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JUCE/modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp
reuk a59cba010b
ColourGradient: Create lookup tables using non-premultiplied colours
The OpenGL renderer uses ColourGradient::createLookupTable to generate
gradient textures. However, the tweening method used was different to
the tweening used by CoreGraphics gradients, and by the software
renderer.

Gradient tweening is now computed using non-premultiplied colours, to
ensure consistency between gradients rendered using OpenGL, and with
other renderers.
2023-02-09 17:54:19 +00:00

1944 lines
69 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 7 End-User License
Agreement and JUCE Privacy Policy.
End User License Agreement: www.juce.com/juce-7-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
namespace OpenGLRendering
{
struct TextureInfo
{
GLuint textureID;
int imageWidth, imageHeight;
float fullWidthProportion, fullHeightProportion;
};
//==============================================================================
// This list persists in the OpenGLContext, and will re-use cached textures which
// are created from Images.
struct CachedImageList : public ReferenceCountedObject,
private ImagePixelData::Listener
{
CachedImageList (OpenGLContext& c) noexcept
: context (c), maxCacheSize (c.getImageCacheSize()) {}
static CachedImageList* get (OpenGLContext& c)
{
const char cacheValueID[] = "CachedImages";
auto list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
if (list == nullptr)
{
list = new CachedImageList (c);
c.setAssociatedObject (cacheValueID, list);
}
return list;
}
TextureInfo getTextureFor (const Image& image)
{
auto pixelData = image.getPixelData();
auto* c = findCachedImage (pixelData);
if (c == nullptr)
{
if (auto fb = OpenGLImageType::getFrameBufferFrom (image))
{
TextureInfo t;
t.textureID = fb->getTextureID();
t.imageWidth = image.getWidth();
t.imageHeight = image.getHeight();
t.fullWidthProportion = 1.0f;
t.fullHeightProportion = 1.0f;
return t;
}
c = images.add (new CachedImage (*this, pixelData));
totalSize += c->imageSize;
while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
removeOldestItem();
}
return c->getTextureInfo();
}
struct CachedImage
{
CachedImage (CachedImageList& list, ImagePixelData* im)
: owner (list), pixelData (im),
lastUsed (Time::getCurrentTime()),
imageSize ((size_t) (im->width * im->height))
{
pixelData->listeners.add (&owner);
}
~CachedImage()
{
if (pixelData != nullptr)
pixelData->listeners.remove (&owner);
}
TextureInfo getTextureInfo()
{
if (pixelData == nullptr)
return {};
TextureInfo t;
if (textureNeedsReloading)
{
textureNeedsReloading = false;
texture.loadImage (Image (*pixelData));
}
t.textureID = texture.getTextureID();
t.imageWidth = pixelData->width;
t.imageHeight = pixelData->height;
t.fullWidthProportion = (float) t.imageWidth / (float) texture.getWidth();
t.fullHeightProportion = (float) t.imageHeight / (float) texture.getHeight();
lastUsed = Time::getCurrentTime();
return t;
}
CachedImageList& owner;
ImagePixelData* pixelData;
OpenGLTexture texture;
Time lastUsed;
const size_t imageSize;
bool textureNeedsReloading = true;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
};
using Ptr = ReferenceCountedObjectPtr<CachedImageList>;
private:
OpenGLContext& context;
OwnedArray<CachedImage> images;
size_t totalSize = 0;
const size_t maxCacheSize;
bool canUseContext() const noexcept
{
return OpenGLContext::getCurrentContext() == &context;
}
void imageDataChanged (ImagePixelData* im) override
{
if (auto* c = findCachedImage (im))
c->textureNeedsReloading = true;
}
void imageDataBeingDeleted (ImagePixelData* im) override
{
for (int i = images.size(); --i >= 0;)
{
auto& ci = *images.getUnchecked(i);
if (ci.pixelData == im)
{
if (canUseContext())
{
totalSize -= ci.imageSize;
images.remove (i);
}
else
{
ci.pixelData = nullptr;
}
break;
}
}
}
CachedImage* findCachedImage (ImagePixelData* pixelData) const
{
for (auto& i : images)
if (i->pixelData == pixelData)
return i;
return {};
}
void removeOldestItem()
{
CachedImage* oldest = nullptr;
for (auto& i : images)
if (oldest == nullptr || i->lastUsed < oldest->lastUsed)
oldest = i;
if (oldest != nullptr)
{
totalSize -= oldest->imageSize;
images.removeObject (oldest);
}
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
};
//==============================================================================
struct Target
{
Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
: context (c), frameBufferID (fbID), bounds (width, height)
{}
Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
: context (c), frameBufferID (fb.getFrameBufferID()),
bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
{
jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
}
Target (const Target& other) noexcept
: context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
{}
Target& operator= (const Target& other) noexcept
{
frameBufferID = other.frameBufferID;
bounds = other.bounds;
return *this;
}
void makeActive() const noexcept
{
#if JUCE_WINDOWS
if (context.extensions.glBindFramebuffer != nullptr)
#endif
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
glDisable (GL_DEPTH_TEST);
}
OpenGLContext& context;
GLuint frameBufferID;
Rectangle<int> bounds;
};
//==============================================================================
struct PositionedTexture
{
PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, Rectangle<int> clipRegion)
: clip (clipRegion.getIntersection (et.getMaximumBounds()))
{
if (clip.contains (et.getMaximumBounds()))
{
createMap (texture, et);
}
else
{
EdgeTable et2 (clip);
et2.clipToEdgeTable (et);
createMap (texture, et2);
}
}
PositionedTexture (GLuint texture, Rectangle<int> r, Rectangle<int> clipRegion) noexcept
: textureID (texture), area (r), clip (clipRegion)
{}
GLuint textureID;
Rectangle<int> area, clip;
private:
void createMap (OpenGLTexture& texture, const EdgeTable& et)
{
EdgeTableAlphaMap alphaMap (et);
texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
textureID = texture.getTextureID();
area = alphaMap.area;
}
struct EdgeTableAlphaMap
{
EdgeTableAlphaMap (const EdgeTable& et)
: area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
nextPowerOfTwo (et.getMaximumBounds().getHeight())))
{
data.calloc (area.getWidth() * area.getHeight());
et.iterate (*this);
}
inline void setEdgeTableYPos (const int y) noexcept
{
currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
}
inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
{
currentLine[x] = (uint8) alphaLevel;
}
inline void handleEdgeTablePixelFull (const int x) const noexcept
{
currentLine[x] = 255;
}
inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
{
memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
}
inline void handleEdgeTableLineFull (int x, int width) const noexcept
{
memset (currentLine + x, 255, (size_t) width);
}
void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
{
while (--height >= 0)
{
setEdgeTableYPos (y++);
handleEdgeTableLine (x, width, alphaLevel);
}
}
void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
{
while (--height >= 0)
{
setEdgeTableYPos (y++);
handleEdgeTableLineFull (x, width);
}
}
HeapBlock<uint8> data;
const Rectangle<int> area;
private:
uint8* currentLine;
JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
};
};
//==============================================================================
struct ShaderPrograms : public ReferenceCountedObject
{
ShaderPrograms (OpenGLContext& context)
: solidColourProgram (context),
solidColourMasked (context),
radialGradient (context),
radialGradientMasked (context),
linearGradient1 (context),
linearGradient1Masked (context),
linearGradient2 (context),
linearGradient2Masked (context),
image (context),
imageMasked (context),
tiledImage (context),
tiledImageMasked (context),
copyTexture (context),
maskTexture (context)
{}
using Ptr = ReferenceCountedObjectPtr<ShaderPrograms>;
//==============================================================================
struct ShaderProgramHolder
{
ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
: program (context)
{
JUCE_CHECK_OPENGL_ERROR
if (vertexShader == nullptr)
vertexShader = "attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_MEDIUMP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 pixelPos;"
"void main()"
"{"
"frontColour = colour;"
"vec2 adjustedPos = position - screenBounds.xy;"
"pixelPos = adjustedPos;"
"vec2 scaledPos = adjustedPos / screenBounds.zw;"
"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}";
if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
&& program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
&& program.link())
{
JUCE_CHECK_OPENGL_ERROR
}
else
{
lastError = program.getLastError();
}
}
OpenGLShaderProgram program;
String lastError;
};
struct ShaderBase : public ShaderProgramHolder
{
ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
: ShaderProgramHolder (context, fragmentShader, vertexShader),
positionAttribute (program, "position"),
colourAttribute (program, "colour"),
screenBounds (program, "screenBounds")
{}
void set2DBounds (Rectangle<float> bounds)
{
screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
}
void bindAttributes()
{
gl::glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, nullptr);
gl::glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
gl::glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
gl::glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
void unbindAttributes()
{
gl::glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
gl::glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
}
OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
OpenGLShaderProgram::Uniform screenBounds;
std::function<void (OpenGLShaderProgram&)> onShaderActivated;
};
struct MaskedShaderParams
{
MaskedShaderParams (OpenGLShaderProgram& program)
: maskTexture (program, "maskTexture"),
maskBounds (program, "maskBounds")
{}
void setBounds (Rectangle<int> area, const Target& target, GLint textureIndex) const
{
maskTexture.set (textureIndex);
maskBounds.set (area.getX() - target.bounds.getX(),
area.getY() - target.bounds.getY(),
area.getWidth(), area.getHeight());
}
OpenGLShaderProgram::Uniform maskTexture, maskBounds;
};
//==============================================================================
#define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
#define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
struct SolidColourProgram : public ShaderBase
{
SolidColourProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"void main() { gl_FragColor = frontColour; }")
{}
};
#define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
"uniform ivec4 maskBounds;"
#define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
"1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
#define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
struct SolidColourMaskedProgram : public ShaderBase
{
SolidColourMaskedProgram (OpenGLContext& context)
: ShaderBase (context,
JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
"void main() {"
"gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
"}"),
maskParams (program)
{}
MaskedShaderParams maskParams;
};
//==============================================================================
struct RadialGradientParams
{
RadialGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
matrix (program, "matrix")
{}
void setMatrix (Point<float> p1, Point<float> p2, Point<float> p3)
{
auto t = AffineTransform::fromTargetPoints (p1, Point<float>(),
p2, Point<float> (1.0f, 0.0f),
p3, Point<float> (0.0f, 1.0f));
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
}
OpenGLShaderProgram::Uniform gradientTexture, matrix;
};
#define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
#define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
#define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
" + vec2 (matrix[2], matrix[5]))"
#define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
struct RadialGradientProgram : public ShaderBase
{
RadialGradientProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
RadialGradientParams gradientParams;
};
struct RadialGradientMaskedProgram : public ShaderBase
{
RadialGradientMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
RadialGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct LinearGradientParams
{
LinearGradientParams (OpenGLShaderProgram& program)
: gradientTexture (program, "gradientTexture"),
gradientInfo (program, "gradientInfo")
{}
OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
};
#define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
"uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
#define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
struct LinearGradient1Program : public ShaderBase
{
LinearGradient1Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient1MaskedProgram : public ShaderBase
{
LinearGradient1MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS1
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
struct LinearGradient2Program : public ShaderBase
{
LinearGradient2Program (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
"}"),
gradientParams (program)
{}
LinearGradientParams gradientParams;
};
struct LinearGradient2MaskedProgram : public ShaderBase
{
LinearGradient2MaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CALC_LINEAR_GRAD_POS2
"gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
"}"),
gradientParams (program),
maskParams (program)
{}
LinearGradientParams gradientParams;
MaskedShaderParams maskParams;
};
//==============================================================================
struct ImageParams
{
ImageParams (OpenGLShaderProgram& program)
: imageTexture (program, "imageTexture"),
matrix (program, "matrix"),
imageLimits (program, "imageLimits")
{}
void setMatrix (const AffineTransform& trans, int imageWidth, int imageHeight,
float fullWidthProportion, float fullHeightProportion,
float targetX, float targetY, bool isForTiling) const
{
auto t = trans.translated (-targetX, -targetY)
.inverted().scaled (fullWidthProportion / (float) imageWidth,
fullHeightProportion / (float) imageHeight);
const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
matrix.set (m, 6);
if (isForTiling)
{
fullWidthProportion -= 0.5f / (float) imageWidth;
fullHeightProportion -= 0.5f / (float) imageHeight;
}
imageLimits.set (fullWidthProportion, fullHeightProportion);
}
void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
float targetX, float targetY, bool isForTiling) const
{
setMatrix (trans,
textureInfo.imageWidth, textureInfo.imageHeight,
textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
targetX, targetY, isForTiling);
}
OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
};
#define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
"uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
#define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
#define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
#define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
struct ImageProgram : public ShaderBase
{
ImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
"uniform sampler2D imageTexture;"
"varying " JUCE_HIGHP " vec2 texturePos;"
"void main()"
"{"
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}",
"uniform " JUCE_MEDIUMP " vec2 imageLimits;"
JUCE_DECLARE_MATRIX_UNIFORM
"attribute vec2 position;"
"attribute vec4 colour;"
"uniform vec4 screenBounds;"
"varying " JUCE_MEDIUMP " vec4 frontColour;"
"varying " JUCE_HIGHP " vec2 texturePos;"
"void main()"
"{"
"frontColour = colour;"
"vec2 adjustedPos = position - screenBounds.xy;"
"vec2 pixelPos = adjustedPos;"
"texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
"vec2 scaledPos = adjustedPos / screenBounds.zw;"
"gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct ImageMaskedProgram : public ShaderBase
{
ImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_CLAMP_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct TiledImageProgram : public ShaderBase
{
TiledImageProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct TiledImageMaskedProgram : public ShaderBase
{
TiledImageMaskedProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
"}"),
imageParams (program),
maskParams (program)
{}
ImageParams imageParams;
MaskedShaderParams maskParams;
};
struct CopyTextureProgram : public ShaderBase
{
CopyTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_MOD_TEXTURE_COORD
"gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
struct MaskTextureProgram : public ShaderBase
{
MaskTextureProgram (OpenGLContext& context)
: ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
"void main()"
"{"
JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
JUCE_HIGHP " float roundingError = 0.00001;"
"if (texturePos.x >= -roundingError"
"&& texturePos.y >= -roundingError"
"&& texturePos.x <= imageLimits.x + roundingError"
"&& texturePos.y <= imageLimits.y + roundingError)"
"gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
"else "
"gl_FragColor = vec4 (0, 0, 0, 0);"
"}"),
imageParams (program)
{}
ImageParams imageParams;
};
SolidColourProgram solidColourProgram;
SolidColourMaskedProgram solidColourMasked;
RadialGradientProgram radialGradient;
RadialGradientMaskedProgram radialGradientMasked;
LinearGradient1Program linearGradient1;
LinearGradient1MaskedProgram linearGradient1Masked;
LinearGradient2Program linearGradient2;
LinearGradient2MaskedProgram linearGradient2Masked;
ImageProgram image;
ImageMaskedProgram imageMasked;
TiledImageProgram tiledImage;
TiledImageMaskedProgram tiledImageMasked;
CopyTextureProgram copyTexture;
MaskTextureProgram maskTexture;
};
//==============================================================================
struct StateHelpers
{
struct BlendingMode
{
BlendingMode() noexcept {}
void resync() noexcept
{
glDisable (GL_BLEND);
srcFunction = dstFunction = 0;
}
template <typename QuadQueueType>
void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
{
setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
template <typename QuadQueueType>
void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
{
if (! blendingEnabled)
{
quadQueue.flush();
blendingEnabled = true;
glEnable (GL_BLEND);
}
if (srcFunction != src || dstFunction != dst)
{
quadQueue.flush();
srcFunction = src;
dstFunction = dst;
glBlendFunc (src, dst);
}
}
template <typename QuadQueueType>
void disableBlend (QuadQueueType& quadQueue) noexcept
{
if (blendingEnabled)
{
quadQueue.flush();
blendingEnabled = false;
glDisable (GL_BLEND);
}
}
template <typename QuadQueueType>
void setBlendMode (QuadQueueType& quadQueue, bool replaceExistingContents) noexcept
{
if (replaceExistingContents)
disableBlend (quadQueue);
else
setPremultipliedBlendingMode (quadQueue);
}
private:
bool blendingEnabled = false;
GLenum srcFunction = 0, dstFunction = 0;
};
//==============================================================================
template <typename QuadQueueType>
struct EdgeTableRenderer
{
EdgeTableRenderer (QuadQueueType& q, PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void setEdgeTableYPos (int y) noexcept
{
currentY = y;
}
void handleEdgeTablePixel (int x, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, 1, 1, c);
}
void handleEdgeTablePixelFull (int x) noexcept
{
quadQueue.add (x, currentY, 1, 1, colour);
}
void handleEdgeTableLine (int x, int width, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, currentY, width, 1, c);
}
void handleEdgeTableLineFull (int x, int width) noexcept
{
quadQueue.add (x, currentY, width, 1, colour);
}
void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
{
auto c = colour;
c.multiplyAlpha (alphaLevel);
quadQueue.add (x, y, width, height, c);
}
void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
{
quadQueue.add (x, y, width, height, colour);
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
int currentY;
JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
};
template <typename QuadQueueType>
struct FloatRectangleRenderer
{
FloatRectangleRenderer (QuadQueueType& q, PixelARGB c) noexcept
: quadQueue (q), colour (c)
{}
void operator() (int x, int y, int w, int h, int alpha) noexcept
{
if (w > 0 && h > 0)
{
PixelARGB c (colour);
c.multiplyAlpha (alpha);
quadQueue.add (x, y, w, h, c);
}
}
private:
QuadQueueType& quadQueue;
const PixelARGB colour;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
};
//==============================================================================
struct ActiveTextures
{
explicit ActiveTextures (const OpenGLContext& c) noexcept
: context (c)
{
}
void clear() noexcept
{
zeromem (currentTextureID, sizeof (currentTextureID));
}
template <typename QuadQueueType>
void setTexturesEnabled (QuadQueueType& quadQueue, int textureIndexMask) noexcept
{
if (texturesEnabled != textureIndexMask)
{
quadQueue.flush();
for (int i = numTextures; --i >= 0;)
{
if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
{
setActiveTexture (i);
JUCE_CHECK_OPENGL_ERROR
const auto thisTextureEnabled = (textureIndexMask & (1 << i)) != 0;
if (! thisTextureEnabled)
currentTextureID[i] = 0;
#if ! JUCE_ANDROID
if (needsToEnableTexture)
{
if (thisTextureEnabled)
glEnable (GL_TEXTURE_2D);
else
glDisable (GL_TEXTURE_2D);
JUCE_CHECK_OPENGL_ERROR
}
#endif
}
}
texturesEnabled = textureIndexMask;
}
}
template <typename QuadQueueType>
void disableTextures (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 0);
}
template <typename QuadQueueType>
void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
{
setTexturesEnabled (quadQueue, 1);
setActiveTexture (0);
}
template <typename QuadQueueType>
void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
{
JUCE_CHECK_OPENGL_ERROR
setTexturesEnabled (quadQueue, 3);
if (currentActiveTexture == 0)
{
bindTexture (texture1);
setActiveTexture (1);
bindTexture (texture2);
}
else
{
setActiveTexture (1);
bindTexture (texture2);
setActiveTexture (0);
bindTexture (texture1);
}
JUCE_CHECK_OPENGL_ERROR
}
void setActiveTexture (int index) noexcept
{
if (currentActiveTexture != index)
{
currentActiveTexture = index;
context.extensions.glActiveTexture (GL_TEXTURE0 + (GLenum) index);
JUCE_CHECK_OPENGL_ERROR
}
}
void bindTexture (GLuint textureID) noexcept
{
if (currentActiveTexture < 0 || numTextures <= currentActiveTexture)
{
jassertfalse;
return;
}
if (currentTextureID[currentActiveTexture] != textureID)
{
currentTextureID[currentActiveTexture] = textureID;
glBindTexture (GL_TEXTURE_2D, textureID);
JUCE_CHECK_OPENGL_ERROR
}
else
{
#if JUCE_DEBUG
GLint t = 0;
glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
jassert (t == (GLint) textureID);
#endif
}
}
private:
static constexpr auto numTextures = 3;
GLuint currentTextureID[numTextures];
int texturesEnabled = 0, currentActiveTexture = -1;
const OpenGLContext& context;
const bool needsToEnableTexture = contextRequiresTexture2DEnableDisable();
ActiveTextures& operator= (const ActiveTextures&);
};
//==============================================================================
struct TextureCache
{
TextureCache() noexcept {}
OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
{
if (textures.size() < numTexturesToCache)
{
activeTextures.clear();
return new OpenGLTexture();
}
for (int i = 0; i < numTexturesToCache - 2; ++i)
{
auto* t = textures.getUnchecked(i);
if (t->getWidth() == w && t->getHeight() == h)
return textures.removeAndReturn (i);
}
return textures.removeAndReturn (0);
}
void resetGradient() noexcept
{
gradientNeedsRefresh = true;
}
void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
{
if (gradientNeedsRefresh)
{
gradientNeedsRefresh = false;
if (gradientTextures.size() < numGradientTexturesToCache)
{
activeGradientIndex = gradientTextures.size();
activeTextures.clear();
gradientTextures.add (new OpenGLTexture());
}
else
{
activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
}
JUCE_CHECK_OPENGL_ERROR;
PixelARGB lookup[gradientTextureSize];
gradient.createLookupTable (lookup);
gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
}
activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
}
enum { gradientTextureSize = 256 };
private:
enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
OwnedArray<OpenGLTexture> textures, gradientTextures;
int activeGradientIndex = 0;
bool gradientNeedsRefresh = true;
};
//==============================================================================
struct ShaderQuadQueue
{
ShaderQuadQueue (const OpenGLContext& c) noexcept : context (c)
{}
~ShaderQuadQueue() noexcept
{
static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
context.extensions.glDeleteBuffers (2, buffers);
}
void initialise() noexcept
{
JUCE_CHECK_OPENGL_ERROR
#if JUCE_ANDROID || JUCE_IOS
int numQuads = maxNumQuads;
#else
GLint maxIndices = 0;
glGetIntegerv (GL_MAX_ELEMENTS_INDICES, &maxIndices);
auto numQuads = jmin ((int) maxNumQuads, (int) maxIndices / 6);
maxVertices = numQuads * 4 - 4;
#endif
for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
{
indexData[i] = (GLushort) v;
indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
indexData[i + 5] = (GLushort) (v + 3);
}
context.extensions.glGenBuffers (2, buffers);
context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
JUCE_CHECK_OPENGL_ERROR
}
void add (int x, int y, int w, int h, PixelARGB colour) noexcept
{
jassert (w > 0 && h > 0);
auto* v = vertexData + numVertices;
v[0].x = v[2].x = (GLshort) x;
v[0].y = v[1].y = (GLshort) y;
v[1].x = v[3].x = (GLshort) (x + w);
v[2].y = v[3].y = (GLshort) (y + h);
#if JUCE_BIG_ENDIAN
auto rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
| (colour.getBlue() << 8) | colour.getAlpha());
#else
auto rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
| (colour.getGreen() << 8) | colour.getRed());
#endif
v[0].colour = rgba;
v[1].colour = rgba;
v[2].colour = rgba;
v[3].colour = rgba;
numVertices += 4;
if (numVertices > maxVertices)
draw();
}
void add (Rectangle<int> r, PixelARGB colour) noexcept
{
add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
}
void add (Rectangle<float> r, PixelARGB colour) noexcept
{
FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
}
void add (const RectangleList<int>& list, PixelARGB colour) noexcept
{
for (auto& i : list)
add (i, colour);
}
void add (const RectangleList<int>& list, Rectangle<int> clip, PixelARGB colour) noexcept
{
for (auto& i : list)
{
auto r = i.getIntersection (clip);
if (! r.isEmpty())
add (r, colour);
}
}
template <typename IteratorType>
void add (const IteratorType& et, PixelARGB colour)
{
EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
et.iterate (etr);
}
void flush() noexcept
{
if (numVertices > 0)
draw();
}
private:
struct VertexInfo
{
GLshort x, y;
GLuint colour;
};
enum { maxNumQuads = 256 };
GLuint buffers[2];
VertexInfo vertexData[maxNumQuads * 4];
GLushort indexData[maxNumQuads * 6];
const OpenGLContext& context;
int numVertices = 0;
#if JUCE_ANDROID || JUCE_IOS
enum { maxVertices = maxNumQuads * 4 - 4 };
#else
int maxVertices = 0;
#endif
void draw() noexcept
{
context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
// NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
// their driver.. Can't find a workaround unfortunately.
glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, nullptr);
JUCE_CHECK_OPENGL_ERROR
numVertices = 0;
}
JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
};
//==============================================================================
struct CurrentShader
{
CurrentShader (OpenGLContext& c) noexcept : context (c)
{
auto programValueID = "GraphicsContextPrograms";
programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
if (programs == nullptr)
{
programs = new ShaderPrograms (context);
context.setAssociatedObject (programValueID, programs.get());
}
}
~CurrentShader()
{
jassert (activeShader == nullptr);
}
void setShader (Rectangle<int> bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
if (activeShader != &shader)
{
clearShader (quadQueue);
activeShader = &shader;
shader.program.use();
shader.bindAttributes();
if (shader.onShaderActivated)
shader.onShaderActivated (shader.program);
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
JUCE_CHECK_OPENGL_ERROR
}
else if (bounds != currentBounds)
{
currentBounds = bounds;
shader.set2DBounds (bounds.toFloat());
}
}
void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
{
setShader (target.bounds, quadQueue, shader);
}
void clearShader (ShaderQuadQueue& quadQueue)
{
if (activeShader != nullptr)
{
quadQueue.flush();
activeShader->unbindAttributes();
activeShader = nullptr;
context.extensions.glUseProgram (0);
}
}
OpenGLContext& context;
ShaderPrograms::Ptr programs;
private:
ShaderPrograms::ShaderBase* activeShader = nullptr;
Rectangle<int> currentBounds;
CurrentShader& operator= (const CurrentShader&);
};
};
//==============================================================================
struct GLState
{
GLState (const Target& t) noexcept
: target (t),
activeTextures (t.context),
currentShader (t.context),
shaderQuadQueue (t.context),
previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
{
// This object can only be created and used when the current thread has an active OpenGL context.
jassert (OpenGLHelpers::isContextActive());
JUCE_CHECK_OPENGL_ERROR
target.makeActive();
blendMode.resync();
JUCE_CHECK_OPENGL_ERROR
activeTextures.clear();
shaderQuadQueue.initialise();
cachedImageList = CachedImageList::get (t.context);
JUCE_CHECK_OPENGL_ERROR
}
~GLState()
{
flush();
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
}
void flush()
{
shaderQuadQueue.flush();
currentShader.clearShader (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
}
void setShader (ShaderPrograms::ShaderBase& shader)
{
currentShader.setShader (target, shaderQuadQueue, shader);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
int maskTextureID, const Rectangle<int>* maskArea)
{
JUCE_CHECK_OPENGL_ERROR
activeTextures.disableTextures (shaderQuadQueue);
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
JUCE_CHECK_OPENGL_ERROR
if (maskArea != nullptr)
{
activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
activeTextures.setActiveTexture (1);
activeTextures.bindTexture ((GLuint) maskTextureID);
activeTextures.setActiveTexture (0);
textureCache.bindTextureForGradient (activeTextures, g);
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
textureCache.bindTextureForGradient (activeTextures, g);
}
auto t = transform.translated (0.5f - (float) target.bounds.getX(),
0.5f - (float) target.bounds.getY());
auto p1 = g.point1.transformedBy (t);
auto p2 = g.point2.transformedBy (t);
auto p3 = Point<float> (g.point1.x + (g.point2.y - g.point1.y),
g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t);
auto programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
if (g.isRadial)
{
ShaderPrograms::RadialGradientParams* gradientParams;
if (maskArea == nullptr)
{
setShader (programs->radialGradient);
gradientParams = &programs->radialGradient.gradientParams;
}
else
{
setShader (programs->radialGradientMasked);
gradientParams = &programs->radialGradientMasked.gradientParams;
maskParams = &programs->radialGradientMasked.maskParams;
}
gradientParams->setMatrix (p1, p2, p3);
}
else
{
p1 = Line<float> (p1, p3).findNearestPointTo (p2);
const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
const ShaderPrograms::LinearGradientParams* gradientParams;
float grad, length;
if (std::abs (delta.x) < std::abs (delta.y))
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient1);
gradientParams = &(programs->linearGradient1.gradientParams);
}
else
{
setShader (programs->linearGradient1Masked);
gradientParams = &(programs->linearGradient1Masked.gradientParams);
maskParams = &programs->linearGradient1Masked.maskParams;
}
grad = delta.x / delta.y;
length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
}
else
{
if (maskArea == nullptr)
{
setShader (programs->linearGradient2);
gradientParams = &(programs->linearGradient2.gradientParams);
}
else
{
setShader (programs->linearGradient2Masked);
gradientParams = &(programs->linearGradient2Masked.gradientParams);
maskParams = &programs->linearGradient2Masked.maskParams;
}
grad = delta.y / delta.x;
length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
}
gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
}
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
JUCE_CHECK_OPENGL_ERROR
}
void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
int maskTextureID, const Rectangle<int>* maskArea, bool isTiledFill)
{
blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
auto programs = currentShader.programs;
const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
const ShaderPrograms::ImageParams* imageParams;
if (maskArea != nullptr)
{
activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
if (isTiledFill)
{
setShader (programs->tiledImageMasked);
imageParams = &programs->tiledImageMasked.imageParams;
maskParams = &programs->tiledImageMasked.maskParams;
}
else
{
setShader (programs->imageMasked);
imageParams = &programs->imageMasked.imageParams;
maskParams = &programs->imageMasked.maskParams;
}
}
else
{
activeTextures.setSingleTextureMode (shaderQuadQueue);
activeTextures.bindTexture (textureInfo.textureID);
if (isTiledFill)
{
setShader (programs->tiledImage);
imageParams = &programs->tiledImage.imageParams;
}
else
{
setShader (programs->image);
imageParams = &programs->image.imageParams;
}
}
imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
if (maskParams != nullptr)
maskParams->setBounds (*maskArea, target, 1);
}
Target target;
StateHelpers::BlendingMode blendMode;
StateHelpers::ActiveTextures activeTextures;
StateHelpers::TextureCache textureCache;
StateHelpers::CurrentShader currentShader;
StateHelpers::ShaderQuadQueue shaderQuadQueue;
CachedImageList::Ptr cachedImageList;
private:
GLuint previousFrameBufferTarget;
};
//==============================================================================
struct SavedState : public RenderingHelpers::SavedStateBase<SavedState>
{
using BaseClass = RenderingHelpers::SavedStateBase<SavedState>;
SavedState (GLState* s) : BaseClass (s->target.bounds), state (s)
{}
SavedState (const SavedState& other)
: BaseClass (other), font (other.font), state (other.state),
transparencyLayer (other.transparencyLayer),
previousTarget (createCopyIfNotNull (other.previousTarget.get()))
{}
SavedState* beginTransparencyLayer (float opacity)
{
auto* s = new SavedState (*this);
if (clip != nullptr)
{
auto clipBounds = clip->getClipBounds();
state->flush();
s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
s->previousTarget.reset (new Target (state->target));
state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
s->transparencyLayerAlpha = opacity;
s->cloneClipIfMultiplyReferenced();
s->state->target.makeActive();
}
return s;
}
void endTransparencyLayer (SavedState& finishedLayerState)
{
if (clip != nullptr)
{
jassert (finishedLayerState.previousTarget != nullptr);
state->flush();
state->target = *finishedLayerState.previousTarget;
finishedLayerState.previousTarget.reset();
state->target.makeActive();
auto clipBounds = clip->getClipBounds();
clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
(int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
clipBounds.getX(), clipBounds.getY(), false);
}
}
using GlyphCacheType = RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState>;
void drawGlyph (int glyphNumber, const AffineTransform& trans)
{
if (clip != nullptr)
{
if (trans.isOnlyTranslation() && ! transform.isRotated)
{
auto& cache = GlyphCacheType::getInstance();
Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
if (transform.isOnlyTranslated)
{
cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
}
else
{
pos = transform.transformed (pos);
Font f (font);
f.setHeight (font.getHeight() * transform.complexTransform.mat11);
auto xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
if (std::abs (xScale - 1.0f) > 0.01f)
f.setHorizontalScale (xScale);
cache.drawGlyph (*this, f, glyphNumber, pos);
}
}
else
{
auto fontHeight = font.getHeight();
auto t = transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
.followedBy (trans));
const std::unique_ptr<EdgeTable> et (font.getTypefacePtr()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
if (et != nullptr)
fillShape (*new EdgeTableRegionType (*et), false);
}
}
}
Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
void setFillType (const FillType& newFill)
{
BaseClass::setFillType (newFill);
state->textureCache.resetGradient();
}
//==============================================================================
template <typename IteratorType>
void renderImageTransformed (IteratorType& iter, const Image& src, int alpha,
const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
{
state->shaderQuadQueue.flush();
state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
state->shaderQuadQueue.flush();
state->currentShader.clearShader (state->shaderQuadQueue);
}
template <typename IteratorType>
void renderImageUntransformed (IteratorType& iter, const Image& src, int alpha, int x, int y, bool tiledFill) const
{
renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
Graphics::lowResamplingQuality, tiledFill);
}
template <typename IteratorType>
void fillWithSolidColour (IteratorType& iter, PixelARGB colour, bool replaceContents) const
{
if (! isUsingCustomShader)
{
state->activeTextures.disableTextures (state->shaderQuadQueue);
state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
state->setShader (state->currentShader.programs->solidColourProgram);
}
state->shaderQuadQueue.add (iter, colour);
}
template <typename IteratorType>
void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
{
state->setShaderForGradientFill (gradient, trans, 0, nullptr);
state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
}
void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
{
state->setShader (shader);
isUsingCustomShader = true;
fillRect (area, true);
isUsingCustomShader = false;
state->currentShader.clearShader (state->shaderQuadQueue);
}
//==============================================================================
Font font;
GLState* state;
bool isUsingCustomShader = false;
private:
Image transparencyLayer;
std::unique_ptr<Target> previousTarget;
SavedState& operator= (const SavedState&);
};
//==============================================================================
struct ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
{
ShaderContext (const Target& target) : glState (target)
{
stack.initialise (new SavedState (&glState));
}
void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
{
static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
}
GLState glState;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
};
struct NonShaderContext : public LowLevelGraphicsSoftwareRenderer
{
NonShaderContext (const Target& t, const Image& im)
: LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
{}
~NonShaderContext()
{
JUCE_CHECK_OPENGL_ERROR
auto previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
#if ! JUCE_ANDROID
target.context.extensions.glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_2D);
clearGLError();
#endif
OpenGLTexture texture;
texture.loadImage (image);
texture.bind();
target.makeActive();
target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
texture.getHeight()),
target.bounds.getWidth(), target.bounds.getHeight(),
false);
glBindTexture (GL_TEXTURE_2D, 0);
#if JUCE_WINDOWS
if (target.context.extensions.glBindFramebuffer != nullptr)
#endif
target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
JUCE_CHECK_OPENGL_ERROR
}
private:
Target target;
Image image;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
};
static void clearOpenGLGlyphCacheCallback()
{
SavedState::GlyphCacheType::getInstance().reset();
}
static std::unique_ptr<LowLevelGraphicsContext> createOpenGLContext (const Target& target)
{
clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
if (target.context.areShadersAvailable())
return std::make_unique<ShaderContext> (target);
Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
return std::make_unique<NonShaderContext> (target, tempImage);
}
}
//==============================================================================
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
{
return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
}
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
{
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, {}));
}
std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
{
return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
}
//==============================================================================
struct CustomProgram : public ReferenceCountedObject,
public OpenGLRendering::ShaderPrograms::ShaderBase
{
CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
: ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
{
}
static ReferenceCountedObjectPtr<CustomProgram> get (const String& hashName)
{
if (auto* c = OpenGLContext::getCurrentContext())
if (auto* o = c->getAssociatedObject (hashName.toRawUTF8()))
return *static_cast<CustomProgram*> (o);
return {};
}
static ReferenceCountedObjectPtr<CustomProgram> getOrCreate (LowLevelGraphicsContext& gc, const String& hashName,
const String& code, String& errorMessage)
{
if (auto c = get (hashName))
return c;
if (auto* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
{
ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
errorMessage = c->lastError;
if (errorMessage.isEmpty())
{
if (auto context = OpenGLContext::getCurrentContext())
{
context->setAssociatedObject (hashName.toRawUTF8(), c.get());
return c;
}
}
}
return nullptr;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
};
OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
: code (String (JUCE_DECLARE_VARYING_COLOUR
JUCE_DECLARE_VARYING_PIXELPOS
"\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
{
}
OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
{
if (OpenGLContext* context = OpenGLContext::getCurrentContext())
context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
}
OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
{
String errorMessage;
if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
return &(c->program);
return {};
}
void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, Rectangle<int> area) const
{
String errorMessage;
if (auto sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
{
if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
{
c->onShaderActivated = onShaderActivated;
sc->fillRectWithCustomShader (*c, area);
}
}
}
Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
{
String errorMessage;
if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
return Result::ok();
return Result::fail (errorMessage);
}
} // namespace juce