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JUCE/examples/audio plugin host/Source/HostStartup.cpp
hogliux 59cc979cfe Deallocate all nodes in the graph before calling JUCEApplication::quit in the audio demo host
Some NI plug-ins really don't like it if you call [NSApp stop] while they are still loaded.

Fixes #89
2016-08-10 17:40:47 +01:00

134 lines
5 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#include "../JuceLibraryCode/JuceHeader.h"
#include "MainHostWindow.h"
#include "InternalFilters.h"
#if ! (JUCE_PLUGINHOST_VST || JUCE_PLUGINHOST_VST3 || JUCE_PLUGINHOST_AU)
#error "If you're building the audio plugin host, you probably want to enable VST and/or AU support"
#endif
//==============================================================================
class PluginHostApp : public JUCEApplication,
private AsyncUpdater
{
public:
PluginHostApp() {}
void initialise (const String&) override
{
// initialise our settings file..
PropertiesFile::Options options;
options.applicationName = "Juce Audio Plugin Host";
options.filenameSuffix = "settings";
options.osxLibrarySubFolder = "Preferences";
appProperties = new ApplicationProperties();
appProperties->setStorageParameters (options);
LookAndFeel::setDefaultLookAndFeel (&lookAndFeel);
mainWindow = new MainHostWindow();
mainWindow->setUsingNativeTitleBar (true);
commandManager.registerAllCommandsForTarget (this);
commandManager.registerAllCommandsForTarget (mainWindow);
mainWindow->menuItemsChanged();
// Important note! We're going to use an async update here so that if we need
// to re-open a file and instantiate some plugins, it will happen AFTER this
// initialisation method has returned.
// On Windows this probably won't make a difference, but on OSX there's a subtle event loop
// issue that can happen if a plugin runs one of those irritating modal dialogs while it's
// being loaded. If that happens inside this method, the OSX event loop seems to be in some
// kind of special "initialisation" mode and things get confused. But if we load the plugin
// later when the normal event loop is running, everything's fine.
triggerAsyncUpdate();
}
void handleAsyncUpdate() override
{
File fileToOpen;
for (int i = 0; i < getCommandLineParameterArray().size(); ++i)
{
fileToOpen = File::getCurrentWorkingDirectory().getChildFile (getCommandLineParameterArray()[i]);
if (fileToOpen.existsAsFile())
break;
}
if (! fileToOpen.existsAsFile())
{
RecentlyOpenedFilesList recentFiles;
recentFiles.restoreFromString (getAppProperties().getUserSettings()->getValue ("recentFilterGraphFiles"));
if (recentFiles.getNumFiles() > 0)
fileToOpen = recentFiles.getFile (0);
}
if (fileToOpen.existsAsFile())
if (GraphDocumentComponent* graph = mainWindow->getGraphEditor())
if (FilterGraph* ioGraph = graph->graph.get())
ioGraph->loadFrom (fileToOpen, true);
}
void shutdown() override
{
mainWindow = nullptr;
appProperties = nullptr;
LookAndFeel::setDefaultLookAndFeel (nullptr);
}
void systemRequestedQuit() override
{
if (mainWindow != nullptr)
mainWindow->tryToQuitApplication();
else
JUCEApplicationBase::quit();
}
const String getApplicationName() override { return "Juce Plug-In Host"; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return true; }
ApplicationCommandManager commandManager;
ScopedPointer<ApplicationProperties> appProperties;
LookAndFeel_V3 lookAndFeel;
private:
ScopedPointer<MainHostWindow> mainWindow;
};
static PluginHostApp& getApp() { return *dynamic_cast<PluginHostApp*>(JUCEApplication::getInstance()); }
ApplicationCommandManager& getCommandManager() { return getApp().commandManager; }
ApplicationProperties& getAppProperties() { return *getApp().appProperties; }
// This kicks the whole thing off..
START_JUCE_APPLICATION (PluginHostApp)