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JUCE/modules/juce_gui_basics/keyboard/juce_CaretComponent.h
2024-04-16 11:39:35 +01:00

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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
@tags{GUI}
*/
class JUCE_API CaretComponent : public Component,
private Timer
{
public:
//==============================================================================
/** Creates the caret component.
The keyFocusOwner is an optional component which the caret will check, making
itself visible only when the keyFocusOwner has keyboard focus.
*/
CaretComponent (Component* keyFocusOwner);
/** Destructor. */
~CaretComponent() override;
//==============================================================================
/** Sets the caret's position to place it next to the given character.
The area is the rectangle containing the entire character that the caret is
positioned on, so by default a vertical-line caret may choose to just show itself
at the left of this area. You can override this method to customise its size.
This method will also force the caret to reset its timer and become visible (if
appropriate), so that as it moves, you can see where it is.
*/
virtual void setCaretPosition (const Rectangle<int>& characterArea);
/** A set of colour IDs to use to change the colour of various aspects of the caret.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
caretColourId = 0x1000204, /**< The colour with which to draw the caret. */
};
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
Component* owner;
bool shouldBeShown() const;
void timerCallback() override;
JUCE_DECLARE_NON_COPYABLE (CaretComponent)
};
} // namespace juce