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JUCE/modules/juce_blocks_basics/blocks/juce_LEDRow.h

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C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2016 - ROLI Ltd.
Permission is granted to use this software under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license/
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
OF THIS SOFTWARE.
-----------------------------------------------------------------------------
To release a closed-source product which uses other parts of JUCE not
licensed under the ISC terms, commercial licenses are available: visit
www.juce.com for more information.
==============================================================================
*/
/**
Represents an LED strip on a device.
*/
class LEDRow
{
public:
LEDRow (Block&);
/** Destructor. */
virtual ~LEDRow();
//==============================================================================
/** Return the number of LEDs in the row. */
virtual int getNumLEDs() const = 0;
/** Sets the colour of the corresponding LED. */
virtual void setLEDColour (int index, LEDColour newColour) = 0;
/** Overlays all LEDs with a single colour.
Whilst the overlay is set subsequent calls to setLEDColour will happen
*behind* the overlay, and will be invisible to the user until the
overlay is removed.
*/
virtual void setOverlayColour (LEDColour newColour) = 0;
/* Removes an overlay colour. */
virtual void resetOverlayColour() = 0;
/** The device that these lights belong to. */
Block& block;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LEDRow)
};