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JUCE/src/gui/components/layout/juce_ScrollBar.cpp

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C++

/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#include "../../../core/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
#include "juce_ScrollBar.h"
#include "../lookandfeel/juce_LookAndFeel.h"
#include "../buttons/juce_Button.h"
//==============================================================================
class ScrollbarButton : public Button
{
public:
int direction;
ScrollbarButton (const int direction_,
ScrollBar& owner_) throw()
: Button (String::empty),
direction (direction_),
owner (owner_)
{
setWantsKeyboardFocus (false);
}
~ScrollbarButton()
{
}
void paintButton (Graphics& g,
bool isMouseOver,
bool isMouseDown)
{
getLookAndFeel()
.drawScrollbarButton (g, owner,
getWidth(), getHeight(),
direction,
owner.isVertical(),
isMouseOver, isMouseDown);
}
void clicked()
{
owner.moveScrollbarInSteps ((direction == 1 || direction == 2) ? 1 : -1);
}
juce_UseDebuggingNewOperator
private:
ScrollBar& owner;
ScrollbarButton (const ScrollbarButton&);
const ScrollbarButton& operator= (const ScrollbarButton&);
};
//==============================================================================
ScrollBar::ScrollBar (const bool vertical_,
const bool buttonsAreVisible)
: minimum (0.0),
maximum (1.0),
rangeStart (0.0),
rangeSize (0.1),
singleStepSize (0.1),
thumbAreaStart (0),
thumbAreaSize (0),
thumbStart (0),
thumbSize (0),
initialDelayInMillisecs (100),
repeatDelayInMillisecs (50),
minimumDelayInMillisecs (10),
vertical (vertical_),
isDraggingThumb (false),
alwaysVisible (false),
upButton (0),
downButton (0)
{
setButtonVisibility (buttonsAreVisible);
setRepaintsOnMouseActivity (true);
setFocusContainer (true);
}
ScrollBar::~ScrollBar()
{
deleteAllChildren();
}
//==============================================================================
void ScrollBar::setRangeLimits (const double newMinimum,
const double newMaximum) throw()
{
minimum = newMinimum;
maximum = newMaximum;
jassert (maximum >= minimum); // these can't be the wrong way round!
setCurrentRangeStart (rangeStart);
updateThumbPosition();
}
void ScrollBar::setCurrentRange (double newStart,
double newSize) throw()
{
newSize = jlimit (0.0, maximum - minimum, newSize);
newStart = jlimit (minimum, maximum - newSize, newStart);
if (rangeStart != newStart
|| rangeSize != newSize)
{
rangeStart = newStart;
rangeSize = newSize;
updateThumbPosition();
triggerAsyncUpdate();
}
}
void ScrollBar::setCurrentRangeStart (double newStart) throw()
{
setCurrentRange (newStart, rangeSize);
}
void ScrollBar::setSingleStepSize (const double newSingleStepSize) throw()
{
singleStepSize = newSingleStepSize;
}
void ScrollBar::moveScrollbarInSteps (const int howManySteps) throw()
{
setCurrentRangeStart (rangeStart + howManySteps * singleStepSize);
}
void ScrollBar::moveScrollbarInPages (const int howManyPages) throw()
{
setCurrentRangeStart (rangeStart + howManyPages * rangeSize);
}
void ScrollBar::scrollToTop() throw()
{
setCurrentRangeStart (minimum);
}
void ScrollBar::scrollToBottom() throw()
{
setCurrentRangeStart (maximum - rangeSize);
}
void ScrollBar::setButtonRepeatSpeed (const int initialDelayInMillisecs_,
const int repeatDelayInMillisecs_,
const int minimumDelayInMillisecs_) throw()
{
initialDelayInMillisecs = initialDelayInMillisecs_;
repeatDelayInMillisecs = repeatDelayInMillisecs_;
minimumDelayInMillisecs = minimumDelayInMillisecs_;
if (upButton != 0)
{
upButton->setRepeatSpeed (initialDelayInMillisecs, repeatDelayInMillisecs, minimumDelayInMillisecs);
downButton->setRepeatSpeed (initialDelayInMillisecs, repeatDelayInMillisecs, minimumDelayInMillisecs);
}
}
//==============================================================================
void ScrollBar::addListener (ScrollBarListener* const listener) throw()
{
jassert (listener != 0);
if (listener != 0)
listeners.add (listener);
}
void ScrollBar::removeListener (ScrollBarListener* const listener) throw()
{
listeners.removeValue (listener);
}
void ScrollBar::handleAsyncUpdate()
{
const double value = getCurrentRangeStart();
for (int i = listeners.size(); --i >= 0;)
{
((ScrollBarListener*) listeners.getUnchecked (i))->scrollBarMoved (this, value);
i = jmin (i, listeners.size());
}
}
//==============================================================================
void ScrollBar::updateThumbPosition() throw()
{
int newThumbSize = roundDoubleToInt ((maximum > minimum) ? (rangeSize * thumbAreaSize) / (maximum - minimum)
: thumbAreaSize);
if (newThumbSize < getLookAndFeel().getMinimumScrollbarThumbSize (*this))
newThumbSize = jmin (getLookAndFeel().getMinimumScrollbarThumbSize (*this), thumbAreaSize - 1);
if (newThumbSize > thumbAreaSize)
newThumbSize = thumbAreaSize;
int newThumbStart = thumbAreaStart;
if (maximum - minimum > rangeSize)
newThumbStart += roundDoubleToInt (((rangeStart - minimum) * (thumbAreaSize - newThumbSize))
/ ((maximum - minimum) - rangeSize));
setVisible (alwaysVisible || (maximum - minimum > rangeSize && rangeSize > 0.0));
if (thumbStart != newThumbStart || thumbSize != newThumbSize)
{
const int repaintStart = jmin (thumbStart, newThumbStart) - 4;
const int repaintSize = jmax (thumbStart + thumbSize, newThumbStart + newThumbSize) + 8 - repaintStart;
if (vertical)
repaint (0, repaintStart, getWidth(), repaintSize);
else
repaint (repaintStart, 0, repaintSize, getHeight());
thumbStart = newThumbStart;
thumbSize = newThumbSize;
}
}
void ScrollBar::setOrientation (const bool shouldBeVertical) throw()
{
if (vertical != shouldBeVertical)
{
vertical = shouldBeVertical;
if (upButton != 0)
{
((ScrollbarButton*) upButton)->direction = (vertical) ? 0 : 3;
((ScrollbarButton*) downButton)->direction = (vertical) ? 2 : 1;
}
updateThumbPosition();
}
}
void ScrollBar::setButtonVisibility (const bool buttonsAreVisible)
{
deleteAndZero (upButton);
deleteAndZero (downButton);
if (buttonsAreVisible)
{
addAndMakeVisible (upButton = new ScrollbarButton ((vertical) ? 0 : 3, *this));
addAndMakeVisible (downButton = new ScrollbarButton ((vertical) ? 2 : 1, *this));
setButtonRepeatSpeed (initialDelayInMillisecs, repeatDelayInMillisecs, minimumDelayInMillisecs);
}
updateThumbPosition();
}
void ScrollBar::setAutoHide (const bool shouldHideWhenFullRange)
{
alwaysVisible = ! shouldHideWhenFullRange;
updateThumbPosition();
}
//==============================================================================
void ScrollBar::paint (Graphics& g)
{
if (thumbAreaSize > 0)
{
LookAndFeel& lf = getLookAndFeel();
const int thumb = (thumbAreaSize > lf.getMinimumScrollbarThumbSize (*this))
? thumbSize : 0;
if (vertical)
{
lf.drawScrollbar (g, *this,
0, thumbAreaStart,
getWidth(), thumbAreaSize,
vertical,
thumbStart, thumb,
isMouseOver(), isMouseButtonDown());
}
else
{
lf.drawScrollbar (g, *this,
thumbAreaStart, 0,
thumbAreaSize, getHeight(),
vertical,
thumbStart, thumb,
isMouseOver(), isMouseButtonDown());
}
}
}
void ScrollBar::lookAndFeelChanged()
{
setComponentEffect (getLookAndFeel().getScrollbarEffect());
}
void ScrollBar::resized()
{
const int length = ((vertical) ? getHeight() : getWidth());
const int buttonSize = (upButton != 0) ? jmin (getLookAndFeel().getScrollbarButtonSize (*this), (length >> 1))
: 0;
if (length < 32 + getLookAndFeel().getMinimumScrollbarThumbSize (*this))
{
thumbAreaStart = length >> 1;
thumbAreaSize = 0;
}
else
{
thumbAreaStart = buttonSize;
thumbAreaSize = length - (buttonSize << 1);
}
if (upButton != 0)
{
if (vertical)
{
upButton->setBounds (0, 0, getWidth(), buttonSize);
downButton->setBounds (0, thumbAreaStart + thumbAreaSize, getWidth(), buttonSize);
}
else
{
upButton->setBounds (0, 0, buttonSize, getHeight());
downButton->setBounds (thumbAreaStart + thumbAreaSize, 0, buttonSize, getHeight());
}
}
updateThumbPosition();
}
void ScrollBar::mouseDown (const MouseEvent& e)
{
isDraggingThumb = false;
lastMousePos = vertical ? e.y : e.x;
dragStartMousePos = lastMousePos;
dragStartRange = rangeStart;
if (dragStartMousePos < thumbStart)
{
moveScrollbarInPages (-1);
startTimer (400);
}
else if (dragStartMousePos >= thumbStart + thumbSize)
{
moveScrollbarInPages (1);
startTimer (400);
}
else
{
isDraggingThumb = (thumbAreaSize > getLookAndFeel().getMinimumScrollbarThumbSize (*this))
&& (thumbAreaSize > thumbSize);
}
}
void ScrollBar::mouseDrag (const MouseEvent& e)
{
if (isDraggingThumb)
{
const int deltaPixels = ((vertical) ? e.y : e.x) - dragStartMousePos;
setCurrentRangeStart (dragStartRange
+ deltaPixels * ((maximum - minimum) - rangeSize)
/ (thumbAreaSize - thumbSize));
}
else
{
lastMousePos = (vertical) ? e.y : e.x;
}
}
void ScrollBar::mouseUp (const MouseEvent&)
{
isDraggingThumb = false;
stopTimer();
repaint();
}
void ScrollBar::mouseWheelMove (const MouseEvent&,
float wheelIncrementX,
float wheelIncrementY)
{
float increment = vertical ? wheelIncrementY : wheelIncrementX;
if (increment < 0)
increment = jmin (increment * 10.0f, -1.0f);
else if (increment > 0)
increment = jmax (increment * 10.0f, 1.0f);
setCurrentRangeStart (rangeStart - singleStepSize * increment);
}
void ScrollBar::timerCallback()
{
if (isMouseButtonDown())
{
startTimer (40);
if (lastMousePos < thumbStart)
setCurrentRangeStart (rangeStart - rangeSize);
else if (lastMousePos > thumbStart + thumbSize)
setCurrentRangeStart (rangeStart + rangeSize);
}
else
{
stopTimer();
}
}
bool ScrollBar::keyPressed (const KeyPress& key)
{
if (! isVisible())
return false;
if (key.isKeyCode (KeyPress::upKey) || key.isKeyCode (KeyPress::leftKey))
moveScrollbarInSteps (-1);
else if (key.isKeyCode (KeyPress::downKey) || key.isKeyCode (KeyPress::rightKey))
moveScrollbarInSteps (1);
else if (key.isKeyCode (KeyPress::pageUpKey))
moveScrollbarInPages (-1);
else if (key.isKeyCode (KeyPress::pageDownKey))
moveScrollbarInPages (1);
else if (key.isKeyCode (KeyPress::homeKey))
scrollToTop();
else if (key.isKeyCode (KeyPress::endKey))
scrollToBottom();
else
return false;
return true;
}
END_JUCE_NAMESPACE