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Previously, the AudioProcessorPlayer would always match the AudioProcessor's bus configuration to the requested bus configuration, even if the processor did not explicitly support the requested configuration. Now, if the requested configuration has one or fewer input channels, the AudioProcessorPlayer will attempt to find a multi-input channel layout for which `checkBusesLayoutSupported` returns true, and will use such a layout if it exists. Otherwise, as a last resort, it will fall back to using the channel layout requested by the AudioProcessorPlayer. If the AudioProcessorPlayer has no input channels, but the wrapped processor is initialised with multiple input channels, each of these inputs will be fed with silence. If the AudioProcessorPlayer has a single input channel, but the wrapped processor is initialised with multiple input channels, each input channel will be fed with a copy of the AudioProcessorPlayer's mono input.
144 lines
5.6 KiB
C++
144 lines
5.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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An AudioIODeviceCallback object which streams audio through an AudioProcessor.
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To use one of these, just make it the callback used by your AudioIODevice, and
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give it a processor to use by calling setProcessor().
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It's also a MidiInputCallback, so you can connect it to both an audio and midi
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input to send both streams through the processor. To set a MidiOutput for the processor,
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use the setMidiOutput() method.
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@see AudioProcessor, AudioProcessorGraph
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@tags{Audio}
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*/
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class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
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public MidiInputCallback
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{
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public:
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//==============================================================================
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AudioProcessorPlayer (bool doDoublePrecisionProcessing = false);
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/** Destructor. */
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~AudioProcessorPlayer() override;
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//==============================================================================
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/** Sets the processor that should be played.
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The processor that is passed in will not be deleted or owned by this object.
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To stop anything playing, pass a nullptr to this method.
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*/
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void setProcessor (AudioProcessor* processorToPlay);
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/** Returns the current audio processor that is being played. */
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AudioProcessor* getCurrentProcessor() const noexcept { return processor; }
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/** Returns a midi message collector that you can pass midi messages to if you
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want them to be injected into the midi stream that is being sent to the
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processor.
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*/
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MidiMessageCollector& getMidiMessageCollector() noexcept { return messageCollector; }
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/** Sets the MIDI output that should be used, if required.
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The MIDI output will not be deleted or owned by this object. If the MIDI output is
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deleted, pass a nullptr to this method.
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*/
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void setMidiOutput (MidiOutput* midiOutputToUse);
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/** Switch between double and single floating point precisions processing.
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The audio IO callbacks will still operate in single floating point precision,
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however, all internal processing including the AudioProcessor will be processed in
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double floating point precision if the AudioProcessor supports it (see
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AudioProcessor::supportsDoublePrecisionProcessing()). Otherwise, the processing will
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remain single precision irrespective of the parameter doublePrecision.
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*/
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void setDoublePrecisionProcessing (bool doublePrecision);
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/** Returns true if this player processes internally processes the samples with
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double floating point precision.
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*/
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inline bool getDoublePrecisionProcessing() { return isDoublePrecision; }
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//==============================================================================
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/** @internal */
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void audioDeviceIOCallback (const float**, int, float**, int, int) override;
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/** @internal */
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void audioDeviceAboutToStart (AudioIODevice*) override;
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/** @internal */
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void audioDeviceStopped() override;
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/** @internal */
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void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override;
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private:
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struct NumChannels
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{
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NumChannels() = default;
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NumChannels (int numIns, int numOuts) : ins (numIns), outs (numOuts) {}
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explicit NumChannels (const AudioProcessor::BusesLayout& layout)
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: ins (layout.getNumChannels (true, 0)), outs (layout.getNumChannels (false, 0)) {}
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AudioProcessor::BusesLayout toLayout() const
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{
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return { { AudioChannelSet::canonicalChannelSet (ins) },
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{ AudioChannelSet::canonicalChannelSet (outs) } };
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}
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int ins = 0, outs = 0;
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};
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//==============================================================================
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NumChannels findMostSuitableLayout (const AudioProcessor&) const;
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void resizeChannels();
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//==============================================================================
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AudioProcessor* processor = nullptr;
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CriticalSection lock;
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double sampleRate = 0;
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int blockSize = 0;
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bool isPrepared = false, isDoublePrecision = false;
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NumChannels deviceChannels, defaultProcessorChannels, actualProcessorChannels;
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std::vector<float*> channels;
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AudioBuffer<float> tempBuffer;
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AudioBuffer<double> conversionBuffer;
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MidiBuffer incomingMidi;
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MidiMessageCollector messageCollector;
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MidiOutput* midiOutput = nullptr;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer)
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};
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} // namespace juce
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