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JUCE/examples/DemoRunner/Source/UI/SettingsContent.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
#pragma once
#include "MainComponent.h"
//==============================================================================
class SettingsContent : public Component
{
public:
SettingsContent (MainComponent& topLevelComponent)
: innerContent (topLevelComponent)
{
settingsViewport.setViewedComponent (&innerContent, false);
addAndMakeVisible (settingsViewport);
setOpaque (true);
}
void paint (Graphics& g) override
{
g.fillAll (findColour (ResizableWindow::backgroundColourId));
}
void resized() override
{
auto r = getLocalBounds();
auto scrollBarWidth = getLookAndFeel().getDefaultScrollbarWidth();
innerContent.setSize (jmax (r.getWidth() - scrollBarWidth, innerContent.getMinimumWidth()),
jmax (r.getHeight(), innerContent.getMinimumHeight()));
settingsViewport.setBounds (r);
}
private:
Viewport settingsViewport;
//==============================================================================
class InnerContent : public Component,
public ComponentMovementWatcher
{
public:
InnerContent (MainComponent& topLevelComponent)
: ComponentMovementWatcher (this), mainComponent (topLevelComponent)
{
addAndMakeVisible (graphicsTitleLabel);
graphicsTitleLabel.setFont (18.0f);
addAndMakeVisible (audioTitleLabel);
audioTitleLabel.setFont (18.0f);
addLookAndFeels();
addAndMakeVisible (lookAndFeelSelector);
for (int i = 0; i < lookAndFeelNames.size(); ++i)
lookAndFeelSelector.addItem (lookAndFeelNames.getReference (i), i + 1);
lookAndFeelSelector.setSelectedItemIndex (lookAndFeelNames.indexOf ("LookAndFeel_V4 (Dark)"));
lookAndFeelSelector.onChange = [this]
{
auto* lf = lookAndFeels.getUnchecked (lookAndFeelSelector.getSelectedItemIndex());
Desktop::getInstance().setDefaultLookAndFeel (lf);
};
addAndMakeVisible (lookAndFeelLabel);
lookAndFeelLabel.setJustificationType (Justification::centredRight);
lookAndFeelLabel.attachToComponent (&lookAndFeelSelector, true);
addAndMakeVisible (rendererSelector);
rendererSelector.onChange = [this] { mainComponent.setRenderingEngine (rendererSelector.getSelectedItemIndex()); };
addAndMakeVisible (rendererLabel);
rendererLabel.setJustificationType (Justification::centredRight);
rendererLabel.attachToComponent (&rendererSelector, true);
audioSettings.reset (new AudioDeviceSelectorComponent (getSharedAudioDeviceManager(),
0, 256, 0, 256, true, true, true, false));
addAndMakeVisible (audioSettings.get());
audioSettings->setItemHeight (itemHeight);
setOpaque (true);
}
void paint (Graphics& g) override
{
g.fillAll (findColour (ResizableWindow::backgroundColourId).contrasting (0.2f));
}
void resized() override
{
auto bounds = getLocalBounds();
auto space = itemHeight / 4;
graphicsTitleLabel.setBounds (bounds.removeFromTop (30));
bounds.removeFromTop (space);
auto xPos = bounds.getX() + (bounds.getWidth() * 0.35f);
auto width = bounds.getWidth() * 0.6f;
lookAndFeelSelector.setBounds (bounds.removeFromTop (itemHeight).withWidth ((int) width).withX ((int) xPos));
bounds.removeFromTop (space);
rendererSelector.setBounds (bounds.removeFromTop (itemHeight).withWidth ((int) width).withX ((int) xPos));
bounds.removeFromTop (space);
audioTitleLabel.setBounds (bounds.removeFromTop (30));
bounds.removeFromTop (space);
audioSettings->setBounds (bounds);
}
//==============================================================================
int getMinimumHeight() const noexcept { return 550; }
int getMinimumWidth() const noexcept { return 350; }
private:
MainComponent& mainComponent;
ComponentPeer* peer = nullptr;
const int itemHeight = 30;
Label graphicsTitleLabel { {}, "Graphics" },
audioTitleLabel { {}, "Audio" },
lookAndFeelLabel { {}, "LookAndFeel:" },
rendererLabel { {}, "Renderer:" };
ComboBox lookAndFeelSelector, rendererSelector;
StringArray lookAndFeelNames;
OwnedArray<LookAndFeel> lookAndFeels;
std::unique_ptr<AudioDeviceSelectorComponent> audioSettings;
//==============================================================================
void refreshRenderingEngineSelector()
{
StringArray renderingEngines (mainComponent.getRenderingEngines());
rendererSelector.clear (NotificationType::dontSendNotification);
for (int i = 0; i < renderingEngines.size(); ++i)
rendererSelector.addItem (renderingEngines.getReference (i), i + 1);
rendererSelector.setSelectedItemIndex (mainComponent.getCurrentRenderingEngine());
}
//==============================================================================
void componentMovedOrResized (bool, bool) override {}
void componentVisibilityChanged() override {}
void componentPeerChanged() override
{
auto* newPeer = getPeer();
if (peer != newPeer)
{
peer = newPeer;
if (peer != nullptr)
refreshRenderingEngineSelector();
}
}
//==============================================================================
void addLookAndFeels()
{
lookAndFeelNames.addArray ({ "LookAndFeel_V1", "LookAndFeel_V2", "LookAndFeel_V3",
"LookAndFeel_V4 (Dark)", "LookAndFeel_V4 (Midnight)",
"LookAndFeel_V4 (Grey)", "LookAndFeel_V4 (Light)" });
lookAndFeels.add (new LookAndFeel_V1());
lookAndFeels.add (new LookAndFeel_V2());
lookAndFeels.add (new LookAndFeel_V3());
lookAndFeels.add (new LookAndFeel_V4 (LookAndFeel_V4::getDarkColourScheme()));
lookAndFeels.add (new LookAndFeel_V4 (LookAndFeel_V4::getMidnightColourScheme()));
lookAndFeels.add (new LookAndFeel_V4 (LookAndFeel_V4::getGreyColourScheme()));
lookAndFeels.add (new LookAndFeel_V4 (LookAndFeel_V4::getLightColourScheme()));
}
};
InnerContent innerContent;
};