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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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InterprocessConnectionServer::InterprocessConnectionServer() : Thread ("JUCE IPC server")
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{
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}
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InterprocessConnectionServer::~InterprocessConnectionServer()
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{
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stop();
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}
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//==============================================================================
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bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber, const String& bindAddress)
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{
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stop();
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socket.reset (new StreamingSocket());
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if (socket->createListener (portNumber, bindAddress))
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{
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startThread();
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return true;
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}
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socket.reset();
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return false;
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}
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void InterprocessConnectionServer::stop()
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{
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signalThreadShouldExit();
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if (socket != nullptr)
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socket->close();
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stopThread (4000);
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socket.reset();
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}
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int InterprocessConnectionServer::getBoundPort() const noexcept
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{
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return (socket == nullptr) ? -1 : socket->getBoundPort();
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}
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void InterprocessConnectionServer::run()
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{
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while ((! threadShouldExit()) && socket != nullptr)
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{
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std::unique_ptr<StreamingSocket> clientSocket (socket->waitForNextConnection());
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if (clientSocket != nullptr)
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if (auto* newConnection = createConnectionObject())
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newConnection->initialiseWithSocket (std::move (clientSocket));
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}
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}
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} // namespace juce
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