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This addresses an issue where OpenGL-backed image content could get lost when putting and Android app into an inactive state. This happens because the GL context gets destroyed, freeing all associated resources. The workaround introduced here will listen for OpenGL state-change events, and attempt to save and restore framebuffer content into main memory, so that the content can be restored once the app is reactivated. |
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| .. | ||
| java/app/com/rmsl/juce | ||
| juce_OpenGL_android.h | ||
| juce_OpenGL_ios.h | ||
| juce_OpenGL_linux.h | ||
| juce_OpenGL_mac.h | ||
| juce_OpenGL_windows.h | ||
| juce_OpenGLExtensions.h | ||