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JUCE/examples/GUI/AnimationDemo.h
2024-04-16 11:39:35 +01:00

305 lines
10 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework examples.
Copyright (c) Raw Material Software Limited
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
to use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this PIP. A PIP is a short snippet
of code that can be read by the Projucer and used to generate a JUCE project.
BEGIN_JUCE_PIP_METADATA
name: AnimationDemo
version: 1.0.0
vendor: JUCE
website: http://juce.com
description: Displays an animated draggable ball.
dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
juce_gui_basics
exporters: xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
type: Component
mainClass: AnimationDemo
useLocalCopy: 1
END_JUCE_PIP_METADATA
*******************************************************************************/
#pragma once
#include "../Assets/DemoUtilities.h"
//==============================================================================
/** This will be the source of our balls and can be dragged around. */
class BallGeneratorComponent final : public Component
{
public:
BallGeneratorComponent() {}
void paint (Graphics& g) override
{
auto area = getLocalBounds().reduced (2);
g.setColour (Colours::orange);
g.drawRoundedRectangle (area.toFloat(), 10.0f, 2.0f);
g.setColour (findColour (TextButton::textColourOffId));
g.drawFittedText ("Drag Me!", area, Justification::centred, 1);
}
void resized() override
{
// Just set the limits of our constrainer so that we don't drag ourselves off the screen
constrainer.setMinimumOnscreenAmounts (getHeight(), getWidth(),
getHeight(), getWidth());
}
void mouseDown (const MouseEvent& e) override
{
// Prepares our dragger to drag this Component
dragger.startDraggingComponent (this, e);
}
void mouseDrag (const MouseEvent& e) override
{
// Moves this Component according to the mouse drag event and applies our constraints to it
dragger.dragComponent (this, e, &constrainer);
}
private:
ComponentBoundsConstrainer constrainer;
ComponentDragger dragger;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallGeneratorComponent)
};
//==============================================================================
struct BallComponent final : public Component
{
BallComponent (Point<float> pos)
: position (pos),
speed (Random::getSystemRandom().nextFloat() * 4.0f - 2.0f,
Random::getSystemRandom().nextFloat() * -6.0f - 2.0f),
colour (Colours::white)
{
setSize (20, 20);
step();
}
bool step()
{
position += speed;
speed.y += 0.1f;
setCentrePosition ((int) position.x,
(int) position.y);
if (auto* parent = getParentComponent())
return isPositiveAndBelow (position.x, (float) parent->getWidth())
&& position.y < (float) parent->getHeight();
return position.y < 400.0f && position.x >= -10.0f;
}
void paint (Graphics& g) override
{
g.setColour (colour);
g.fillEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f);
g.setColour (Colours::darkgrey);
g.drawEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f, 1.0f);
}
Point<float> position, speed;
Colour colour;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallComponent)
};
//==============================================================================
class AnimationDemo final : public Component,
private Timer
{
public:
AnimationDemo()
{
setOpaque (true);
for (auto i = 0; i < 11; ++i)
{
auto* b = createButton();
componentsToAnimate.add (b);
addAndMakeVisible (b);
b->onClick = [this] { triggerAnimation(); };
}
addAndMakeVisible (ballGenerator);
cycleCount = 2;
startTimerHz (60);
setSize (620, 620);
}
void paint (Graphics& g) override
{
g.fillAll (findColour (ResizableWindow::backgroundColourId));
}
void resized() override
{
ballGenerator.centreWithSize (80, 50);
triggerAnimation();
}
private:
OwnedArray<Component> componentsToAnimate;
OwnedArray<BallComponent> balls;
BallGeneratorComponent ballGenerator;
ComponentAnimator animator;
int cycleCount;
bool firstCallback = true;
Button* createRandomButton()
{
DrawablePath normal, over;
Path star1;
star1.addStar ({}, 5, 20.0f, 50.0f, 0.2f);
normal.setPath (star1);
normal.setFill (Colours::red);
Path star2;
star2.addStar ({}, 7, 30.0f, 50.0f, 0.0f);
over.setPath (star2);
over.setFill (Colours::pink);
over.setStrokeFill (Colours::black);
over.setStrokeThickness (5.0f);
auto juceIcon = getImageFromAssets ("juce_icon.png");
DrawableImage down;
down.setImage (juceIcon);
down.setOverlayColour (Colours::black.withAlpha (0.3f));
if (Random::getSystemRandom().nextInt (10) > 2)
{
auto type = Random::getSystemRandom().nextInt (3);
auto* d = new DrawableButton ("Button",
type == 0 ? DrawableButton::ImageOnButtonBackground
: (type == 1 ? DrawableButton::ImageFitted
: DrawableButton::ImageAboveTextLabel));
d->setImages (&normal,
Random::getSystemRandom().nextBool() ? &over : nullptr,
Random::getSystemRandom().nextBool() ? &down : nullptr);
if (Random::getSystemRandom().nextBool())
{
d->setColour (DrawableButton::backgroundColourId, getRandomBrightColour());
d->setColour (DrawableButton::backgroundOnColourId, getRandomBrightColour());
}
d->setClickingTogglesState (Random::getSystemRandom().nextBool());
return d;
}
auto* b = new ImageButton ("ImageButton");
b->setImages (true, true, true,
juceIcon, 0.7f, Colours::transparentBlack,
juceIcon, 1.0f, getRandomDarkColour() .withAlpha (0.2f),
juceIcon, 1.0f, getRandomBrightColour().withAlpha (0.8f),
0.5f);
return b;
}
Button* createButton()
{
auto juceIcon = getImageFromAssets ("juce_icon.png").rescaled (128, 128);
auto* b = new ImageButton ("ImageButton");
b->setImages (true, true, true,
juceIcon, 1.0f, Colours::transparentBlack,
juceIcon, 1.0f, Colours::white,
juceIcon, 1.0f, Colours::white,
0.5f);
return b;
}
void triggerAnimation()
{
auto width = getWidth();
auto height = getHeight();
bool useWidth = (height > width);
for (auto* component : componentsToAnimate)
{
auto newIndex = (componentsToAnimate.indexOf (component) + 3 * cycleCount)
% componentsToAnimate.size();
auto angle = (float) newIndex * MathConstants<float>::twoPi / (float) componentsToAnimate.size();
auto radius = useWidth ? (float) width * 0.35f
: (float) height * 0.35f;
Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
100, 100);
animator.animateComponent (component, r.reduced (10), 1.0f,
900 + (int) (300 * std::sin (angle)),
false, 0.0, 0.0);
}
++cycleCount;
}
void timerCallback() override
{
if (firstCallback)
{
triggerAnimation();
firstCallback = false;
}
// Go through each of our balls and update their position
for (int i = balls.size(); --i >= 0;)
if (! balls.getUnchecked (i)->step())
balls.remove (i);
// Randomly generate new balls
if (Random::getSystemRandom().nextInt (100) < 4)
addAndMakeVisible (balls.add (new BallComponent (ballGenerator.getBounds().getCentre().toFloat())));
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimationDemo)
};