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102 lines
4.2 KiB
C++
102 lines
4.2 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-9 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_STRETCHABLELAYOUTRESIZERBAR_JUCEHEADER__
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#define __JUCE_STRETCHABLELAYOUTRESIZERBAR_JUCEHEADER__
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#include "../juce_Component.h"
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#include "juce_StretchableLayoutManager.h"
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//==============================================================================
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/**
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A component that acts as one of the vertical or horizontal bars you see being
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used to resize panels in a window.
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One of these acts with a StretchableLayoutManager to resize the other components.
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@see StretchableLayoutManager
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*/
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class JUCE_API StretchableLayoutResizerBar : public Component
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{
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public:
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//==============================================================================
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/** Creates a resizer bar for use on a specified layout.
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@param layoutToUse the layout that will be affected when this bar
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is dragged
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@param itemIndexInLayout the item index in the layout that corresponds to
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this bar component. You'll need to set up the item
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properties in a suitable way for a divider bar, e.g.
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for an 8-pixel wide bar which, you could call
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myLayout->setItemLayout (barIndex, 8, 8, 8)
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@param isBarVertical true if it's an upright bar that you drag left and
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right; false for a horizontal one that you drag up and
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down
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*/
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StretchableLayoutResizerBar (StretchableLayoutManager* const layoutToUse,
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const int itemIndexInLayout,
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const bool isBarVertical);
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/** Destructor. */
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~StretchableLayoutResizerBar();
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//==============================================================================
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/** This is called when the bar is dragged.
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This method must update the positions of any components whose position is
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determined by the StretchableLayoutManager, because they might have just
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moved.
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The default implementation calls the resized() method of this component's
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parent component, because that's often where you're likely to apply the
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layout, but it can be overridden for more specific needs.
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*/
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virtual void hasBeenMoved();
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//==============================================================================
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/** @internal */
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void paint (Graphics& g);
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/** @internal */
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void mouseDown (const MouseEvent& e);
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/** @internal */
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void mouseDrag (const MouseEvent& e);
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//==============================================================================
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juce_UseDebuggingNewOperator
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private:
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StretchableLayoutManager* layout;
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int itemIndex, mouseDownPos;
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bool isVertical;
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StretchableLayoutResizerBar (const StretchableLayoutResizerBar&);
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StretchableLayoutResizerBar& operator= (const StretchableLayoutResizerBar&);
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};
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#endif // __JUCE_STRETCHABLELAYOUTRESIZERBAR_JUCEHEADER__
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