mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-09 23:34:20 +00:00
167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
/*
|
|
==============================================================================
|
|
|
|
This file is part of the JUCE library.
|
|
Copyright (c) 2017 - ROLI Ltd.
|
|
|
|
JUCE is an open source library subject to commercial or open-source
|
|
licensing.
|
|
|
|
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
|
|
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
|
|
27th April 2017).
|
|
|
|
End User License Agreement: www.juce.com/juce-5-licence
|
|
Privacy Policy: www.juce.com/juce-5-privacy-policy
|
|
|
|
Or: You may also use this code under the terms of the GPL v3 (see
|
|
www.gnu.org/licenses).
|
|
|
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
|
DISCLAIMED.
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#include "../JuceLibraryCode/JuceHeader.h"
|
|
|
|
|
|
//==============================================================================
|
|
class MainContentComponent : public AudioAppComponent
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
MainContentComponent()
|
|
: phase (0.0f),
|
|
phaseDelta (0.0f),
|
|
frequency (5000.0f),
|
|
amplitude (0.2f),
|
|
sampleRate (0.0),
|
|
expectedSamplesPerBlock (0)
|
|
{
|
|
setSize (800, 600);
|
|
|
|
// Specify the number of input and output channels that we want to open.
|
|
setAudioChannels (0, 2);
|
|
}
|
|
|
|
~MainContentComponent()
|
|
{
|
|
shutdownAudio();
|
|
}
|
|
|
|
//==============================================================================
|
|
void prepareToPlay (int samplesPerBlockExpected, double newSampleRate) override
|
|
{
|
|
sampleRate = newSampleRate;
|
|
expectedSamplesPerBlock = samplesPerBlockExpected;
|
|
}
|
|
|
|
/* This method generates the actual audio samples.
|
|
In this example the buffer is filled with a sine wave whose frequency and
|
|
amplitude are controlled by the mouse position.
|
|
*/
|
|
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
|
|
{
|
|
bufferToFill.clearActiveBufferRegion();
|
|
const float originalPhase = phase;
|
|
|
|
for (int chan = 0; chan < bufferToFill.buffer->getNumChannels(); ++chan)
|
|
{
|
|
phase = originalPhase;
|
|
|
|
float* const channelData = bufferToFill.buffer->getWritePointer (chan, bufferToFill.startSample);
|
|
|
|
for (int i = 0; i < bufferToFill.numSamples ; ++i)
|
|
{
|
|
channelData[i] = amplitude * std::sin (phase);
|
|
|
|
// increment the phase step for the next sample
|
|
phase = std::fmod (phase + phaseDelta, float_Pi * 2.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void releaseResources() override
|
|
{
|
|
// This gets automatically called when audio device parameters change
|
|
// or device is restarted.
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
void paint (Graphics& g) override
|
|
{
|
|
// (Our component is opaque, so we must completely fill the background with a solid colour)
|
|
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
|
|
|
|
const float centreY = getHeight() / 2.0f;
|
|
const float radius = amplitude * 200.0f;
|
|
|
|
// Draw an ellipse based on the mouse position and audio volume
|
|
g.setColour (Colours::lightgreen);
|
|
g.fillEllipse (lastMousePosition.x - radius / 2.0f,
|
|
lastMousePosition.y - radius / 2.0f,
|
|
radius, radius);
|
|
|
|
// Draw a representative sine wave.
|
|
Path wavePath;
|
|
wavePath.startNewSubPath (0, centreY);
|
|
|
|
for (float x = 1.0f; x < getWidth(); ++x)
|
|
wavePath.lineTo (x, centreY + amplitude * getHeight() * 2.0f
|
|
* std::sin (x * frequency * 0.0001f));
|
|
|
|
g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
|
|
g.strokePath (wavePath, PathStrokeType (2.0f));
|
|
}
|
|
|
|
// Mouse handling..
|
|
void mouseDown (const MouseEvent& e) override
|
|
{
|
|
mouseDrag (e);
|
|
}
|
|
|
|
void mouseDrag (const MouseEvent& e) override
|
|
{
|
|
lastMousePosition = e.position;
|
|
|
|
frequency = (getHeight() - e.y) * 10.0f;
|
|
amplitude = jmin (0.9f, 0.2f * e.position.x / getWidth());
|
|
|
|
phaseDelta = (float) (2.0 * double_Pi * frequency / sampleRate);
|
|
|
|
repaint();
|
|
}
|
|
|
|
void mouseUp (const MouseEvent&) override
|
|
{
|
|
amplitude = 0.0f;
|
|
repaint();
|
|
}
|
|
|
|
void resized() override
|
|
{
|
|
// This is called when the MainContentComponent is resized.
|
|
// If you add any child components, this is where you should
|
|
// update their positions.
|
|
}
|
|
|
|
|
|
private:
|
|
//==============================================================================
|
|
float phase;
|
|
float phaseDelta;
|
|
float frequency;
|
|
float amplitude;
|
|
|
|
double sampleRate;
|
|
int expectedSamplesPerBlock;
|
|
Point<float> lastMousePosition;
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
|
|
};
|
|
|
|
|
|
Component* createMainContentComponent() { return new MainContentComponent(); };
|