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JUCE/modules/juce_opengl
2011-12-08 19:52:34 +00:00
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native New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
opengl New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 2011-12-08 19:50:45 +00:00
juce_module_info Version number bump. 2011-12-08 19:52:34 +00:00
juce_opengl.cpp Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. 2011-11-01 20:43:19 +00:00
juce_opengl.h Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 2011-11-07 18:58:37 +00:00
juce_opengl.mm Added new module wrappers. 2011-08-15 19:41:17 +01:00