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81 lines
3 KiB
C++
81 lines
3 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
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const int alphaBits_,
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const int depthBufferBits_,
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const int stencilBufferBits_) noexcept
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: redBits (bitsPerRGBComponent),
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greenBits (bitsPerRGBComponent),
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blueBits (bitsPerRGBComponent),
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alphaBits (alphaBits_),
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depthBufferBits (depthBufferBits_),
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stencilBufferBits (stencilBufferBits_),
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accumulationBufferRedBits (0),
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accumulationBufferGreenBits (0),
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accumulationBufferBlueBits (0),
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accumulationBufferAlphaBits (0),
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multisamplingLevel (0)
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{
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}
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static auto tie (const OpenGLPixelFormat& fmt)
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{
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return std::tie (fmt.redBits,
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fmt.greenBits,
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fmt.blueBits,
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fmt.alphaBits,
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fmt.depthBufferBits,
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fmt.stencilBufferBits,
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fmt.accumulationBufferRedBits,
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fmt.accumulationBufferGreenBits,
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fmt.accumulationBufferBlueBits,
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fmt.accumulationBufferAlphaBits,
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fmt.multisamplingLevel);
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}
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bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
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{
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return tie (*this) == tie (other);
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}
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bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
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{
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return ! operator== (other);
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}
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} // namespace juce
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