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JUCE/modules/juce_gui_basics/application/juce_Initialisation.h

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_INITIALISATION_JUCEHEADER__
#define __JUCE_INITIALISATION_JUCEHEADER__
//==============================================================================
/** Initialises Juce's GUI classes.
If you're embedding Juce into an application that uses its own event-loop rather
than using the START_JUCE_APPLICATION macro, call this function before making any
Juce calls, to make sure things are initialised correctly.
Note that if you're creating a Juce DLL for Windows, you may also need to call the
Process::setCurrentModuleInstanceHandle() method.
@see shutdownJuce_GUI()
*/
JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI();
/** Clears up any static data being used by Juce's GUI classes.
If you're embedding Juce into an application that uses its own event-loop rather
than using the START_JUCE_APPLICATION macro, call this function in your shutdown
code to clean up any juce objects that might be lying around.
@see initialiseJuce_GUI()
*/
JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI();
//==============================================================================
/** A utility object that helps you initialise and shutdown Juce correctly
using an RAII pattern.
When an instance of this class is created, it calls initialiseJuce_GUI(),
and when it's deleted, it calls shutdownJuce_GUI(), which lets you easily
make sure that these functions are matched correctly.
This class is particularly handy to use at the beginning of a console app's
main() function, because it'll take care of shutting down whenever you return
from the main() call.
@see ScopedJuceInitialiser_NonGUI
*/
class ScopedJuceInitialiser_GUI
{
public:
/** The constructor simply calls initialiseJuce_GUI(). */
ScopedJuceInitialiser_GUI() { initialiseJuce_GUI(); }
/** The destructor simply calls shutdownJuce_GUI(). */
~ScopedJuceInitialiser_GUI() { shutdownJuce_GUI(); }
};
//==============================================================================
/*
To start a JUCE app, use this macro: START_JUCE_APPLICATION (AppSubClass) where
AppSubClass is the name of a class derived from JUCEApplication.
See the JUCEApplication class documentation (juce_Application.h) for more details.
*/
#if JUCE_ANDROID
#define START_JUCE_APPLICATION(AppClass) \
juce::JUCEApplication* juce_CreateApplication() { return new AppClass(); }
#elif JUCE_WINDOWS && defined (WINAPI)
#define START_JUCE_APPLICATION(AppClass) \
static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int) \
{ \
juce::JUCEApplication::createInstance = &juce_CreateApplication; \
return juce::JUCEApplication::main(); \
}
#elif JUCE_WINDOWS
#define START_JUCE_APPLICATION(AppClass) \
static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
int __stdcall WinMain (void*, void*, const char*, int) \
{ \
juce::JUCEApplication::createInstance = &juce_CreateApplication; \
return juce::JUCEApplication::main(); \
}
#else
#define START_JUCE_APPLICATION(AppClass) \
static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
int main (int argc, char* argv[]) \
{ \
juce::JUCEApplication::createInstance = &juce_CreateApplication; \
return juce::JUCEApplication::main (argc, (const char**) argv); \
}
#endif
#endif // __JUCE_INITIALISATION_JUCEHEADER__