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JUCE/examples/Demo/Source/Demos/AnimationDemo.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#include "../JuceDemoHeader.h"
//==============================================================================
/** This will be the source of our balls and can be dragged around. */
class BallGeneratorComponent : public Component
{
public:
BallGeneratorComponent()
{
}
void paint (Graphics& g) override
{
Rectangle<float> area (getLocalBounds().toFloat().reduced (2.0f));
g.setColour (Colours::orange);
g.drawRoundedRectangle (area, 10.0f, 2.0f);
AttributedString s;
s.setJustification (Justification::centred);
s.setWordWrap (AttributedString::none);
s.append ("Drag Me!");
s.setColour (findColour (TextButton::textColourOffId));
s.draw (g, area);
}
void resized() override
{
// Just set the limits of our constrainer so that we don't drag ourselves off the screen
constrainer.setMinimumOnscreenAmounts (getHeight(), getWidth(), getHeight(), getWidth());
}
void mouseDown (const MouseEvent& e) override
{
// Prepares our dragger to drag this Component
dragger.startDraggingComponent (this, e);
}
void mouseDrag (const MouseEvent& e) override
{
// Moves this Component according to the mouse drag event and applies our constraints to it
dragger.dragComponent (this, e, &constrainer);
}
private:
ComponentBoundsConstrainer constrainer;
ComponentDragger dragger;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallGeneratorComponent)
};
//==============================================================================
struct BallComponent : public Component
{
BallComponent (const Point<float>& pos)
: position (pos),
speed (Random::getSystemRandom().nextFloat() * 4.0f - 2.0f,
Random::getSystemRandom().nextFloat() * -6.0f - 2.0f),
colour (Colours::white)
{
setSize (20, 20);
step();
}
bool step()
{
position += speed;
speed.y += 0.1f;
setCentrePosition ((int) position.x,
(int) position.y);
if (Component* parent = getParentComponent())
return isPositiveAndBelow (position.x, (float) parent->getWidth())
&& position.y < (float) parent->getHeight();
return position.y < 400.0f && position.x >= -10.0f;
}
void paint (Graphics& g) override
{
g.setColour (colour);
g.fillEllipse (2.0f, 2.0f, getWidth() - 4.0f, getHeight() - 4.0f);
g.setColour (Colours::darkgrey);
g.drawEllipse (2.0f, 2.0f, getWidth() - 4.0f, getHeight() - 4.0f, 1.0f);
}
Point<float> position, speed;
Colour colour;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallComponent)
};
//==============================================================================
class AnimationDemo : public Component,
private Button::Listener,
private Timer
{
public:
AnimationDemo()
{
setOpaque (true);
setSize (620, 620);
for (int i = 11; --i >= 0;)
{
Button* b = createButton();
componentsToAnimate.add (b);
addAndMakeVisible (b);
b->addListener (this);
}
addAndMakeVisible (ballGenerator);
ballGenerator.centreWithSize (80, 50);
cycleCount = 2;
for (int i = 0; i < componentsToAnimate.size(); ++i)
componentsToAnimate.getUnchecked (i)->setBounds (getLocalBounds().reduced (250, 250));
for (int i = 0; i < componentsToAnimate.size(); ++i)
{
const int newIndex = (i + 3) % componentsToAnimate.size();
const float angle = newIndex * 2.0f * float_Pi / componentsToAnimate.size();
const float radius = getWidth() * 0.35f;
Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
100, 100);
animator.animateComponent (componentsToAnimate.getUnchecked(i),
r.reduced (10),
1.0f,
500 + i * 100,
false,
0.0,
0.0);
}
startTimerHz (60);
}
void paint (Graphics& g) override
{
g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground));
}
private:
OwnedArray<Component> componentsToAnimate;
OwnedArray<BallComponent> balls;
BallGeneratorComponent ballGenerator;
ComponentAnimator animator;
int cycleCount;
Button* createRandomButton()
{
DrawablePath normal, over;
Path star1;
star1.addStar (Point<float>(), 5, 20.0f, 50.0f, 0.2f);
normal.setPath (star1);
normal.setFill (Colours::red);
Path star2;
star2.addStar (Point<float>(), 7, 30.0f, 50.0f, 0.0f);
over.setPath (star2);
over.setFill (Colours::pink);
over.setStrokeFill (Colours::black);
over.setStrokeThickness (5.0f);
Image juceIcon = ImageCache::getFromMemory (BinaryData::juce_icon_png,
BinaryData::juce_icon_pngSize);
DrawableImage down;
down.setImage (juceIcon);
down.setOverlayColour (Colours::black.withAlpha (0.3f));
if (Random::getSystemRandom().nextInt (10) > 2)
{
int type = Random::getSystemRandom().nextInt (3);
DrawableButton* d = new DrawableButton ("Button",
type == 0 ? DrawableButton::ImageOnButtonBackground
: (type == 1 ? DrawableButton::ImageFitted
: DrawableButton::ImageAboveTextLabel));
d->setImages (&normal,
Random::getSystemRandom().nextBool() ? &over : nullptr,
Random::getSystemRandom().nextBool() ? &down : nullptr);
if (Random::getSystemRandom().nextBool())
{
d->setColour (DrawableButton::backgroundColourId, getRandomBrightColour());
d->setColour (DrawableButton::backgroundOnColourId, getRandomBrightColour());
}
d->setClickingTogglesState (Random::getSystemRandom().nextBool());
return d;
}
ImageButton* b = new ImageButton ("ImageButton");
b->setImages (true, true, true,
juceIcon, 0.7f, Colours::transparentBlack,
juceIcon, 1.0f, getRandomDarkColour().withAlpha (0.2f),
juceIcon, 1.0f, getRandomBrightColour().withAlpha (0.8f),
0.5f);
return b;
}
Button* createButton()
{
Image juceIcon = ImageCache::getFromMemory (BinaryData::juce_icon_png,
BinaryData::juce_icon_pngSize)
.rescaled (128, 128);
ImageButton* b = new ImageButton ("ImageButton");
b->setImages (true, true, true,
juceIcon, 1.0f, Colours::transparentBlack,
juceIcon, 1.0f, Colours::white,
juceIcon, 1.0f, Colours::white,
0.5f);
return b;
}
void buttonClicked (Button*) override
{
for (int i = 0; i < componentsToAnimate.size(); ++i)
{
const int newIndex = (i + 3 * cycleCount) % componentsToAnimate.size();
const float angle = newIndex * 2.0f * float_Pi / componentsToAnimate.size();
const float radius = getWidth() * 0.35f;
Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
100, 100);
animator.animateComponent (componentsToAnimate.getUnchecked(i),
r.reduced (10),
1.0f,
900 + (int) (300 * std::sin (angle)),
false,
0.0,
0.0);
}
++cycleCount;
}
void timerCallback() override
{
// Go through each of our balls and update their position
for (int i = balls.size(); --i >= 0;)
if (! balls.getUnchecked(i)->step())
balls.remove (i);
// Randomly generate new balls
if (Random::getSystemRandom().nextInt (100) < 4)
{
BallComponent* ball = new BallComponent (ballGenerator.getBounds().getCentre().toFloat());
addAndMakeVisible (ball);
balls.add (ball);
}
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimationDemo)
};
// This static object will register this demo type in a global list of demos..
static JuceDemoType<AnimationDemo> demo ("10 Components: Animation");