mirror of
https://github.com/juce-framework/JUCE.git
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162 lines
5.9 KiB
C++
162 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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BubbleComponent::BubbleComponent()
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: allowablePlacements (above | below | left | right)
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{
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setInterceptsMouseClicks (false, false);
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lookAndFeelChanged();
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}
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BubbleComponent::~BubbleComponent() {}
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//==============================================================================
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void BubbleComponent::lookAndFeelChanged()
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{
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getLookAndFeel().setComponentEffectForBubbleComponent (*this);
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}
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void BubbleComponent::paint (Graphics& g)
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{
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getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
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g.reduceClipRegion (content);
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g.setOrigin (content.getPosition());
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paintContent (g, content.getWidth(), content.getHeight());
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}
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void BubbleComponent::setAllowedPlacement (const int newPlacement)
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{
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allowablePlacements = newPlacement;
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}
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//==============================================================================
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void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength)
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{
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jassert (componentToPointTo != nullptr);
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Rectangle<int> target;
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if (Component* p = getParentComponent())
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target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds());
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else
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target = componentToPointTo->getScreenBounds().transformedBy (getTransform().inverted());
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setPosition (target, distanceFromTarget, arrowLength);
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}
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void BubbleComponent::setPosition (Point<int> arrowTipPos, int arrowLength)
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{
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setPosition (Rectangle<int> (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength);
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}
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void BubbleComponent::setPosition (Rectangle<int> rectangleToPointTo,
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int distanceFromTarget, int arrowLength)
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{
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{
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int contentW = 150, contentH = 30;
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getContentSize (contentW, contentH);
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content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH);
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}
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const int totalW = content.getWidth() + distanceFromTarget * 2;
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const int totalH = content.getHeight() + distanceFromTarget * 2;
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auto availableSpace = (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
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: getParentMonitorArea().transformedBy (getTransform().inverted()));
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int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
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int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
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int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
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int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
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// look at whether the component is elongated, and if so, try to position next to its longer dimension
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if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
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&& (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
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{
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spaceLeft = spaceRight = 0;
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}
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else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
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&& (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
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{
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spaceAbove = spaceBelow = 0;
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}
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int targetX, targetY;
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if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
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{
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targetX = rectangleToPointTo.getCentre().x;
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arrowTip.x = totalW / 2;
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if (spaceAbove >= spaceBelow)
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{
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// above
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targetY = rectangleToPointTo.getY();
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arrowTip.y = content.getBottom() + arrowLength;
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}
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else
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{
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// below
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targetY = rectangleToPointTo.getBottom();
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arrowTip.y = content.getY() - arrowLength;
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}
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}
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else
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{
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targetY = rectangleToPointTo.getCentre().y;
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arrowTip.y = totalH / 2;
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if (spaceLeft > spaceRight)
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{
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// on the left
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targetX = rectangleToPointTo.getX();
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arrowTip.x = content.getRight() + arrowLength;
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}
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else
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{
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// on the right
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targetX = rectangleToPointTo.getRight();
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arrowTip.x = content.getX() - arrowLength;
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}
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}
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setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
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}
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} // namespace juce
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