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256 lines
9.6 KiB
C++
256 lines
9.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_audio_devices
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vendor: juce
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version: 8.0.12
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name: JUCE audio and MIDI I/O device classes
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description: Classes to play and record from audio and MIDI I/O devices
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website: http://www.juce.com/juce
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license: AGPLv3/Commercial
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minimumCppStandard: 17
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dependencies: juce_audio_basics, juce_events
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OSXFrameworks: CoreAudio CoreMIDI AudioToolbox
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iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation
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linuxPackages: alsa
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_AUDIO_DEVICES_H_INCLUDED
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#include <juce_events/juce_events.h>
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#include <juce_audio_basics/juce_audio_basics.h>
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#if JUCE_MODULE_AVAILABLE_juce_graphics
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#include <juce_graphics/juce_graphics.h>
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#endif
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//==============================================================================
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/** Config: JUCE_USE_WINRT_MIDI
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Enables the use of the Windows Runtime API for MIDI, allowing connections
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to Bluetooth Low Energy devices on Windows 10 version 1809 (October 2018
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Update) and later. If you enable this flag then older versions of Windows
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will automatically fall back to using the regular Win32 MIDI API.
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You will need version 10.0.14393.0 of the Windows Standalone SDK to compile
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and you may need to add the path to the WinRT headers. The path to the
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headers will be something similar to
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"C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
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*/
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#ifndef JUCE_USE_WINRT_MIDI
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#define JUCE_USE_WINRT_MIDI 0
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#endif
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/** Config: JUCE_USE_WINDOWS_MIDI_SERVICES
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Enables the use of Windows MIDI Services, in turn enabling MIDI 2.0 support on
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some Windows versions. At time of writing, this only works on the Canary insiders
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build of Windows 11, but eventually this will work on the final release of
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Windows 10 too.
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In order to enable this functionality, your target and minimum Windows SDK
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versions must be set to at least 10.0.20348.0.
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This functionality depends on the CppWinRT tool and the Windows MIDI Services
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NuGet package at build-time. If you're using the Projucer, this will be set up
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for you automatically when this flag is enabled. If you're using CMake, you'll
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need to pass "NEEDS_WINDOWS_MIDI_SERVICES TRUE" to your juce_add_<target> call.
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Currently, the Windows MIDI Services NuGet package is not hosted in the official
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repository. In order to allow NuGet and/or Visual Studio to find the package,
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you'll need to set up a local repository pointing at a local folder holding the
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package. You can do this from the Visual Studio package management UI.
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Because this API is implemented using code generated by the CppWinRT tool, it
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can only be built by compilers that understand the generated code. MSVC is
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most likely to work; some versions of Clang may work but this is not guaranteed.
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Even once the Windows MIDI Services are stable and enabled in Windows,
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the service won't be usable until the service's SDK package is installed.
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Therefore, you will need to ensure that the installer for your software also
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installs this SDK package, or informs the user how to install the dependency.
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If the SDK is not available, JUCE will fall back to using the older WinRT
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API (if enabled) or the Win32 API otherwise. These APIs do not support MIDI 2.0.
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*/
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#ifndef JUCE_USE_WINDOWS_MIDI_SERVICES
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#define JUCE_USE_WINDOWS_MIDI_SERVICES 0
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#endif
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/** Config: JUCE_ASIO
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Enables ASIO audio devices (MS Windows only).
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IMPORTANT: Turning this on will cause your program to depend on source files
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from the ASIO SDK from Steinberg, so your resulting program must adhere to
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the license terms of those files.
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By default, this option will use the bundled ASIO headers distributed
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alongside JUCE. See the documentation for JUCE_ASIO_USE_EXTERNAL_SDK to
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learn how to use a different version of those headers.
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*/
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#ifndef JUCE_ASIO
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#define JUCE_ASIO 0
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#endif
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/** Config: JUCE_ASIO_USE_EXTERNAL_SDK
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The default behaviour of the JUCE_ASIO flag is to include a bundled header
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from the ASIO SDK. If you need to supply your own version of this header,
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instead of using the bundled one, you can enable this flag. If you do,
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then you must also ensure that the file "iasiodrv.h" from the SDK can be
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located via your project's header include paths.
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The option only has an effect when JUCE_ASIO is also enabled.
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*/
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#ifndef JUCE_ASIO_USE_EXTERNAL_SDK
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#define JUCE_ASIO_USE_EXTERNAL_SDK 0
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#endif
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/** Config: JUCE_WASAPI
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Enables WASAPI audio devices (Windows Vista and above).
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*/
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#ifndef JUCE_WASAPI
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#define JUCE_WASAPI 1
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#endif
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/** Config: JUCE_DIRECTSOUND
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Enables DirectSound audio (MS Windows only).
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*/
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#ifndef JUCE_DIRECTSOUND
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#define JUCE_DIRECTSOUND 1
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#endif
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/** Config: JUCE_ALSA
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Enables ALSA audio devices (Linux only).
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*/
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#ifndef JUCE_ALSA
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#define JUCE_ALSA 1
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#endif
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/** Config: JUCE_JACK
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Enables JACK audio devices.
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*/
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#ifndef JUCE_JACK
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#define JUCE_JACK 0
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#endif
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/** Config: JUCE_USE_ANDROID_OBOE
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Enables Oboe devices (Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OBOE
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#define JUCE_USE_ANDROID_OBOE 1
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#endif
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/** Config: JUCE_USE_OBOE_STABILIZED_CALLBACK
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If JUCE_USE_ANDROID_OBOE is enabled, enabling this will wrap output audio
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streams in the oboe::StabilizedCallback class. This class attempts to keep
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the CPU spinning to avoid it being scaled down on certain devices.
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(Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK
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#define JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK 0
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#endif
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/** Config: JUCE_USE_ANDROID_OPENSLES
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Enables OpenSLES devices (Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OPENSLES
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#if ! JUCE_USE_ANDROID_OBOE
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#define JUCE_USE_ANDROID_OPENSLES 1
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#else
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#define JUCE_USE_ANDROID_OPENSLES 0
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#endif
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#endif
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/** Config: JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
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Turning this on gives your app exclusive access to the system's audio
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on platforms which support it (currently iOS only).
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*/
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#ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
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#define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0
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#endif
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//==============================================================================
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#include "midi_io/juce_ScheduledEventThread.h"
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#include "midi_io/ump/juce_UMPEndpointId.h"
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#include "midi_io/ump/juce_UMPStaticDeviceInfo.h"
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#include "midi_io/ump/juce_UMPBlock.h"
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#include "midi_io/ump/juce_UMPEndpoint.h"
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#include "midi_io/ump/juce_UMPDisconnectionListener.h"
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#include "midi_io/ump/juce_UMPInput.h"
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#include "midi_io/ump/juce_UMPOutput.h"
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#include "midi_io/ump/juce_UMPLegacyVirtualInput.h"
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#include "midi_io/ump/juce_UMPLegacyVirtualOutput.h"
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#include "midi_io/ump/juce_UMPVirtualEndpoint.h"
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#include "midi_io/ump/juce_UMPSession.h"
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#include "midi_io/ump/juce_UMPEndpoints.h"
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#include "midi_io/juce_MidiDevices.h"
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#include "midi_io/juce_MidiMessageCollector.h"
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namespace juce
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{
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/** Available modes for the WASAPI audio device.
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Pass one of these to the AudioIODeviceType::createAudioIODeviceType_WASAPI()
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method to create a WASAPI AudioIODeviceType object in this mode.
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*/
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enum class WASAPIDeviceMode
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{
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shared,
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exclusive,
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sharedLowLatency
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};
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}
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#include "audio_io/juce_AudioIODevice.h"
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#include "audio_io/juce_AudioIODeviceType.h"
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#include "audio_io/juce_SystemAudioVolume.h"
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#include "sources/juce_AudioSourcePlayer.h"
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#include "sources/juce_AudioTransportSource.h"
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#include "audio_io/juce_AudioDeviceManager.h"
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#if JUCE_IOS
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#include "native/juce_Audio_ios.h"
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#endif
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