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This change fixes an issue where opening multiple OpenGLContexts on certain versions of macOS (observed on 10.13) could cause a deadlock. The issue can be reproduced by: - Attaching an OpenGL context to the AudioPluginDemo editor - Opening multiple copies of the editor simultaneously in a plugin host. I tested with Live 10. I also observed the issue in a standalone app that opened new windows containing OpenGLContexts on a timer. |
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| .. | ||
| java/app/com/rmsl/juce | ||
| juce_OpenGL_android.h | ||
| juce_OpenGL_ios.h | ||
| juce_OpenGL_linux_X11.h | ||
| juce_OpenGL_osx.h | ||
| juce_OpenGL_win32.h | ||
| juce_OpenGLExtensions.h | ||