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JUCE/examples/BLOCKS/BlocksDrawing/Source/MainComponent.h

540 lines
18 KiB
C++

#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED
#include "../JuceLibraryCode/JuceHeader.h"
#include "LightpadComponent.h"
//==============================================================================
/**
A struct that handles the setup and layout of the DrumPadGridProgram
*/
struct ColourGrid
{
ColourGrid (int cols, int rows)
: numColumns (cols),
numRows (rows)
{
constructGridFillArray();
}
/** Creates a GridFill object for each pad in the grid and sets its colour
and fill before adding it to an array of GridFill objects
*/
void constructGridFillArray()
{
gridFillArray.clear();
int counter = 0;
for (int i = 0; i < numColumns; ++i)
{
for (int j = 0; j < numRows; ++j)
{
DrumPadGridProgram::GridFill fill;
Colour colourToUse = colourArray.getUnchecked (counter);
fill.colour = colourToUse.withBrightness (colourToUse == currentColour ? 1.0f : 0.1f);
if (colourToUse == Colours::black)
fill.fillType = DrumPadGridProgram::GridFill::FillType::hollow;
else
fill.fillType = DrumPadGridProgram::GridFill::FillType::filled;
gridFillArray.add (fill);
if (++counter == colourArray.size())
counter = 0;
}
}
}
/** Sets which colour should be active for a given touch co-ordinate. Returns
true if the colour has changed
*/
bool setActiveColourForTouch (int x, int y)
{
bool colourHasChanged = false;
int xindex = x / 5;
int yindex = y / 5;
Colour newColour = colourArray.getUnchecked ((yindex * 3) + xindex);
if (currentColour != newColour)
{
currentColour = newColour;
constructGridFillArray();
colourHasChanged = true;
}
return colourHasChanged;
}
//==============================================================================
int numColumns, numRows;
Array<DrumPadGridProgram::GridFill> gridFillArray;
Array<Colour> colourArray = { Colours::white, Colours::red, Colours::green,
Colours::blue, Colours::hotpink, Colours::orange,
Colours::magenta, Colours::cyan, Colours::black };
Colour currentColour = Colours::hotpink;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourGrid)
};
//==============================================================================
/**
The main component
*/
class MainComponent : public Component,
public TopologySource::Listener,
private TouchSurface::Listener,
private ControlButton::Listener,
private LightpadComponent::Listener,
private Button::Listener,
private Slider::Listener,
private Timer
{
public:
MainComponent()
{
activeLeds.clear();
// Register MainContentComponent as a listener to the PhysicalTopologySource object
topologySource.addListener (this);
infoLabel.setText ("Connect a Lightpad Block to draw.", dontSendNotification);
infoLabel.setJustificationType (Justification::centred);
addAndMakeVisible (infoLabel);
addAndMakeVisible (lightpadComponent);
lightpadComponent.setVisible (false);
lightpadComponent.addListener (this);
clearButton.setButtonText ("Clear");
clearButton.addListener (this);
clearButton.setAlwaysOnTop (true);
addAndMakeVisible (clearButton);
brightnessSlider.setRange (0.0, 1.0);
brightnessSlider.setValue (1.0);
brightnessSlider.setAlwaysOnTop (true);
brightnessSlider.setTextBoxStyle (Slider::TextEntryBoxPosition::NoTextBox, false, 0, 0);
brightnessSlider.addListener (this);
addAndMakeVisible (brightnessSlider);
brightnessLED.setAlwaysOnTop (true);
brightnessLED.setColour (layout.currentColour.withBrightness (static_cast<float> (brightnessSlider.getValue())));
addAndMakeVisible (brightnessLED);
#if JUCE_IOS
connectButton.setButtonText ("Connect");
connectButton.addListener (this);
connectButton.setAlwaysOnTop (true);
addAndMakeVisible (connectButton);
#endif
setSize (600, 600);
}
~MainComponent()
{
if (activeBlock != nullptr)
detachActiveBlock();
lightpadComponent.removeListener (this);
}
void paint (Graphics& g) override
{
g.fillAll (Colours::lightgrey);
}
void resized() override
{
infoLabel.centreWithSize (getWidth(), 100);
Rectangle<int> bounds = getLocalBounds().reduced (20);
// top buttons
Rectangle<int> topButtonArea = bounds.removeFromTop (getHeight() / 20);
topButtonArea.removeFromLeft (20);
clearButton.setBounds (topButtonArea.removeFromLeft (80));
#if JUCE_IOS
topButtonArea.removeFromRight (20);
connectButton.setBounds (topButtonArea.removeFromRight (80));
#endif
bounds.removeFromTop (20);
// brightness controls
Rectangle<int> brightnessControlBounds;
Desktop::DisplayOrientation orientation = Desktop::getInstance().getCurrentOrientation();
if (orientation == Desktop::DisplayOrientation::upright || orientation == Desktop::DisplayOrientation::upsideDown)
{
brightnessControlBounds = bounds.removeFromBottom (getHeight() / 10);
brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearHorizontal);
brightnessLED.setBounds (brightnessControlBounds.removeFromLeft (getHeight() / 10));
brightnessSlider.setBounds (brightnessControlBounds);
}
else
{
brightnessControlBounds = bounds.removeFromRight (getWidth() / 10);
brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearVertical);
brightnessLED.setBounds (brightnessControlBounds.removeFromTop (getWidth() / 10));
brightnessSlider.setBounds (brightnessControlBounds);
}
// lightpad component
int sideLength = jmin (bounds.getWidth() - 40, bounds.getHeight() - 40);
lightpadComponent.centreWithSize (sideLength, sideLength);
}
/** Overridden from TopologySource::Listener. Called when the topology changes */
void topologyChanged() override
{
lightpadComponent.setVisible (false);
infoLabel.setVisible (true);
// Reset the activeBlock object
if (activeBlock != nullptr)
detachActiveBlock();
// Get the array of currently connected Block objects from the PhysicalTopologySource
Block::Array blocks = topologySource.getCurrentTopology().blocks;
// Iterate over the array of Block objects
for (auto b : blocks)
{
// Find the first Lightpad
if (b->getType() == Block::Type::lightPadBlock)
{
activeBlock = b;
// Register MainContentComponent as a listener to the touch surface
if (auto surface = activeBlock->getTouchSurface())
surface->addListener (this);
// Register MainContentComponent as a listener to any buttons
for (auto button : activeBlock->getButtons())
button->addListener (this);
// Get the LEDGrid object from the Lightpad and set its program to the program for the current mode
if (auto grid = activeBlock->getLEDGrid())
{
// Work out scale factors to translate X and Y touches to LED indexes
scaleX = (float) (grid->getNumColumns()) / activeBlock->getWidth();
scaleY = (float) (grid->getNumRows()) / activeBlock->getHeight();
setLEDProgram (grid);
}
// Make the on screen Lighpad component visible
lightpadComponent.setVisible (true);
infoLabel.setVisible (false);
break;
}
}
}
private:
/** Overridden from TouchSurface::Listener. Called when a Touch is received on the Lightpad */
void touchChanged (TouchSurface&, const TouchSurface::Touch& touch) override
{
// Translate X and Y touch events to LED indexes
int xLed = roundToInt (touch.x * scaleX);
int yLed = roundToInt (touch.y * scaleY);
if (currentMode == colourPalette)
{
if (layout.setActiveColourForTouch (xLed, yLed))
{
colourPaletteProgram->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
brightnessLED.setColour (layout.currentColour.withBrightness (layout.currentColour == Colours::black ? 0.0f
: static_cast<float> (brightnessSlider.getValue())));
}
}
else if (currentMode == canvas)
{
drawLED ((uint32) xLed, (uint32) yLed, touch.z, layout.currentColour);
}
}
/** Overridden from ControlButton::Listener. Called when a button on the Lightpad is pressed */
void buttonPressed (ControlButton&, Block::Timestamp) override { }
/** Overridden from ControlButton::Listener. Called when a button on the Lightpad is released */
void buttonReleased (ControlButton&, Block::Timestamp) override
{
if (currentMode == canvas)
{
// Wait 500ms to see if there is a second press
if (! isTimerRunning())
startTimer (500);
else
doublePress = true;
}
else if (currentMode == colourPalette)
{
// Switch to canvas mode and set the LEDGrid program
currentMode = canvas;
setLEDProgram (activeBlock->getLEDGrid());
}
}
void buttonClicked (Button* b) override
{
#if JUCE_IOS
if (b == &connectButton)
{
BluetoothMidiDevicePairingDialogue::open();
return;
}
#else
ignoreUnused (b);
#endif
clearLEDs();
}
void sliderValueChanged (Slider* s) override
{
if (s == &brightnessSlider)
brightnessLED.setColour (layout.currentColour.withBrightness (layout.currentColour == Colours::black ? 0.0f
: static_cast<float> (brightnessSlider.getValue())));
}
void timerCallback() override
{
if (doublePress)
{
clearLEDs();
// Reset the doublePress flag
doublePress = false;
}
else
{
// Switch to colour palette mode and set the LEDGrid program
currentMode = colourPalette;
setLEDProgram (activeBlock->getLEDGrid());
}
stopTimer();
}
void ledClicked (int x, int y, float z) override
{
drawLED ((uint32) x, (uint32) y, z == 0.0f ? static_cast<float> (brightnessSlider.getValue())
: z * static_cast<float> (brightnessSlider.getValue()), layout.currentColour);
}
/** Removes TouchSurface and ControlButton listeners and sets activeBlock to nullptr */
void detachActiveBlock()
{
if (auto surface = activeBlock->getTouchSurface())
surface->removeListener (this);
for (auto button : activeBlock->getButtons())
button->removeListener (this);
activeBlock = nullptr;
}
/** Sets the LEDGrid Program for the selected mode */
void setLEDProgram (LEDGrid* grid)
{
canvasProgram = nullptr;
colourPaletteProgram = nullptr;
if (currentMode == canvas)
{
// Create a new BitmapLEDProgram for the LEDGrid
canvasProgram = new BitmapLEDProgram (*grid);
// Set the LEDGrid program
grid->setProgram (canvasProgram);
// Redraw any previously drawn LEDs
redrawLEDs();
}
else if (currentMode == colourPalette)
{
// Create a new DrumPadGridProgram for the LEDGrid
colourPaletteProgram = new DrumPadGridProgram (*grid);
// Set the LEDGrid program
grid->setProgram (colourPaletteProgram);
// Setup the grid layout
colourPaletteProgram->setGridFills (layout.numColumns,
layout.numRows,
layout.gridFillArray);
}
}
void clearLEDs()
{
// Clear the LED grid
for (uint32 x = 0; x < 15; ++x)
{
for (uint32 y = 0; y < 15; ++ y)
{
if (canvasProgram != nullptr)
canvasProgram->setLED (x, y, Colours::black);
lightpadComponent.setLEDColour (x, y, Colours::black);
}
}
// Clear the ActiveLED array
activeLeds.clear();
}
/** Sets an LED on the Lightpad for a given touch co-ordinate and pressure */
void drawLED (uint32 x0, uint32 y0, float z, Colour drawColour)
{
// Check if the activeLeds array already contains an ActiveLED object for this LED
auto index = getLEDAt (x0, y0);
// If the colour is black then just set the LED to black and return
if (drawColour == Colours::black)
{
if (index >= 0)
{
if (canvasProgram != nullptr)
canvasProgram->setLED (x0, y0, Colours::black);
lightpadComponent.setLEDColour (x0, y0, Colours::black);
activeLeds.remove (index);
}
return;
}
// If there is no ActiveLED obejct for this LED then create one,
// add it to the array, set the LED on the Block and return
if (index < 0)
{
ActiveLED led;
led.x = x0;
led.y = y0;
led.colour = drawColour;
led.brightness = z;
activeLeds.add (led);
if (canvasProgram != nullptr)
canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
return;
}
// Get the ActiveLED object for this LED
ActiveLED currentLed = activeLeds.getReference (index);
// If the LED colour is the same as the draw colour, add the brightnesses together.
// If it is different, blend the colours
if (currentLed.colour == drawColour)
currentLed.brightness = jmin (currentLed.brightness + z, 1.0f);
else
currentLed.colour = currentLed.colour.interpolatedWith (drawColour, z);
// Set the LED on the Block and change the ActiveLED object in the activeLeds array
if (canvasProgram != nullptr)
canvasProgram->setLED (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
lightpadComponent.setLEDColour (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
activeLeds.set (index, currentLed);
}
/** Redraws the LEDs on the Lightpad from the activeLeds array */
void redrawLEDs()
{
// Iterate over the activeLeds array and set the LEDs on the Block
for (auto led : activeLeds)
{
canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
}
}
/**
A struct that represents an active LED on the Lightpad.
Has a position, colour and brightness.
*/
struct ActiveLED
{
uint32 x, y;
Colour colour;
float brightness;
/** Returns true if this LED occupies the given co-ordinates */
bool occupies (uint32 xPos, uint32 yPos) const
{
return xPos == x && yPos == y;
}
};
Array<ActiveLED> activeLeds;
int getLEDAt (uint32 x, uint32 y) const
{
for (int i = 0; i < activeLeds.size(); ++i)
if (activeLeds.getReference(i).occupies (x, y))
return i;
return -1;
}
//==============================================================================
enum DisplayMode
{
colourPalette = 0,
canvas
};
DisplayMode currentMode = colourPalette;
//==============================================================================
BitmapLEDProgram* canvasProgram = nullptr;
DrumPadGridProgram* colourPaletteProgram = nullptr;
ColourGrid layout { 3, 3 };
PhysicalTopologySource topologySource;
Block::Ptr activeBlock;
float scaleX = 0.0;
float scaleY = 0.0;
bool doublePress = false;
//==============================================================================
Label infoLabel;
LightpadComponent lightpadComponent;
TextButton clearButton;
LEDComponent brightnessLED;
Slider brightnessSlider;
#if JUCE_IOS
TextButton connectButton;
#endif
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};
#endif // MAINCOMPONENT_H_INCLUDED