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Previously, IDXGISwapChain::Present was called on a background thread, which made it difficult to avoid race conditions. e.g. during a live-resize of a window, we would occasionally draw old incomplete frames instead of new frames at the correct size. The new approach moves the Present call to the main thread via AsyncUpdater. We attempt to present whenever the swap event wakes, and whenever a frame is drawn. Only a single Present call may be made after the swap event wakes. Subsequent Present calls will be ignored until the next time the swap event wakes.
424 lines
14 KiB
C++
424 lines
14 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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struct Direct2DHwndContext::HwndPimpl : public Direct2DGraphicsContext::Pimpl
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{
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private:
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struct SwapChainThread : private AsyncUpdater
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{
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explicit SwapChainThread (Direct2DHwndContext::HwndPimpl& ownerIn)
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: owner (ownerIn),
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swapChainEventHandle (ownerIn.swap.swapChainEvent->getHandle())
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{
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}
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~SwapChainThread() override
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{
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cancelPendingUpdate();
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SetEvent (quitEvent.getHandle());
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thread.join();
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}
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private:
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Direct2DHwndContext::HwndPimpl& owner;
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HANDLE swapChainEventHandle = nullptr;
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WindowsScopedEvent quitEvent;
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std::thread thread { [&] { threadLoop(); } };
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void handleAsyncUpdate() override
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{
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owner.swapEventReceived = true;
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owner.present();
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}
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void threadLoop()
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{
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Thread::setCurrentThreadName ("JUCE D2D swap chain thread");
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for (;;)
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{
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const HANDLE handles[] { swapChainEventHandle, quitEvent.getHandle() };
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const auto waitResult = WaitForMultipleObjects ((DWORD) std::size (handles), handles, FALSE, INFINITE);
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switch (waitResult)
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{
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case WAIT_OBJECT_0:
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{
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triggerAsyncUpdate();
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break;
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}
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case WAIT_OBJECT_0 + 1:
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return;
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case WAIT_FAILED:
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default:
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jassertfalse;
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break;
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}
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}
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}
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};
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SwapChain swap;
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ComSmartPtr<ID2D1DeviceContext1> deviceContext;
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std::unique_ptr<SwapChainThread> swapChainThread;
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std::optional<CompositionTree> compositionTree;
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// Areas that must be repainted during the next paint call, between startFrame/endFrame
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RectangleList<int> deferredRepaints;
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// Areas that have been updated in the backbuffer, but not presented
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RectangleList<int> dirtyRegionsInBackBuffer;
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std::vector<RECT> dirtyRectangles;
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int64 lastFinishFrameTicks = 0;
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HWND hwnd = nullptr;
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// Set to true after the swap event is signalled, indicating that we're allowed to try presenting
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// a new frame.
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bool swapEventReceived = false;
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bool prepare() override
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{
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const auto adapter = directX->adapters.getAdapterForHwnd (hwnd);
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if (adapter == nullptr)
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return false;
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if (deviceContext == nullptr)
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deviceContext = Direct2DDeviceContext::create (adapter);
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if (deviceContext == nullptr)
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return false;
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if (! deviceResources.has_value())
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deviceResources = Direct2DDeviceResources::create (deviceContext);
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if (! deviceResources.has_value())
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return false;
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if (! hwnd || getClientRect().isEmpty())
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return false;
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if (! swap.canPaint())
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{
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if (auto hr = swap.create (hwnd, getClientRect(), adapter); FAILED (hr))
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return false;
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if (auto hr = swap.createBuffer (getDeviceContext()); FAILED (hr))
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return false;
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}
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if (! swapChainThread && swap.swapChainEvent.has_value())
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swapChainThread = std::make_unique<SwapChainThread> (*this);
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if (! compositionTree.has_value())
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compositionTree = CompositionTree::create (adapter->dxgiDevice, hwnd, swap.chain);
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if (! compositionTree.has_value())
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return false;
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return true;
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}
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void teardown() override
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{
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compositionTree.reset();
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swapChainThread = nullptr;
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deviceContext = nullptr;
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swap.release();
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Pimpl::teardown();
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}
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RectangleList<int> getPaintAreas() const override
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{
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// Does the entire buffer need to be filled?
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if (swap.state == SwapChain::State::bufferAllocated)
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return swap.getSize();
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return deferredRepaints;
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}
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bool checkPaintReady() override
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{
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// Try not to saturate the message thread; this is a little crude. Perhaps some kind of credit system...
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if (auto now = Time::getHighResolutionTicks(); Time::highResolutionTicksToSeconds (now - lastFinishFrameTicks) < 0.001)
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return false;
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// Paint if:
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// resources are allocated
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// deferredRepaints has areas to be painted
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// the swap chain thread is ready
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bool ready = Pimpl::checkPaintReady();
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ready &= swap.canPaint();
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ready &= swap.buffer != nullptr;
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ready &= compositionTree.has_value();
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return ready;
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}
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JUCE_DECLARE_WEAK_REFERENCEABLE (HwndPimpl)
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public:
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HwndPimpl (Direct2DHwndContext& ownerIn, HWND hwndIn)
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: Pimpl (ownerIn),
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hwnd (hwndIn)
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{
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}
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~HwndPimpl() override = default;
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void handleShowWindow()
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{
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// One of the trickier problems was determining when Direct2D & DXGI resources can be safely created;
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// that's not really spelled out in the documentation.
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// This method is called when the component peer receives WM_SHOWWINDOW
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prepare();
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deferredRepaints = getClientRect();
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}
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Rectangle<int> getClientRect() const
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{
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RECT clientRect;
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GetClientRect (hwnd, &clientRect);
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return Rectangle<int>::leftTopRightBottom (clientRect.left, clientRect.top, clientRect.right, clientRect.bottom);
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}
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Rectangle<int> getFrameSize() const override
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{
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return getClientRect();
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}
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ComSmartPtr<ID2D1DeviceContext1> getDeviceContext() const override
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{
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return deviceContext;
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}
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ComSmartPtr<ID2D1Image> getDeviceContextTarget() const override
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{
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return swap.buffer;
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}
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void setSize (Rectangle<int> size)
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{
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if (size == swap.getSize() || size.isEmpty())
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return;
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// Require the entire window to be repainted
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deferredRepaints = size;
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InvalidateRect (hwnd, nullptr, TRUE);
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// Resize/scale the swap chain
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prepare();
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if (auto dc = getDeviceContext())
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{
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auto hr = swap.resize (size, dc);
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jassert (SUCCEEDED (hr));
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if (FAILED (hr))
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teardown();
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}
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}
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void addDeferredRepaint (Rectangle<int> deferredRepaint)
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{
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deferredRepaints.add (deferredRepaint);
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JUCE_TRACE_EVENT_INT_RECT (etw::repaint, etw::paintKeyword, snappedRectangle);
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}
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SavedState* startFrame (float dpiScale) override
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{
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setSize (getClientRect());
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auto* savedState = Pimpl::startFrame (dpiScale);
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if (savedState == nullptr)
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return nullptr;
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// If a new frame is starting, clear deferredAreas in case repaint is called
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// while the frame is being painted to ensure the new areas are painted on the
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// next frame
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dirtyRegionsInBackBuffer.add (deferredRepaints);
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deferredRepaints.clear();
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JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintStart, owner.getFrameId());
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return savedState;
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}
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HRESULT finishFrame() override
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{
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const auto result = Pimpl::finishFrame();
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present();
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lastFinishFrameTicks = Time::getHighResolutionTicks();
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return result;
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}
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void present()
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{
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JUCE_D2DMETRICS_SCOPED_ELAPSED_TIME (owner.metrics, present1Duration);
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if (swap.buffer == nullptr || dirtyRegionsInBackBuffer.isEmpty() || ! swapEventReceived)
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return;
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// Allocate enough memory for the array of dirty rectangles
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dirtyRectangles.resize ((size_t) dirtyRegionsInBackBuffer.getNumRectangles());
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// Fill the array of dirty rectangles, intersecting each paint area with the swap chain buffer
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DXGI_PRESENT_PARAMETERS presentParameters{};
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presentParameters.pDirtyRects = dirtyRectangles.data();
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presentParameters.DirtyRectsCount = 0;
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auto const swapChainSize = swap.getSize();
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for (const auto& area : dirtyRegionsInBackBuffer)
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{
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if (const auto intersection = area.getIntersection (swapChainSize); ! intersection.isEmpty())
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presentParameters.pDirtyRects[presentParameters.DirtyRectsCount++] = D2DUtilities::toRECT (intersection);
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}
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// Present the freshly painted buffer
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const auto hr = swap.chain->Present1 (swap.presentSyncInterval, swap.presentFlags, &presentParameters);
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jassertquiet (SUCCEEDED (hr));
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if (FAILED (hr))
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return;
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// We managed to present a frame, so we should avoid rendering anything or calling
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// present again until that frame has been shown on-screen.
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swapEventReceived = false;
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// There's nothing waiting to be displayed in the backbuffer.
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dirtyRegionsInBackBuffer.clear();
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JUCE_TRACE_LOG_D2D_PAINT_CALL (etw::direct2dHwndPaintEnd, owner.getFrameId());
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}
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Image createSnapshot() const
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{
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// This won't capture child windows. Perhaps a better approach would be to use
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// IGraphicsCaptureItemInterop, although this is only supported on Windows 10 v1903+
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const auto context = getDeviceContext();
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if (context == nullptr || swap.buffer == nullptr)
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return {};
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// Create the bitmap to receive the snapshot
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D2D1_BITMAP_PROPERTIES1 bitmapProperties{};
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bitmapProperties.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
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bitmapProperties.pixelFormat = swap.buffer->GetPixelFormat();
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const auto swapRect = swap.getSize();
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const auto size = D2D1::SizeU ((UINT32) swapRect.getWidth(), (UINT32) swapRect.getHeight());
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ComSmartPtr<ID2D1Bitmap1> snapshot;
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if (const auto hr = context->CreateBitmap (size, nullptr, 0, bitmapProperties, snapshot.resetAndGetPointerAddress()); FAILED (hr))
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return {};
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const ScopedMultithread scope { directX->getD2DMultithread() };
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swap.chain->Present (0, DXGI_PRESENT_DO_NOT_WAIT);
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// Copy the swap chain buffer to the bitmap snapshot
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D2D_POINT_2U p { 0, 0 };
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const auto sourceRect = D2DUtilities::toRECT_U (swapRect);
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if (const auto hr = snapshot->CopyFromBitmap (&p, swap.buffer, &sourceRect); FAILED (hr))
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return {};
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const Image result { new Direct2DPixelData { context, snapshot } };
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swap.chain->Present (0, DXGI_PRESENT_DO_NOT_WAIT);
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return result;
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}
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};
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//==============================================================================
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Direct2DHwndContext::Direct2DHwndContext (HWND windowHandle)
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{
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#if JUCE_DIRECT2D_METRICS
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metrics = new Direct2DMetrics { Direct2DMetricsHub::getInstance()->lock,
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"HWND " + String::toHexString ((pointer_sized_int) windowHandle),
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windowHandle };
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Direct2DMetricsHub::getInstance()->add (metrics);
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#endif
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pimpl = std::make_unique<HwndPimpl> (*this, windowHandle);
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}
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Direct2DHwndContext::~Direct2DHwndContext()
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{
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#if JUCE_DIRECT2D_METRICS
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Direct2DMetricsHub::getInstance()->remove (metrics);
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#endif
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}
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Direct2DGraphicsContext::Pimpl* Direct2DHwndContext::getPimpl() const noexcept
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{
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return pimpl.get();
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}
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void Direct2DHwndContext::handleShowWindow()
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{
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pimpl->handleShowWindow();
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}
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void Direct2DHwndContext::addDeferredRepaint (Rectangle<int> deferredRepaint)
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{
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pimpl->addDeferredRepaint (deferredRepaint);
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}
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Image Direct2DHwndContext::createSnapshot() const
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{
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return pimpl->createSnapshot();
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}
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void Direct2DHwndContext::clearTargetBuffer()
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{
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pimpl->getDeviceContext()->Clear();
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}
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} // namespace juce
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