Message listener callback used to change our colour */
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void handleMessage (const Message& message) override
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{
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setFlashColour (ColourMessage::getColour (message));
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}
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private:
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float flashAlpha;
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Colour colour;
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void timerCallback() override
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{
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// Reduce the alpha level of the flash slightly so it fades out
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flashAlpha -= 0.075f;
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if (flashAlpha < 0.05f)
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{
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stopFlashing();
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sendChangeMessage();
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// Once we've finsihed flashing send a change message to trigger the next component to flash
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}
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repaint();
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FlashingComponent)
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};
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//==============================================================================
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class TimersAndEventsDemo : public Component,
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private ChangeListener,
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private Button::Listener
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{
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public:
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TimersAndEventsDemo()
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{
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setOpaque (true);
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// Create and add our FlashingComponents with some random colours and sizes
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for (int i = 0; i < numFlashingComponents; ++i)
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{
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FlashingComponent* newFlasher = new FlashingComponent();
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flashingComponents.add (newFlasher);
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newFlasher->setFlashColour (getRandomBrightColour());
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newFlasher->addChangeListener (this);
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const int diameter = 25 + random.nextInt (75);
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newFlasher->setSize (diameter, diameter);
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addAndMakeVisible (newFlasher);
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}
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addAndMakeVisible (stopButton);
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stopButton.addListener (this);
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stopButton.setButtonText ("Stop");
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addAndMakeVisible (randomColourButton);
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randomColourButton.addListener (this);
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randomColourButton.setButtonText ("Set Random Colour");
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// lay out our components in a psudo random grid
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Rectangle<int> area (0, 100, 150, 150);
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for (int i = 0; i < flashingComponents.size(); ++i)
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{
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FlashingComponent* comp = flashingComponents.getUnchecked (i);
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Rectangle<int> buttonArea (area.withSize (comp->getWidth(), comp->getHeight()));
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buttonArea.translate (random.nextInt (area.getWidth() - comp->getWidth()),
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random.nextInt (area.getHeight() - comp->getHeight()));
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comp->setBounds (buttonArea);
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area.translate (area.getWidth(), 0);
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// if we go off the right start a new row
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if (area.getRight() > (800 - area.getWidth()))
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{
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area.translate (0, area.getWidth());
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area.setX (0);
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}
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}
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}
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~TimersAndEventsDemo()
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{
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stopButton.removeListener (this);
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randomColourButton.removeListener (this);
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for (int i = flashingComponents.size(); --i >= 0;)
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flashingComponents.getUnchecked (i)->removeChangeListener (this);
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}
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void paint (Graphics& g) override
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{
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g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
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Colours::darkgrey));
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}
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void paintOverChildren (Graphics& g) override
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{
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const Rectangle<int> explanationArea (getLocalBounds().removeFromTop (100));
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AttributedString s;
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s.append ("Click on a circle to make it flash. When it has finished flashing it will send a message which causes the next circle to flash");
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s.append (newLine);
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s.append ("Click the \"Set Random Colour\" button to change the colour of one of the circles.");
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s.append (newLine);
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s.setFont (Font (16.0f));
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s.setColour (getUIColourIfAvailable(LookAndFeel_V4::ColourScheme::UIColour::defaultText,
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Colours::lightgrey));
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s.draw (g, explanationArea.reduced (10).toFloat());
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}
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void resized() override
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{
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Rectangle<int> area (getLocalBounds().removeFromBottom (40));
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randomColourButton.setBounds (area.removeFromLeft (166).reduced (8));
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stopButton.setBounds (area.removeFromRight (166).reduced (8));
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}
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private:
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enum { numFlashingComponents = 9 };
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OwnedArray<FlashingComponent> flashingComponents;
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TextButton randomColourButton, stopButton;
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Random random;
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void changeListenerCallback (ChangeBroadcaster* source) override
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{
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for (int i = 0; i < flashingComponents.size(); ++i)
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if (source == flashingComponents.getUnchecked (i))
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flashingComponents.getUnchecked ((i + 1) % flashingComponents.size())->startFlashing();
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}
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void buttonClicked (Button* button) override
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{
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if (button == &randomColourButton)
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{
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// Here we post a new ColourMessage with a random colour to a random flashing component.
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// This will send a message to the component asynchronously and trigger its handleMessage callback
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flashingComponents.getUnchecked (random.nextInt (flashingComponents.size()))->postMessage (new ColourMessage (getRandomBrightColour()));
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}
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else if (button == &stopButton)
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{
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for (int i = 0; i < flashingComponents.size(); ++i)
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flashingComponents.getUnchecked (i)->stopFlashing();
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}
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimersAndEventsDemo)
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};
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// This static object will register this demo type in a global list of demos..
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static JuceDemoType<TimersAndEventsDemo> demo ("40 Timers & Events");
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